[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 524
Date: Wed May 19 16:31:17 BST 1999
Author: Juan Custer
Subject: Re: DEX ???
> -----Original Message-----
> From: Dave Ellis [mailto:everquest@...]
> Sent: Wednesday, May 19, 1999 9:25 AM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] DEX ???
>
>
> From: "Dave Ellis" <everquest@...>
>
> I keep wondering why more people aren't using vampiric
> embrace. I use it
> constantly while I'm fighting. When you accidentally get two creatures
> instead of one, you need to be able to help your pet from taking some
> damage. I DOT the badguys, then step in so that when the mob
> faces me, my
> pet is striking their backs. With vampiric embrace running,
> sucking in 30 HP
> every now and then, I can stand and fight much longer than I
> would have been
> able to without it. Your pet is dealing the serious damage at up to 46
> magical damage per round (I'm level 18) but, my own 18 damage
> hitting 2 out
> of three times is nothing to laugh at either. In the course
> of a fight, I
> will dish out over 100 damage to the creature, which is
> significant, and my
> pet will hit harder and more often with the back attack bonuses. The
> vampiric embrace flare that happens about one in 5 hits is a
> godsend, and
> sometimes it flares so often that my health doesn't drop much
> at all. Losing
> health is nothing to worry about, either. I have 350 HP after
> I buff myself,
> and I can handle a lot of abuse. Combined with the occasional
> Life drain,
> there's nothing I enjoy more than good hand to hand combat.
> And on a final
> note, when my pet does die through poor tactics on my part,
> it's nice to be
> able to stand toe to toe with the beast and finish him off
> because I have
> good defence, offence, and 2HB skills. Necromancers are made
> to fight and we
> can be very effective at it. Give it a try. To those of you
> who ask "Who
> wants to stand toe to toe with a level (whatever) mob?" The
> answer is "I
> do." And I'll be beaming a smile while I do it.
>
> Shaopaul
> Innoruuk
>
>
> ----- Original Message -----
> From: Juan Custer <JuanC@...>
> To: <EQ_Necromancer@onelist.com>
> Sent: Wednesday, May 19, 1999 9:58 AM
> Subject: Re: [EQ_Necromancer] DEX ???
>
>
> > From: Juan Custer <JuanC@...>
> >
> >
> > Its still hotly debated. Basically as far as anyone
> knows, the only
> > thing DEX does is increase your ability to recover while
> spellcasting, and
> > THAT'S IT. How important is this? No clue, I haven't
> researched this
> > extensively. Basically if this is the case then you
> probably don't need
> > much DEX. The REAL primary attribute is INT, through and
> through. INT
> > directly affects how much mana you have, thus how much
> longer you stay in
> > the field before meditating. We've discussed this before,
> but basically
> > having as much INT as possible is probably the best way to
> go. After
> that,
> > dumping your remaining points is up to you. You aren't a
> fighter, so
> > putting points into Agility seems useless, most monsters
> will be hitting
> you
> > and hitting you hard anyway. Same goes for Stamina, you'll
> never have the
> > hitpoints of even a Rogue, so seriously what's another
> hitpoint per level?
> > Say you're level 25 and have 25 extra hitpoints? Well
> sadly level 25
> > monsters are probably doing close to 40-90 points of damage per hit
> anyway,
> > so MAYBE one more hit. Don't get hit.
> >
> > I might say its more important for wizards as they don't have pets,
> > but they should be in groups anyway.
> >
> > Basically I know one solid thing. Multiples of 5 in your INT is
> > good and the more you can get the better you are. If you
> are looking at a
> > choice between a +3 AGI item and a +1 INT item you should
> take the INT
> item.
> > There are many INT increasing items in the game for
> virtually all armor
> > slots garnering you probably more than 20 more INT points,
> which is 4 more
> > mana per level (and at level 25, that would equate to
> having another 100
> > mana to play with)
> >
> > Hit the INT hard, then dump whatever you have left somewhere, heck,
> > maybe in STRENGTH so you can carry more.
> >
> > Malark on Karana
> >
> >
> > -----Original Message-----
> > From: Mata [mailto:mata_eq@...]
> > Sent: Wednesday, May 19, 1999 8:47 AM
> > To: EQ_Necromancer@onelist.com
> > Subject: [EQ_Necromancer] DEX ???
> >
> >
> > Why is dex our main attrib beside INT if we rarely go hand to hand?
> > (I know we have a touch spell, but most people say that is more for
> > shadowknights)
> >
> > I am mad I put my extra (after maxing int) points into dex
> now when I read
> a
> > million posts now that say Dex is useless.
> >
> > I mean from all I've read AGILITY is 100 times better for
> any caster!!!!
> >
> > Please say it ain't so, and that my 100 dex (gnome) isn't a
> big frekin'
> > waste . . .
> >
> >
> --------------------------------------------------------------
> ----------
> > Where do some of the Internet's largest email lists reside?
> > http://www.onelist.com
> > At ONElist - the most scalable and reliable service on the Internet.
> >
> --------------------------------------------------------------
> ----------
> > This list is basically unmoderated. However abusive
> language will not be
> tolerated
>
>
> --------------------------------------------------------------
> ----------
> Having difficulty getting "in synch" with list members?
> http://www.onelist.com
> Try ONElist's Shared Calendar to organize events, meetings and more!
> --------------------------------------------------------------
> ----------
> This list is basically unmoderated. However abusive language
> will not be tolerated
>