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Message ID: 489
Date: Tue May 18 17:16:42 BST 1999
Author: Juan Custer
Subject: Re: Mummies at 9


You mean Ward Undead right? Also when hunting more intelligent
beasts that you cast from maximum range because they often train on to you
or frenzy, and that's BAD. Maximum range lowers the chance they want to
kill you, plus gives you a head start so maybe your pet can glom them back.

Malark on Karana

> -----Original Message-----
> From: Michael Wooldirdge [mailto:mike@...]
> Sent: Wednesday, May 19, 1999 11:07 AM
> To: EQ_Necromancer@onelist.com
> Subject: [EQ_Necromancer] Mummies at 9
>
>
> From: "Michael Wooldirdge" <mike@...>
>
> Actually if you have a pet mummies are great at level 9 just
> make sure you
> get expluse undead. After that you should make short work of undead.
> -----Original Message-----
> From: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> Date: Tuesday, May 18, 1999 8:31 AM
> Subject: [EQ_Necromancer] Digest Number 35
>
>
> >
> >Congratulations to "Motherless," our latest ONElist of the Week.
> >http://www.onelist.com
> >See our homepage and share with us how ONElist is changing YOUR life!
> >-------------------------------------------------------------
> -----------
> >This list is basically unmoderated. However abusive
> language will not be
> tolerated
> >
> >
> >There are 19 messages in this issue.
> >
> >Topics in today's digest:
> >
> > 1. Re: Just a tought
> > From: "Jaded" <jaded@...>
> > 2. Re: DElf Necro (9th) Needs hunting / exp / cash tips
> > From: Vadim Glik <zvadim@...>
> > 3. Re: GNOMES
> > From: KevinOne@...
> > 4. PET COMMANDS
> > From: "Mata" <mata_eq@...>
> > 5. Re: VAMPIRIC EMBRACE
> > From: "Mata" <mata_eq@...>
> > 6. Re: PET COMMANDS
> > From: "Shadow Panther" <shdwpanther@...>
> > 7. Re: VAMPIRIC EMBRACE
> > From: "Shadow Panther" <shdwpanther@...>
> > 8. S. Ro
> > From: Kent Anderson <wart1@...>
> > 9. 2 questions about faction. . .
> > From: "Mata" <mata_eq@...>
> > 10. Re: Re Gnomes in Neriak(or other non DE)
> > From: "Dennis Chan" <dchan17@...>
> > 11. Fw: Pet class suggestion..
> > From: "W.G. Rowland" <wgr@...>
> > 12. Re: S. Ro
> > From: "James" <manickd@...>
> > 13. Re: Just a tought
> > From: "James" <manickd@...>
> > 14. Re: DElf Necro (9th) Needs hunting / exp / cash tips
> > From: "James" <manickd@...>
> > 15. Pet Question . ..
> > From: "Mata" <mata_eq@...>
> > 16. 2 more pet questions
> > From: "Mata" <mata_eq@...>
> > 17. Re: Pet Question . ..
> > From: "Peter Smith" <jaded@...>
> > 18. Re: 2 more pet questions
> > From: "Peter Smith" <jaded@...>
> > 19. Re: 2 more pet questions
> > From: TkAdam@...
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 1
> > Date: Mon, 17 May 1999 14:57:18 -0400
> > From: "Jaded" <jaded@...>
> >Subject: Re: Just a tought
> >
> >Huh? I haven't seen much "that class is better than ours"
> griping on this
> >list, at all.
> >
> >I just started a DE Necro. My humie necro was only level 5,
> and I figured
> >I'd back off of him and go the full-bore necromancer/evil
> guy way of life.
> >Plus the human had an INT of 105. This guy's got 130 INT.
> >
> >
> >
> >-----Original Message-----
> >From: Liet [mailto:arrakis@...]
> >Sent: Monday, May 17, 1999 1:55 PM
> >To: EQ_Necromancer@onelist.com
> >Subject: [EQ_Necromancer] Just a tought
> >
> >
> >I 've been on many mailing lists for a while and all I hear is people
> >complaining about the other classes being better...
> >the mages complained about the necro the necro about the
> mages and so on.
> >If verant says the classes are balanced I trust em (except
> for the rogues
> >wich still dont have poisoning)
> >Of course the neighbor's grass is always more green.
> >So if you dont like the class just check out another but please stop
> pissing
> >me off with worthless "he got this and that, Im jealous".
