[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 489
Date: Tue May 18 17:16:42 BST 1999
Author: Juan Custer
Subject: Re: Mummies at 9
> -----Original Message-----______________
> From: Michael Wooldirdge [mailto:mike@...]
> Sent: Wednesday, May 19, 1999 11:07 AM
> To: EQ_Necromancer@onelist.com
> Subject: [EQ_Necromancer] Mummies at 9
>
>
> From: "Michael Wooldirdge" <mike@...>
>
> Actually if you have a pet mummies are great at level 9 just
> make sure you
> get expluse undead. After that you should make short work of undead.
> -----Original Message-----
> From: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> Date: Tuesday, May 18, 1999 8:31 AM
> Subject: [EQ_Necromancer] Digest Number 35
>
>
> >
> >Congratulations to "Motherless," our latest ONElist of the Week.
> >http://www.onelist.com
> >See our homepage and share with us how ONElist is changing YOUR life!
> >-------------------------------------------------------------
> -----------
> >This list is basically unmoderated. However abusive
> language will not be
> tolerated
> >
> >
> >There are 19 messages in this issue.
> >
> >Topics in today's digest:
> >
> > 1. Re: Just a tought
> > From: "Jaded" <jaded@...>
> > 2. Re: DElf Necro (9th) Needs hunting / exp / cash tips
> > From: Vadim Glik <zvadim@...>
> > 3. Re: GNOMES
> > From: KevinOne@...
> > 4. PET COMMANDS
> > From: "Mata" <mata_eq@...>
> > 5. Re: VAMPIRIC EMBRACE
> > From: "Mata" <mata_eq@...>
> > 6. Re: PET COMMANDS
> > From: "Shadow Panther" <shdwpanther@...>
> > 7. Re: VAMPIRIC EMBRACE
> > From: "Shadow Panther" <shdwpanther@...>
> > 8. S. Ro
> > From: Kent Anderson <wart1@...>
> > 9. 2 questions about faction. . .
> > From: "Mata" <mata_eq@...>
> > 10. Re: Re Gnomes in Neriak(or other non DE)
> > From: "Dennis Chan" <dchan17@...>
> > 11. Fw: Pet class suggestion..
> > From: "W.G. Rowland" <wgr@...>
> > 12. Re: S. Ro
> > From: "James" <manickd@...>
> > 13. Re: Just a tought
> > From: "James" <manickd@...>
> > 14. Re: DElf Necro (9th) Needs hunting / exp / cash tips
> > From: "James" <manickd@...>
> > 15. Pet Question . ..
> > From: "Mata" <mata_eq@...>
> > 16. 2 more pet questions
> > From: "Mata" <mata_eq@...>
> > 17. Re: Pet Question . ..
> > From: "Peter Smith" <jaded@...>
> > 18. Re: 2 more pet questions
> > From: "Peter Smith" <jaded@...>
> > 19. Re: 2 more pet questions
> > From: TkAdam@...
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 1
> > Date: Mon, 17 May 1999 14:57:18 -0400
> > From: "Jaded" <jaded@...>
> >Subject: Re: Just a tought
> >
> >Huh? I haven't seen much "that class is better than ours"
> griping on this
> >list, at all.
> >
> >I just started a DE Necro. My humie necro was only level 5,
> and I figured
> >I'd back off of him and go the full-bore necromancer/evil
> guy way of life.
> >Plus the human had an INT of 105. This guy's got 130 INT.
> >
> >
> >
> >-----Original Message-----
> >From: Liet [mailto:arrakis@...]
> >Sent: Monday, May 17, 1999 1:55 PM
> >To: EQ_Necromancer@onelist.com
> >Subject: [EQ_Necromancer] Just a tought
> >
> >
> >I 've been on many mailing lists for a while and all I hear is people
> >complaining about the other classes being better...
> >the mages complained about the necro the necro about the
> mages and so on.
> >If verant says the classes are balanced I trust em (except
> for the rogues
> >wich still dont have poisoning)
> >Of course the neighbor's grass is always more green.
> >So if you dont like the class just check out another but please stop
> pissing
> >me off with worthless "he got this and that, Im jealous".
