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Message ID: 2003
Date: Fri May 28 00:54:05 BST 1999
Author: John Penman
Subject: Re: Lets Agree to Disagree..
----- Original Message -----
From: Tom Bratina <gbratina@...>
To: <eq_wizards@onelist.com>
Sent: Thursday, May 27, 1999 6:09 PM
Subject: Re: [eq_wizards] Lets Agree to Disagree..
> From: "Tom Bratina" <gbratina@...>
>
> yeah. how embarrassing is it to have to tell ur group that we cant fight
> reds because our spells wont work??? that should be top priority on
> anything we send to verant.
>
> side note: if anybody reading this has made it to lvl 24 and used frost
> shock, please let me (or us) know if the resists for this spell are just
as
> bad as force shock and enstill. I must say that force shock and enstill
are
> the only two spells i use regularly on blues and greens that get resisted
> regularly (this is seperate from the resists we get on reds which is
another
> issue altogether). so maybe it's not a resist issue, but more of a crappy
> spell issue.
>
> a funny note: i was in guk with a lvl 22 shadowknight last week, and i was
> complaining about force shock getting resisted (yeah, he was about sick of
> my ranting but i had to rant to somebody). well, we got tired of the
> froglock tad in the entrance (lvl 3ish i guess) that was healing the
> monsters we were pulling, so we decided to end his healing expedition.
> after we hit him once he started to run and the sk cast a spell on the
> tad.... low and behold, THE TAD RESISTED. yes, a lvl 3ish tad resisted a
> lvl 22 sk spell. hahaha. im sure u dont have to guess who was complaining
> about resists the rest of the evening (believe me, i didnt say a word
after
> that little incident)!
>
> maybe we dont have it so bad after all ????
>
> Sinlaru Ce`alen
> Rallos Zek
> -----Original Message-----
> From: Mike Hoida <mhoida@...>
> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> Date: Thursday, May 27, 1999 3:05 PM
> Subject: Re: [eq_wizards] Lets Agree to Disagree..
>
>
> that sounds good, but I think we need to bring up the resist spells
> bug, in a small party to medium party, there is no problem, but in a
party
> of 6, you take on high red mob's, and all the other class can contribute
to
> the party in some way even if there spells can not effect the mob, but
the
> wizard class is left standing there with nothing to help out the party.
>
> Edywen
> Xegony
> ----- Original Message -----
> From: Ken Morrison
> To: eq_wizards@onelist.com
> Sent: Thursday, May 27, 1999 12:58 PM
> Subject: [eq_wizards] Lets Agree to Disagree..
>
>
> Okay, before the Verant text thing, I posted that we should and
try
> to get one (1) thing changed. Then people posted they wanted a ton of
stuff
> to change. Then I posted a ton of stuff and now they are saying post only
> a couple of things....rrrr.
>
> Actually, we sound just like a bunch of bickering Wizards, heh, I
> can just picture us all in a dimly lit lecturing hall, trying to figure
out
> how to best approach the Master Wizard and tell him his spells suck, while
> trying to second guess which way he will turn us into ash after we do. =)
>
> Anyway, if we cant come together here, lets at least start sending
> Verant SOMETHING. Seran is right, I just read on eq.stratics.com that
they
> are working on Specialization and it should be implemented in a couple of
> weeks. So no use bugging them for that.
>
> If we are only going for a couple of things I would go for :
>
> Meditate Skill cap of 7 rather than 5 - reason: Hey, come on,
they
> took away 2 points from our combat abilities, at least they could give it
> back to us for mana, right?
>
> Line of Sight Fade and Shadowstep spells with set minimum
> distances - reason: Well, I came up with it originally (ahem, blush) and
it
> would serve a dual purpose of being a good escape spell and help with
lower
> level travel, both of which are things we Wizards could desperately use.
>
> Now, what do you all think...
>
> Alhassim, 12th(yeah!) Level Erudite Wizard of E'ci
>
>
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