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Message ID: 206
Date: Mon Apr 19 18:38:00 BST 1999
Author: Chris Trubiani
Subject: Re: Confusing strategy tips in many "wizard guid es"
>From: =?iso-8859-1?Q?Rivi=E8re_St=E9phane?= <Stephane.Riviere@...>it
>
>ok i belive you :) i will try it and i do you some excuses tomorrow if root
>still works after someone hit the creatures :)
>
>good fight all
>
>
>yakos
>
>level 12 wizzard
>
>p.s. oh yeah a little question, can someone tell me what the glimse (or
>glaze?) or something like that (spell level 12) do? And where can i find
>? (which guild in which town ?) thanks all this email listing is reallygood
>when you read it at work :)root
>
>_______________________________________________________________
>Riviere St�phane - Siemens Business Services
>B-5020 Namur (Belgium) - Rue de N�verl�e, 11
>Tel.: +32-81-554-334 Fax: +32 (0)81 568 193
>Microsoft System Engineer
>Email: stephane.riviere@...
>
>> -----Original Message-----
>> From: McCartney, Michael R [SMTP:Michael.McCartney2@...]
>> Sent: Monday, April 19, 1999 6:28 PM
>> To: 'eq_wizards@onelist.com'
>> Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
>> guid es"
>>
>> From: "McCartney, Michael R" <Michael.McCartney2@...>
>>
>> In my groups right now.. I root something, and he hits it. If he gets
>> damaged too much, he backs away, and the creature is still stuck. So I
>> know for SURE that root stays there.
>>
>> > ----------
>> > From: Rivi> �re St�phane[SMTP:Stephane.Riviere@...]
>> > Reply To: eq_wizards@onelist.com
>> > Sent: Monday, April 19, 1999 9:43 AM
>> > To: 'eq_wizards@onelist.com'
>> > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
>> guid es"
>> >
>> > From: =?iso-8859-1?Q?Rivi=E8re_St=E9phane?= <Stephane.Riviere@...>
>> >
>> > nope rooting is cancelled if someone attack with melee weapon (and HIT)
>> i am
>> > nearly sure of that... Just try to root a rat, then pierce him one time
>> then
>> > go back everytime you do it the root is cancelled... I was killed
>> yesterday
>> > by the klik queen cause i root her too close from me and each time i
>> was
>> > casting i was fighting at the same time and hit her (i root her
>> sucessfully
>> > about 6 times and 6 times she continues to move to me). So for me root
>> stop
>> > when someone attack the monster with a melee attack and Hit.
>> >
>> > I am going to try this this evening to let you know..
>> >
>> > yakos
>> >
>> > level 12 wizzard
>> >
>> > _______________________________________________________________
>> > Riviere St�phane - Siemens Business Services
>> > B-5020 Namur (Belgium) - Rue de N�verl�e, 11
>> > Tel.: +32-81-554-334 Fax: +32 (0)81 568 193
>> > Microsoft System Engineer
>> > Email: stephane.riviere@...
>> >
>> > > -----Original Message-----
>> > > From: McCartney, Michael R
>> [SMTP:Michael.McCartney2@...]
>> > > Sent: Monday, April 19, 1999 6:14 PM
>> > > To: 'eq_wizards@onelist.com'
>> > > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
>> > > guid es"
>> > >
>> > > From: "McCartney, Michael R" <Michael.McCartney2@...>
>> > >
>> > > Not true. Rooting has a random length it seems. Sometimes the root
>> wears
>> > > off really quickly. Sometimes it will last throughout the entire
>> fight.
>> > > So rooting it works well, as long as it remains intact. Hitting the
>> > > rooted creature, melee, or spellwise, doesn't nullify the rooted
>> effect.
>> > > Cancel Magic does however.
>> > >
>> > > Drev
>> > >
>> > > > ----------
>> > > > From: John Penman[SMTP:jpenman@...]
>> > > > Reply To: eq_wizards@onelist.com
>> > > > Sent: Monday, April 19, 1999 9:14 AM
>> > > > To: eq_wizards@onelist.com
>> > > > Subject: [eq_wizards] Re: Confusing strategy tips in many
>> "wizard
>> > > guid es"
>> > > >
>> > > > From: "John Penman" <jpenman@...>
>> > > >
>> > > > Yes but you have to be careful with Root and a tank. If you root a
>> mob
>> > > and
>> > > > someone attackes it (like a warrior) and Hits, it nullifies the
>> > > effect.Norrath
>> > > > At least this is my experience with it. Rotting only really works
>> if
>> > > your
>> > > > warrior backs off and doesn't hit them anymore while you pound it
>> with
>> > > > spells.
>> > > >
>> > > > Shadair
>> > > > 14th Wizard of Neriak on Karana
>> > > >
>> > > >
>> > > > ----- Original Message -----
>> > > > From: McCartney, Michael R <Michael.McCartney2@...>
>> > > > To: <eq_wizards@onelist.com>
>> > > > Sent: Monday, April 19, 1999 10:55 AM
>> > > > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
>> guid
>> > > es"
>> > > >
>> > > >
>> > > > > From: "McCartney, Michael R" <Michael.McCartney2@...>
>> > > > >
>> > > > > What I do, is wait for a bit. Let the tank dish some damage.