> >Necro is a hard class to play if you are not good with
> tactics , you might
> >try a bard or something
> >
> >Ghast Shin'Ra - Tunare
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 2
> > Date: Mon, 17 May 1999 15:10:38 -0400
> > From: Vadim Glik <zvadim@...>
> >Subject: Re: DElf Necro (9th) Needs hunting / exp / cash tips
> >
> >I'm a 10lvl DE, and I went from 8-10 mostly in northern RO.
> The tunnel to
> it is
> >located on the opposite side of commons from entrance to
> Nectulos forest.
> >I hunt scarabs and desert tarantulas at northern RO.
> Scarabs are best,
> since they do
> >not poison, their carapace is worth a gold or so, you can
> take yellow ones
> fairly easy:
> >lifetap, cast DOTs, keep your pet alive and get some hits
> in. Watch out
> for madman and
> >people training mummies. Mummies can be difficult at 8-9. Melissa
> Sandwhisper an NPC
> >merchant close to zone border with freeport is tolerant
> enough to sell to
> me, she
> >carries water and rations.
> >
> >
> >
> >Renaissance Man wrote:
> >
> >> From: "Renaissance Man" <cossettb@...>
> >>
> >> I'm frustrated. I've got a level 9 Necro DElf, based in
> Nekk Forest. I've
> >> got 2 problems: a lack of cash and difficulty in gaining exp.
> >>
> >> I've been in in Nekk Forest, and I prefer to solo for the
> most part. The
> >> problem is finding targets to hunt. In Nekk forest, the
> only mobs that
> give
> >> me experience are Kodiaks and some skeletons. Mummies and
> zombies too,
> but
> >> those are even more rare, plus there's usually 3-4 other
> PC's camped at
> the
> >> spawn sites. The Lava zone seems to be too high-level for me (from
> reports
> >> from others), and while Eastern commons isn't too bad the
> Griffins are
> >> murder and getting poisoned by an asp has killed me twice.
> Last time I
> went
> >> through the commons I died enough that I lost all the exp. gained.
> >>
> >> On top of this is cash flow problems. Since the rank 3
> spells each cost
> 4.5
> >> pp, it's bloody expensive getting them. I picked up
> tailoring as a trade
> to
> >> hopefully help get extra money, but my skill is maxed at 30 from
> patchwork
> >> armor, and I don't know that I want to take up smithing to
> increase it
> some
> >> more (by making studded and re-inforced etc.). I've
> considered maybe
> taking
> >> up another trade to help with getting extra money. Any suggestions?
> >>
> >> Desperately waiting to hit 12th level and get some decent offensive
> spells .
> >> . .
> >>
> >> Brad Cossette - cossettb@...
> >> Sabbaoth (Dark Elf Necro 9) - Bertoxxulous
> >> "My advice to you is to get married. If you find a good wife,
> >> you'll be happy; if not, you'll become a philosopher." - Socrates
> >>
> >>
> --------------------------------------------------------------
> ----------
> >> ONElist members are using Shared Files in great ways!
> >> http://www.onelist.com
> >> Are you? If not, see our homepage for details.
> >>
> --------------------------------------------------------------
> ----------
> >> This list is basically unmoderated. However abusive
> language will not be
> tolerated
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 3
> > Date: Mon, 17 May 1999 18:34:41 EDT
> > From: KevinOne@...
> >Subject: Re: GNOMES
> >
> >There's the dirty-yellow apprentice series, too. Let's not
> forget about
> that!
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 4
> > Date: Thu, 13 May 1999 11:47:56 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: PET COMMANDS
> >
> >Does anyone know a good web site or where I can find a list
> of the commands
> for your Skeleton??? and how do you make them use a weapon?
> Just give it
> to them??? Is it better to give them a weapon for damage purposes?
> >
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 5
> > Date: Thu, 13 May 1999 11:45:38 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: Re: VAMPIRIC EMBRACE
> >
> >Sweet! So the spell has a duration and you cast it and them
> melee??? and
> it
> >can happen more than once?? That is great!
> >
> >----- Original Message -----
> >From: <TkAdam@...>
> >To: <EQ_Necromancer@onelist.com>
> >Sent: Thursday, May 13, 1999 11:26 AM
> >Subject: Re: [EQ_Necromancer] VAMPIRIC EMBRACE
> >
> >
> >> From: TkAdam@...
> >>
> >> In a message dated 5/13/99 10:57:03 AM Eastern Daylight Time,
> >> mata_eq@... writes:
> >>
> >> > it says this spell is a touch deliver spell so do I have
> to UNARMED
> >attack?
