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Message ID: 1680
Date: Mon May 24 12:48:14 BST 1999
Author: Wizard
Subject: Re: melee skills


Hmm i use a runed totem staf after a lv 12 im on 14 now and like it hiting
for some 19 damage i use it on blue monsters some times if i see they need
a one or two more hits. So i can get 2 blues before i need to med. I also
found that a elephants dont have magic resistance and you can take a white
calf in south caranas easy!

in group play as fight start i join with a staff until fighters dont build
a hate against them and then i move to distance and start rooting or nuking
if necesary. I look all time at health if fighters bar if it dont go down i
only use root when monster is to start running.



At 21.34 21/05/99 +0000, you wrote:
>From: "Lim Dul" <sevendegrees@...>
>
>It all comes down to playing style...but I've been solely relying upon
>spells for fighting. I haven't used or used very little melee since level
>12. Although admittedly, melee was VERY useful during the 8-12lvl stages
>where you needed the extra dmg to finish the creatures off. Since 12, if
>you are lucky enough to find a regular group, you can begin your role as a
>pure nuker...cast/med/cast/med. I have met many a high level Wizard who
>have gotten rid of staffs/daggers altogether in favor of mana or
>intelligence enhancing items (idols, tomes, wands, etc)
>
>In a group, and believe me, you WILL probably have to group at higher
>levels, I find that your value to the group is more in your ability to
>strike from a distance rather than risking your neck near a
>creature..especially since it's pissed off at the 117 damage spell you just
>casted 2 seconds ago. :)
>
>-- Lim'Dul
>
>
>
>>Can anyone confirm this and/or give suggestions on how at this point
>>(9th) I can improve my 1H fighting skills?
>
>
>
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