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Message ID: 529
Date: Tue Apr 20 03:40:50 BST 1999
Author: Dennis Chan
Subject: Re: DEX ???
>-----Original Message-----out
>From: Dave Ellis <everquest@...>
>To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
>Date: Wednesday, May 19, 1999 9:26 AM
>Subject: Re: [EQ_Necromancer] DEX ???
>
>
>>From: "Dave Ellis" <everquest@...>
>>
>>I keep wondering why more people aren't using vampiric embrace. I use it
>>constantly while I'm fighting. When you accidentally get two creatures
>>instead of one, you need to be able to help your pet from taking some
>>damage. I DOT the badguys, then step in so that when the mob faces me, my
>>pet is striking their backs. With vampiric embrace running, sucking in 30
>HP
>>every now and then, I can stand and fight much longer than I would have
>been
>>able to without it. Your pet is dealing the serious damage at up to 46
>>magical damage per round (I'm level 18) but, my own 18 damage hitting 2
>>of three times is nothing to laugh at either. In the course of a fight, Imy
>>will dish out over 100 damage to the creature, which is significant, and
>>pet will hit harder and more often with the back attack bonuses. Thebe
>>vampiric embrace flare that happens about one in 5 hits is a godsend, and
>>sometimes it flares so often that my health doesn't drop much at all.
>Losing
>>health is nothing to worry about, either. I have 350 HP after I buff
>myself,
>>and I can handle a lot of abuse. Combined with the occasional Life drain,
>>there's nothing I enjoy more than good hand to hand combat. And on a final
>>note, when my pet does die through poor tactics on my part, it's nice to
>>able to stand toe to toe with the beast and finish him off because I havein
>>good defence, offence, and 2HB skills. Necromancers are made to fight and
>we
>>can be very effective at it. Give it a try. To those of you who ask "Who
>>wants to stand toe to toe with a level (whatever) mob?" The answer is "I
>>do." And I'll be beaming a smile while I do it.
>>
>>Shaopaul
>>Innoruuk
>>
>>
>>----- Original Message -----
>>From: Juan Custer <JuanC@...>
>>To: <EQ_Necromancer@onelist.com>
>>Sent: Wednesday, May 19, 1999 9:58 AM
>>Subject: Re: [EQ_Necromancer] DEX ???
>>
>>
>>> From: Juan Custer <JuanC@...>
>>>
>>>
>>> Its still hotly debated. Basically as far as anyone knows, the only
>>> thing DEX does is increase your ability to recover while spellcasting,
>and
>>> THAT'S IT. How important is this? No clue, I haven't researched this
>>> extensively. Basically if this is the case then you probably don't need
>>> much DEX. The REAL primary attribute is INT, through and through. INT
>>> directly affects how much mana you have, thus how much longer you stay
>>> the field before meditating. We've discussed this before, but basicallybe
>>> having as much INT as possible is probably the best way to go. After
>>that,
>>> dumping your remaining points is up to you. You aren't a fighter, so
>>> putting points into Agility seems useless, most monsters will be hitting
>>you
>>> and hitting you hard anyway. Same goes for Stamina, you'll never have
>the
>>> hitpoints of even a Rogue, so seriously what's another hitpoint per
>level?
>>> Say you're level 25 and have 25 extra hitpoints? Well sadly level 25
>>> monsters are probably doing close to 40-90 points of damage per hit
>>anyway,
>>> so MAYBE one more hit. Don't get hit.
>>>
>>> I might say its more important for wizards as they don't have pets,
>>> but they should be in groups anyway.
>>>
>>> Basically I know one solid thing. Multiples of 5 in your INT is
>>> good and the more you can get the better you are. If you are looking at
>a
>>> choice between a +3 AGI item and a +1 INT item you should take the INT
>>item.
>>> There are many INT increasing items in the game for virtually all armor
>>> slots garnering you probably more than 20 more INT points, which is 4
>more
>>> mana per level (and at level 25, that would equate to having another 100
>>> mana to play with)
>>>
>>> Hit the INT hard, then dump whatever you have left somewhere, heck,
>>> maybe in STRENGTH so you can carry more.
>>>
>>> Malark on Karana
>>>
>>>
>>> -----Original Message-----
>>> From: Mata [mailto:mata_eq@...]
>>> Sent: Wednesday, May 19, 1999 8:47 AM
>>> To: EQ_Necromancer@onelist.com
>>> Subject: [EQ_Necromancer] DEX ???
>>>
>>>
>>> Why is dex our main attrib beside INT if we rarely go hand to hand?
>>> (I know we have a touch spell, but most people say that is more for
>>> shadowknights)
>>>
>>> I am mad I put my extra (after maxing int) points into dex now when I
>read
>>a
>>> million posts now that say Dex is useless.
>>>
>>> I mean from all I've read AGILITY is 100 times better for any caster!!!!
>>>
>>> Please say it ain't so, and that my 100 dex (gnome) isn't a big frekin'
>>> waste . . .
>>>
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>>toleratedtolerated
>>
>>
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