> >> > or can I melee w/ dagger and just cast it???
> >> >
> >> > If I need to unarmed attack to deliver this spell should I start
> >fighting
> >> > unarmed to get that skill up??? Can ANYONE tell me how
> this spell
> >works,
> >>
> >> ANY melee (hand to hand, piercing, two handed blunt, or
> one handed blunt)
> >> attack is useful for that spell. It will RANDOMLY flare
> and do about 28
> >> points of lifetap. (it will not go off every time you hit... just
> >randomly)
> >>
> >> > and why a Necromancer needs a HIGH DEX . . .
> >> >
> >> > does the high Dex help to hit in hand to hand combat???
> >> >
> >> It is RUMORED (no confirmation) to help with being interupted in
> >spellcasting.
> >>
> >> why specifically they made it a prime for Necros is unknown to me.
> >> > thanks. . .
> >> >
> >>
> >> Sonoroud
> >>
> >>
> --------------------------------------------------------------
> ----------
> >> ONElist: the best source for group communications.
> >> http://www.onelist.com
> >> Join a new list today!
> >>
> --------------------------------------------------------------
> ----------
> >> This list is basically unmoderated. However abusive
> language will not be
> >tolerated
> >>
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 6
> > Date: Mon, 17 May 1999 17:49:04 -0500
> > From: "Shadow Panther" <shdwpanther@...>
> >Subject: Re: PET COMMANDS
> >
> >
> > They're in the everquest_manual.txt file in your
> \everquest\ directory.
> >
> > /pet
> > sit down
> > stand up
> > attack
> > back off
> > guard me
> > guard here
> > as you where <- I've never noticed that do anything.
> >
> > be _sure_ you /pet follow me after you tell it to sit,
> as it will not
> get up and follow you unless you do. Thus, you could lose your pet,
> especially in a big zone.
> >
> >~Mysk
> > ----- Original Message -----
> > From: Mata
> > To: EQ_Necromancer@onelist.com
> > Sent: Thursday, May 13, 1999 10:47 AM
> > Subject: [EQ_Necromancer] PET COMMANDS
> >
> >
> > Does anyone know a good web site or where I can find a list of the
> commands for your Skeleton??? and how do you make them use a
> weapon? Just
> give it to them??? Is it better to give them a weapon for
> damage purposes?
> >
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 7
> > Date: Mon, 17 May 1999 17:54:41 -0500
> > From: "Shadow Panther" <shdwpanther@...>
> >Subject: Re: VAMPIRIC EMBRACE
> >
> >
> > Yeah the spell has a duration, a very short duration. You're not
> likely
> >to get very many life-taps out of it, unless you have
> something like a
> >dagger with a very fast attack rate. But even then, you
> have to go hand to
> >hand, and we're casters. I don't personally find a great use for it,
> >although other Necros have.
> >
> >~Mysk
> >
> >> From: "Mata" <mata_eq@...>
> >>
> >> Sweet! So the spell has a duration and you cast it and
> them melee??? and
> >it
> >> can happen more than once?? That is great!
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 8
> > Date: Mon, 17 May 1999 17:21:19 -0600
> > From: Kent Anderson <wart1@...>
> >Subject: S. Ro
> >
> >Does anybody know if there is good hunting in S. Ro for a lvl 8 Necro
> >(whose bound to Grobb)? I will hit lvl 8 in 1.5 bubbles and
> would like
> >to earn some serious cash and exp to get to lvl 12 aaps so I
> can start
> >to visit the world.
> >Thanks
> >Slortar
> >Karana
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 9
> > Date: Mon, 17 May 1999 09:06:16 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: 2 questions about faction. . .
> >
> >1)What about my faction w/ The Dwarves in ButcherBlock????
> Any thoughts?
> >Does anything in GF or Steamfont help w/ Dwarves?
> >
> >
> >2) And WILL HUMANS KOS my gnome necro once I cross the sea???
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 10
> > Date: Sat, 17 Apr 1999 17:19:36 -0700
> > From: "Dennis Chan" <dchan17@...>
> >Subject: Re: Re Gnomes in Neriak(or other non DE)
> >
> >So what do a Gnome NEcro kill if he wants to improve his
> faction w/ Wood
> >elves?
