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Message ID: 2010
Date: Fri May 28 04:01:58 BST 1999
Author: Tom Bratina
Subject: Re: Lets Agree to Disagree..


hrmm. maybe it will get better for me. i havent exactly kept track, but i do
think that my force shock gets resisted about 1 out of every 4 casts (blue
mobs). it does seem to work much better if i start with flame shock and
finish with force shock (maybe the mobs MR goes down as his health goes
down???). when enstill does stick, i find that a force shock will knock
them right out of it. go figure??? but im not complaining, as i am still
very satisfied with my flame shock which practically never gets resisted,
and root stilll seems to stick 9 out of 10 times (tho it doesnt stick for
the duration of the fight anymore). thats great that frost shock doesnt
have to recharge. my flame shock doesnt seem to be doing enough dmg at lvl
23 now (well, it is only a lvl 16 spell being used at lvl 23)...

ps. anybody know of a better 2h blunt we can use than the rts in the mid
20's lvl range? i picked up a glowing wooden crook this morning, but we cant
use :(


-----Original Message-----
From: John Penman <jpenman@...>
To: eq_wizards@onelist.com <eq_wizards@onelist.com>
Date: Thursday, May 27, 1999 7:50 PM
Subject: Re: [eq_wizards] Lets Agree to Disagree..


>From: "John Penman" <jpenman@...>
>
>I am Lvl 25 and I still use Force Shock on most Mobs I meet. Especially
>Casters. I have Frost Shock as my second spell I use because I dont have
to
>wait for it to recharge. I do not understand why people are complaining
>about the resisting factor because I only resist maybe and I say maybe 1
out
>10 mobs. If I resist it once I use Frost 2 or 3 times then hit it again
>with Force and Boom its dead. As far as Enstill I have less resists to it
>then I do to Root so I use it more than anything. And as far as duration I
>hardly ever have a problem with that, I have on several occassions
Enstilled
>a mob, then ran out of mana and sat down to meditate for one last shot or
>even 2 shots and the mob is still sitting there looking stupid. I have had
>numerous occassion had someoen come by and ask if I needed help to kill the
>mob since I was sitting right in front of it and I state "No, hes just
being
>a good boy and staying where he was told. I'll deal with him in a bit." I
>actually have that saying in one of my hotbox keys now ).
>
>Shadair J'Axx
>
>----- Original Message -----
>From: Tom Bratina <gbratina@...>
>To: <eq_wizards@onelist.com>
>Sent: Thursday, May 27, 1999 6:09 PM
>Subject: Re: [eq_wizards] Lets Agree to Disagree..
>
>
>> From: "Tom Bratina" <gbratina@...>
>>
>> yeah. how embarrassing is it to have to tell ur group that we cant fight
>> reds because our spells wont work??? that should be top priority on
>> anything we send to verant.
>>
>> side note: if anybody reading this has made it to lvl 24 and used frost
>> shock, please let me (or us) know if the resists for this spell are just
>as
>> bad as force shock and enstill. I must say that force shock and enstill
>are
>> the only two spells i use regularly on blues and greens that get resisted
>> regularly (this is seperate from the resists we get on reds which is
>another
>> issue altogether). so maybe it's not a resist issue, but more of a
crappy
>> spell issue.
>>
>> a funny note: i was in guk with a lvl 22 shadowknight last week, and i
was
>> complaining about force shock getting resisted (yeah, he was about sick
of
>> my ranting but i had to rant to somebody). well, we got tired of the
>> froglock tad in the entrance (lvl 3ish i guess) that was healing the
>> monsters we were pulling, so we decided to end his healing expedition.
>> after we hit him once he started to run and the sk cast a spell on the
>> tad.... low and behold, THE TAD RESISTED. yes, a lvl 3ish tad resisted
a
>> lvl 22 sk spell. hahaha. im sure u dont have to guess who was
complaining
>> about resists the rest of the evening (believe me, i didnt say a word
>after
>> that little incident)!
>>
>> maybe we dont have it so bad after all ????
>>
>> Sinlaru Ce`alen
>> Rallos Zek
>> -----Original Message-----
>> From: Mike Hoida <mhoida@...>
>> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>> Date: Thursday, May 27, 1999 3:05 PM
>> Subject: Re: [eq_wizards] Lets Agree to Disagree..
>>
>>
>> that sounds good, but I think we need to bring up the resist spells
>> bug, in a small party to medium party, there is no problem, but in a
>party
>> of 6, you take on high red mob's, and all the other class can contribute
>to
>> the party in some way even if there spells can not effect the mob, but
>the
>> wizard class is left standing there with nothing to help out the party.
>>
>> Edywen
>> Xegony
>> ----- Original Message -----
>> From: Ken Morrison
>> To: eq_wizards@onelist.com
>> Sent: Thursday, May 27, 1999 12:58 PM
>> Subject: [eq_wizards] Lets Agree to Disagree..
>>
>>
>> Okay, before the Verant text thing, I posted that we should and
>try
>> to get one (1) thing changed. Then people posted they wanted a ton of
>stuff
>> to change. Then I posted a ton of stuff and now they are saying post
only
>> a couple of things....rrrr.
>>
>> Actually, we sound just like a bunch of bickering Wizards, heh, I
>> can just picture us all in a dimly lit lecturing hall, trying to figure
>out
>> how to best approach the Master Wizard and tell him his spells suck,
while
>> trying to second guess which way he will turn us into ash after we do. =)
>>
>> Anyway, if we cant come together here, lets at least start
sending
>> Verant SOMETHING. Seran is right, I just read on eq.stratics.com that
>they
>> are working on Specialization and it should be implemented in a couple of
>> weeks. So no use bugging them for that.
>>
>> If we are only going for a couple of things I would go for :
>>
>> Meditate Skill cap of 7 rather than 5 - reason: Hey, come on,
>they
>> took away 2 points from our combat abilities, at least they could give it
>> back to us for mana, right?
>>
>> Line of Sight Fade and Shadowstep spells with set minimum
>> distances - reason: Well, I came up with it originally (ahem, blush) and
>it
>> would serve a dual purpose of being a good escape spell and help with
>lower
>> level travel, both of which are things we Wizards could desperately use.
>>
>> Now, what do you all think...
>>
>> Alhassim, 12th(yeah!) Level Erudite Wizard of E'ci
>>
>>
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>
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