>> Then if
>> > > the
>> > > > tank is losing, or its time to start dishing damage, I cast root
>> FIRST.
>> > > > This doesn't damage, and wont attract the monsters attention more
>> than
>> > > the
>> > > > dmg that the tank has already caused. Watch your text window.. if
>> the
>> > > > monsters feet adhere to the ground.. burn.
>> > > > >
>> > > > > Just MHO.
>> > > > >
>> > > > > Drev
>> > > > >
>> > > > > > ----------
>> > > > > > From: Chris Trubiani[SMTP:u1607755@...]
>> > > > > > Reply To: eq_wizards@onelist.com
>> > > > > > Sent: Sunday, April 18, 1999 11:26 AM
>> > > > > > To: eq_wizards@onelist.com
>> > > > > > Subject: [eq_wizards] Re: Confusing strategy tips in many
>> "wizard>
>> > > > guides"
>> > > > > >
>> > > > > > From: "Chris Trubiani" <u1607755@...>
>> > > > > >
>> > > > > > Well, no matter how hard you try it is impossible to avoid all
>> hits!
>> > > > > > Otherwise a wizard could go around killing everything in
>> > > withbeta,
>> > > > ease.
>> > > > > > Ways to minimize the hits you do take though, are to travel in
>> a
>> > > group
>> > > > with
>> > > > > > nice big tank in front of you. While you let him stand there
>> and
>> > > take
>> > > > all
>> > > > > > the punishment you can relax, sit back, and nuke some monsters.
>> If
>> > > you
>> > > > are
>> > > > > > alone, never forget to memorize root. It is a wizards best
>> friend,
>> > > at
>> > > > least
>> > > > > > until higher lvls when you get better spells which essentially
>> do
>> > > the
>> > > > same
>> > > > > > thing. When fighting alone here is my suggestion for a
>> strategy..
>> > > root
>> > > > > > something, move back and then cast all your offensive spells at
>> it.
>> > > If
>> > > > you
>> > > > > > kill it before running out mana you win and never get hit.. if
>> you
>> > > run
>> > > > out
>> > > > > > of mana and it's still alive, you may win, but probably not.
>> For a
>> > > > wizard
>> > > > > > it's all about being able to get your spells off to do the
>> fantastic
>> > > dmg
>> > > > > > that we do, this becomes impossible if the creature is standing
>> > > right in
>> > > > > > front interrupting your spells each time you try and cast them.
>> > > Well, I
>> > > > > > hope helps you somewhat.
>> > > > > >
>> > > > > > Tandayen, Dark Elf Wizard
>> > > > > >
>> > > > > >
>> > > > > > -----Original Message-----
>> > > > > > From: Henrik Bergstr> > �m <henrik@...>
>> > > > > > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>> > > > > > Date: Sunday, April 18, 1999 2:15 PM
>> > > > > > Subject: [eq_wizards] Confusing strategy tips in many "wizard
>> > > guides"
>> > > > > >
>> > > > > >
>> > > > > > >From: "=?ISO-8859-1?Q?Henrik_Bergstr=F6m?="
>> <henrik@...>
>> > > > > > >
>> > > > > > >Greetings!
>> > > > > > >
>> > > > > > >I were not fortunate enough to take part of the Everquest
>> butthat.
>> > > > > > >now, at last, I am a regular player of EQ. However, I read
>> many>
>> > > > > > >reports from beta testers, guides and other people before
>> setting
>> > > out
>> > > > > > >on the path of the wizard and have a question relating to
>> > > > > > >the
>> > > > > > >What confuses me, now after playing the game myself, are all
>> the
>> > > tips
>> > > > > > >in various "wizard guides" about the importance of avoiding
>> hits as
>> > > a
>> > > > > > >wizard. That it is important is obvious, but how should one
>> manage
>> > > > > > >it?
>> > > > > > >
>> > > > > > >I decided to "solo" the first five levels in order to learn
>> > > game.to
>> > > > > > >My experience from that time is that it is almost impossible
>> > > avoidwhere
>> > > > > > >being hit during combat. Now at level seven I mostly team up
>> with a
>> > > > > > >necromancer friend of mine and it is much easier avoiding
>> getting
>> > > > > > >hit.
>> > > > > > >
>> > > > > > >What do the guides mean? Are the advice for higher levels
>> oneWeek!
>> > > > > > >have access to "killed on impact" spells or am I missing
>> something
>> > > > > > >obvious? What can one do except running away when trying to
>> avoid
>> > > > > > >hits? Is it the "mini teleportation spells" that are referred
>> to or
>> > > > > > >what? Please enlighten me so that I can continue my hitherto
>> very
>> > > > > > >rewarding and highly enjoying career as a wizard!
>> > > > > > >
>> > > > > > >Regards,
>> > > > > > >
>> > > > > > >Zachris, dark elf wizard of Bertoxxulous
>> > > > > > >
>> > > > > > >----
>> > > > > > >Henrik Bergstr�m
>> > > > > > >henrik@...
>> > > > > > >
>> > > > > > >
>> > > > > >
>> > > >
>> > >
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