> >
> >
> >-----���l�l��-----
> >�H����: Kent Anderson <wart1@...>
> >������: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> >����: 1999�~5��17�� AM 05:11
> >�D��: [EQ_Necromancer] Re Gnomes in Neriak(or other non DE)
> >
> >
> >>From: Kent Anderson <wart1@...>
> >>
> >>As I understand it all necros regardless of race can visit
> the guild in
> >>Neriak. Thats the GUILD, however, guards may still KOS
> ceretain races
> >>so conn them. The guild is guarded by Ghouls who will KOS
> most non DE
> >>who try and enter there, as well as the wandering pets who may take
> >>exception to other races. Use invis to enter, conn guards from a
> >>distance, if they aren't immdiately hostile cast invis to
> undead once
> >>you enter the third gate of neriak and you should be able
> to get past
> >>the Ghouls. Just remember to recast it after you visit the
> guild when
> >>trying to go past the ghouls again. THe secret here is to conn
> >>everything before getting within attack range. Also, if you've been
> >>killing Crushbone Orc don't even go into Nektulous forest,
> the Indigo
> >>Brotherhood is the Dark Elves so your faction is probably in the KOS
> >>range.
> >>
> >>Slortar on Karana
> >>
> >>
> >>------------------------------------------------------------
> ------------
> >>Having difficulty getting "in synch" with list members?
> >>http://www.onelist.com
> >>Try ONElist's Shared Calendar to organize events, meetings and more!
> >>------------------------------------------------------------
> ------------
> >>This list is basically unmoderated. However abusive
> language will not be
> >tolerated
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 11
> > Date: Mon, 17 May 1999 17:34:18 -0700
> > From: "W.G. Rowland" <wgr@...>
> >Subject: Fw: Pet class suggestion..
> >
> >I posted a message to EQ Necros and Mages about adding a
> spell that gave
> the
> >level of the pet being summoned.. It was pointed out that
> Verant wasn't
> >likely to do anything that would show numerical information.. Still
> unhappy
> >with the fact that one could exactly gage a pets ability (by
> /conning) at
> >the level one gains the new pet spell, but knows less about
> it as they go
> up
> >I came up with the idea of having a message pop up when
> summoning a new pet
> >that basically does a /con of the pet in regards to the
> level of the spell
> >not the level of the caster (So irregardless of level you
> know if your pet
> >is good average or weak for it's level..)
> >
> >Today I got a reply.. Hoping maybe it'll be implemented in
> the future..
> >
> >WGR
> >----- Original Message -----
> >From: <gzatkin@...>
> >To: W.G. Rowland <wgr@...>
> >Sent: Monday, May 17, 1999 5:12 PM
> >Subject: Re: Pet class suggestion..
> >
> >
> >>
> >>
> >> > As it stands now, when a new pet spell is gained, you
> summon the
> pet,
> >> /con it, and have a pretty good gage of it's ability..
> (Level above,
> level
> >> below, or equal to the level of the spell).. But as you
> go up in level
> >your
> >> ability to gage the creature (which you've had time to use, and
> logically,
> >> should have a better ability to gage) gets worse. This
> gets even worse
> >> until you hit the next spell level..
> >> >
> >> > A simple message that says at the time of casting -
> You summon a
> >> weak/average/strong pet of it's kind. Would solve this,
> and I don't
> think
> >> would be horrific to code (just adding a text message as
> opposed to new
> >> spells or new game logic..)
> >> >
> >> > Anyway.. That's my wish.. And if there is a logic
> reason for the
> >> current situation, could you explain it to me? I
> understand the need for
> >> randomness (I actually like that as opposed to always
> having an average
> >> pet).. But I don't understand why the summoner, who should
> know his pet
> >> better than any, has to find a lower level character and
> ask, "How strong
> >is
> >> this pet?"
> >>
> >> Hmmm - I'll bounce this one around the dev team...
> thanks for
> the
> >> suggestion. :)
> >>
> >> Geoffrey C. Zatkin
> >> Arch-Magi of Norrath
> >>
> >_____________________________________________________________
> >>______________
> >> Verant Interactive gzatkin@...
> >www.everquest.com
> >>
> >>
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 12
> > Date: Mon, 17 May 1999 23:20:08 -0400
> > From: "James" <manickd@...>
> >Subject: Re: S. Ro
> >
> >THere is no better place to get to level 12. I am almost at
> level 12. I got
> >bound to grobb at level 4. In so ro there is some orks camps
> that have
> >centuries far from the group so you can kill then easy and
> get good ex.
