[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 193
Date: Mon Apr 19 17:14:24 BST 1999
Author: McCartney, Michael R
Subject: Re: Confusing strategy tips in many "wizard guid es"
> ----------
> From: John Penman[SMTP:jpenman@...]
> Reply To: eq_wizards@onelist.com
> Sent: Monday, April 19, 1999 9:14 AM
> To: eq_wizards@onelist.com
> Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard guid es"
>
> From: "John Penman" <jpenman@...>
>
> Yes but you have to be careful with Root and a tank. If you root a mob and
> someone attackes it (like a warrior) and Hits, it nullifies the root effect.
> At least this is my experience with it. Rotting only really works if your
> warrior backs off and doesn't hit them anymore while you pound it with
> spells.
>
> Shadair
> 14th Wizard of Neriak on Karana
>
>
> ----- Original Message -----
> From: McCartney, Michael R <Michael.McCartney2@...>
> To: <eq_wizards@onelist.com>
> Sent: Monday, April 19, 1999 10:55 AM
> Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard guid es"
>
>
> > From: "McCartney, Michael R" <Michael.McCartney2@...>
> >
> > What I do, is wait for a bit. Let the tank dish some damage. Then if the
> tank is losing, or its time to start dishing damage, I cast root FIRST.
> This doesn't damage, and wont attract the monsters attention more than the
> dmg that the tank has already caused. Watch your text window.. if the
> monsters feet adhere to the ground.. burn.
> >
> > Just MHO.
> >
> > Drev
> >
> > > ----------
> > > From: Chris Trubiani[SMTP:u1607755@...]
> > > Reply To: eq_wizards@onelist.com
> > > Sent: Sunday, April 18, 1999 11:26 AM
> > > To: eq_wizards@onelist.com
> > > Subject: [eq_wizards] Re: Confusing strategy tips in many "wizard
> guides"
> > >
> > > From: "Chris Trubiani" <u1607755@...>
> > >
> > > Well, no matter how hard you try it is impossible to avoid all hits!
> > > Otherwise a wizard could go around killing everything in Norrath with
> ease.
> > > Ways to minimize the hits you do take though, are to travel in a group
> with
> > > nice big tank in front of you. While you let him stand there and take
> all
> > > the punishment you can relax, sit back, and nuke some monsters. If you
> are
> > > alone, never forget to memorize root. It is a wizards best friend, at
> least
> > > until higher lvls when you get better spells which essentially do the
> same
> > > thing. When fighting alone here is my suggestion for a strategy.. root
> > > something, move back and then cast all your offensive spells at it. If
> you
> > > kill it before running out mana you win and never get hit.. if you run
> out
> > > of mana and it's still alive, you may win, but probably not. For a
> wizard
> > > it's all about being able to get your spells off to do the fantastic dmg
> > > that we do, this becomes impossible if the creature is standing right in
> > > front interrupting your spells each time you try and cast them. Well, I
> > > hope helps you somewhat.
> > >
> > > Tandayen, Dark Elf Wizard
> > >
> > >
> > > -----Original Message-----
> > > From: Henrik Bergstr> > �m <henrik@...>
> > > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > > Date: Sunday, April 18, 1999 2:15 PM
> > > Subject: [eq_wizards] Confusing strategy tips in many "wizard guides"
> > >
> > >
> > > >From: "=?ISO-8859-1?Q?Henrik_Bergstr=F6m?=" <henrik@...>
> > > >
> > > >Greetings!
> > > >
> > > >I were not fortunate enough to take part of the Everquest beta, but
> > > >now, at last, I am a regular player of EQ. However, I read many>
> > > >reports from beta testers, guides and other people before setting out
> > > >on the path of the wizard and have a question relating to that.
> > > >
> > > >What confuses me, now after playing the game myself, are all the tips
> > > >in various "wizard guides" about the importance of avoiding hits as a
> > > >wizard. That it is important is obvious, but how should one manage
> > > >it?
> > > >
> > > >I decided to "solo" the first five levels in order to learn the game.
> > > >My experience from that time is that it is almost impossible to avoid
> > > >being hit during combat. Now at level seven I mostly team up with a
> > > >necromancer friend of mine and it is much easier avoiding getting
> > > >hit.
> > > >
> > > >What do the guides mean? Are the advice for higher levels where one
> > > >have access to "killed on impact" spells or am I missing something
> > > >obvious? What can one do except running away when trying to avoid
> > > >hits? Is it the "mini teleportation spells" that are referred to or
> > > >what? Please enlighten me so that I can continue my hitherto very
> > > >rewarding and highly enjoying career as a wizard!
> > > >
> > > >Regards,
> > > >
> > > >Zachris, dark elf wizard of Bertoxxulous
> > > >
> > > >----
> > > >Henrik Bergstr�m
> > > >henrik@...
> > > >
> > > >
> > >
> >------------------------------------------------------------------------
> > > >Have you visited the new ONElist home page lately?
> > > >http://www.ONElist.com
> > > >ONElist: The Leading e-mail list and community service on the Internet!
> > >
> > >
> > > ------------------------------------------------------------------------
> > > Shop.theglobe.com * One-Stop Shopping * Free Shipping in U.S.!>
> > > Live Personal Shopper * Satisfaction Guaranteed * No Hassle Returns!
> > > Accessories, Apparel, Jewelry, Kids, Sporting Goods, Apparel, More!!
> > >
> >
> > ------------------------------------------------------------------------
> > You can now easily share photos and documents with your fellow list
> members
> > http://www.ONElist.com
> > Check out our homepage for details on how to use our new shared files
> feature!
>
>
>
> ------------------------------------------------------------------------
> Looking for a new hobby? Want to make a new friend?
> http://www.ONElist.com
> Come join one of the 115,000 e-mail communities at ONElist!
>