> They
> >are the camps just befor the desert. on the east side!!!
> Also when you get
> >to level 11. Your pet sucks again. Well troll warriors make
> wonderfull
> pets.
> >Just dont tell them that s what they are. Get impart strenth and dark
> >empathy and group up at level 9, 10, 11 and kill dervish for
> good money.
> >They have bronxe weapons and that worth good plat. Also in
> guk the froggie
> >city there is lots of woven armor to be had off the
> froggies!! So good luck
> >dark brother!
> >
> >>Does anybody know if there is good hunting in S. Ro for a
> lvl 8 Necro
> >>(whose bound to Grobb)? I will hit lvl 8 in 1.5 bubbles
> and would like
> >>to earn some serious cash and exp to get to lvl 12 aaps so
> I can start
> >>to visit the world.
> >>Thanks
> >>Slortar
> >>Karana
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 13
> > Date: Mon, 17 May 1999 23:22:43 -0400
> > From: "James" <manickd@...>
> >Subject: Re: Just a tought
> >
> >HERE HERE TO THAT!!! I agree 100% :)
> >
> >
> >
> > I 've been on many mailing lists for a while and all I
> hear is people
> > complaining about the other classes being better...
> > the mages complained about the necro the necro about the
> mages and so
> on.
> > If verant says the classes are balanced I trust em
> (except for the
> rogues wich still dont have poisoning)
> > Of course the neighbor's grass is always more green.
> > So if you dont like the class just check out another but
> please stop
> pissing me off with worthless "he got this and that, Im jealous".
> > Necro is a hard class to play if you are not good with
> tactics , you
> might try a bard or something
> >
> > Ghast Shin'Ra - Tunare
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 14
> > Date: Mon, 17 May 1999 23:25:49 -0400
> > From: "James" <manickd@...>
> >Subject: Re: DElf Necro (9th) Needs hunting / exp / cash tips
> >
> >Goto grobb and get bound now... Im level 11 and I have 200
> pp in the bank.
> >Getting to 12 is a chalang but there is lost to kill there!!
> >-----Original Message-----
> >From: Renaissance Man <cossettb@...>
> >To: EQ Necro <EQ_Necromancer@onelist.com>
> >Date: Monday, May 17, 1999 1:43 PM
> >Subject: [EQ_Necromancer] DElf Necro (9th) Needs hunting /
> exp / cash tips
> >
> >
> >>From: "Renaissance Man" <cossettb@...>
> >>
> >>
> >>I'm frustrated. I've got a level 9 Necro DElf, based in
> Nekk Forest. I've
> >>got 2 problems: a lack of cash and difficulty in gaining exp.
> >>
> >>I've been in in Nekk Forest, and I prefer to solo for the
> most part. The
> >>problem is finding targets to hunt. In Nekk forest, the
> only mobs that
> give
> >>me experience are Kodiaks and some skeletons. Mummies and
> zombies too, but
> >>those are even more rare, plus there's usually 3-4 other
> PC's camped at
> the
> >>spawn sites. The Lava zone seems to be too high-level for
> me (from reports
> >>from others), and while Eastern commons isn't too bad the
> Griffins are
> >>murder and getting poisoned by an asp has killed me twice.
> Last time I
> went
> >>through the commons I died enough that I lost all the exp. gained.
> >>
> >>On top of this is cash flow problems. Since the rank 3
> spells each cost
> 4.5
> >>pp, it's bloody expensive getting them. I picked up
> tailoring as a trade
> to
> >>hopefully help get extra money, but my skill is maxed at 30
> from patchwork
> >>armor, and I don't know that I want to take up smithing to
> increase it
> some
> >>more (by making studded and re-inforced etc.). I've considered maybe
> taking
> >>up another trade to help with getting extra money. Any suggestions?
> >>
> >>Desperately waiting to hit 12th level and get some decent
> offensive spells
> >.
> >>. .
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 15
> > Date: Tue, 18 May 1999 07:27:49 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: Pet Question . ..
> >
> >So I have a problem, every pet I have summoned has been L1!
> I made it to
> >level 2 yesterday and I summoned 13 skeletons thus far and
> every single one
> >was L1 (coned black while I was 1 and blue while I was 2)
> >I read several places that at low lvls we should be able to
> summon a pet
> >that could be above our lvl, I'd be happy w/ a Skel that WAS my lvl.
> >
> >Does it matter what type of bone chips are used to summon????
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 16
> > Date: Tue, 18 May 1999 07:30:58 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: 2 more pet questions
> >
> >1)
> >Is the only way to make a pet attack to click on the pet and
> then say "kill
> a large rat"
> >because I would like to select the creature that I want him
> to attack and
> say PET KILL or PET ATTACK and that did not work.
> >
> >2) I saw some necromancer in Unrest and he had this skeleton
> w/ him and the
> skeleton would fall into a pile of bones after saying
> something like "Taking
> new form master" Then later the pile of bones would float
> back into a full
> skeleton. HOW WAS HE DOING THAT????
> >
> >
> >Thanks! :-)
> >
> >
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 17
> > Date: Tue, 18 May 1999 07:32:48 -0400
> > From: "Peter Smith" <jaded@...>
> >Subject: Re: Pet Question . ..
> >
> >The level one pet spell is fairly useless. Basically you're
> summoning a
> decaying skeleton, and you know how easily they die, right?
> Push on to level
> 4 and you'll find your new pet much more useful.
> >
> >
> >*********** REPLY SEPARATOR ***********
> >
> >On 5/18/99, at 7:27 AM, Mata wrote:
> >
> >>From: "Mata" <mata_eq@...>
> >>
> >>So I have a problem, every pet I have summoned has been
> L1! I made it to
> >>level 2 yesterday and I summoned 13 skeletons thus far and
> every single
> one
> >>was L1 (coned black while I was 1 and blue while I was 2)
> >>I read several places that at low lvls we should be able to
> summon a pet
> >>that could be above our lvl, I'd be happy w/ a Skel that WAS my lvl.
> >>
> >>Does it matter what type of bone chips are used to summon????
> >>
> >>
> >>------------------------------------------------------------
> ------------
> >>Congratulations to "Motherless," our latest ONElist of the Week.
> >>http://www.onelist.com
> >>See our homepage and share with us how ONElist is changing
> YOUR life!
> >>------------------------------------------------------------
> ------------
> >>This list is basically unmoderated. However abusive
> language will not be
> tolerated
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 18
> > Date: Tue, 18 May 1999 07:40:05 -0400
> > From: "Peter Smith" <jaded@...>
> >Subject: Re: 2 more pet questions
> >
> >Target the monster and type /pet attack. Looks like you're
> forgetting the
> slash to make it a command.
> >
> >/pet sit down
> >
> >Will make your skel collapse into a pile of bones.
> >
> >*********** REPLY SEPARATOR ***********
> >
> >On 5/18/99, at 7:30 AM, Mata wrote:
> >
> >>1)
> >>Is the only way to make a pet attack to click on the pet
> and then say
> "kill a large rat"
> >>because I would like to select the creature that I want him
> to attack and
> say PET KILL or PET ATTACK and that did not work.
> >>
> >>2) I saw some necromancer in Unrest and he had this
> skeleton w/ him and
> the skeleton would fall into a pile of bones after saying
> something like
> "Taking new form master" Then later the pile of bones would
> float back
> into a full skeleton. HOW WAS HE DOING THAT????
> >>
> >>
> >>Thanks! :-)
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> __________________
> >
> >Message: 19
> > Date: Tue, 18 May 1999 07:48:39 EDT
> > From: TkAdam@...
> >Subject: Re: 2 more pet questions
> >
> >In a message dated 5/18/99 7:46:09 AM Eastern Daylight Time,
> >jaded@... writes:
> >
> >> /pet sit down
> >>
> >> Will make your skel collapse into a pile of bones.
> >
> >Don't forget /pet follow me when you move... or the pet
> wills tay right
> >there...
> >
> >Sonoroud
> >
> >
> >_____________________________________________________________
> __________________
> >_____________________________________________________________
> ____
> >
> >
>
>
> --------------------------------------------------------------
> ----------
> With more than 17 million e-mails exchanged daily...
> http://www.onelist.com
> ...ONElist is THE place where the world talks!
> --------------------------------------------------------------
> ----------
> This list is basically unmoderated. However abusive language
> will not be tolerated
>