> >Necro is a hard class to play if you are not good with
> tactics , you might
> >try a bard or something
> >
> >Ghast Shin'Ra - Tunare
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 2
> > Date: Mon, 17 May 1999 15:10:38 -0400
> > From: Vadim Glik <zvadim@...>
> >Subject: Re: DElf Necro (9th) Needs hunting / exp / cash tips
> >
> >I'm a 10lvl DE, and I went from 8-10 mostly in northern RO.
> The tunnel to
> it is
> >located on the opposite side of commons from entrance to
> Nectulos forest.
> >I hunt scarabs and desert tarantulas at northern RO.
> Scarabs are best,
> since they do
> >not poison, their carapace is worth a gold or so, you can
> take yellow ones
> fairly easy:
> >lifetap, cast DOTs, keep your pet alive and get some hits
> in. Watch out
> for madman and
> >people training mummies. Mummies can be difficult at 8-9. Melissa
> Sandwhisper an NPC
> >merchant close to zone border with freeport is tolerant
> enough to sell to
> me, she
> >carries water and rations.
> >
> >
> >
> >Renaissance Man wrote:
> >
> >> From: "Renaissance Man" <cossettb@...>
> >>
> >> I'm frustrated. I've got a level 9 Necro DElf, based in
> Nekk Forest. I've
> >> got 2 problems: a lack of cash and difficulty in gaining exp.
> >>
> >> I've been in in Nekk Forest, and I prefer to solo for the
> most part. The
> >> problem is finding targets to hunt. In Nekk forest, the
> only mobs that
> give
> >> me experience are Kodiaks and some skeletons. Mummies and
> zombies too,
> but
> >> those are even more rare, plus there's usually 3-4 other
> PC's camped at
> the
> >> spawn sites. The Lava zone seems to be too high-level for me (from
> reports
> >> from others), and while Eastern commons isn't too bad the
> Griffins are
> >> murder and getting poisoned by an asp has killed me twice.
> Last time I
> went
> >> through the commons I died enough that I lost all the exp. gained.
> >>
> >> On top of this is cash flow problems. Since the rank 3
> spells each cost
> 4.5
> >> pp, it's bloody expensive getting them. I picked up
> tailoring as a trade
> to
> >> hopefully help get extra money, but my skill is maxed at 30 from
> patchwork
> >> armor, and I don't know that I want to take up smithing to
> increase it
> some
> >> more (by making studded and re-inforced etc.). I've
> considered maybe
> taking
> >> up another trade to help with getting extra money. Any suggestions?
> >>
> >> Desperately waiting to hit 12th level and get some decent offensive
> spells .
> >> . .
> >>
> >> Brad Cossette - cossettb@...
> >> Sabbaoth (Dark Elf Necro 9) - Bertoxxulous
> >> "My advice to you is to get married. If you find a good wife,
> >> you'll be happy; if not, you'll become a philosopher." - Socrates
> >>
> >>
> --------------------------------------------------------------
> ----------
> >> ONElist members are using Shared Files in great ways!
> >> http://www.onelist.com
> >> Are you? If not, see our homepage for details.
> >>
> --------------------------------------------------------------
> ----------
> >> This list is basically unmoderated. However abusive
> language will not be
> tolerated
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 3
> > Date: Mon, 17 May 1999 18:34:41 EDT
> > From: KevinOne@...
> >Subject: Re: GNOMES
> >
> >There's the dirty-yellow apprentice series, too. Let's not
> forget about
> that!
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 4
> > Date: Thu, 13 May 1999 11:47:56 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: PET COMMANDS
> >
> >Does anyone know a good web site or where I can find a list
> of the commands
> for your Skeleton??? and how do you make them use a weapon?
> Just give it
> to them??? Is it better to give them a weapon for damage purposes?
> >
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 5
> > Date: Thu, 13 May 1999 11:45:38 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: Re: VAMPIRIC EMBRACE
> >
> >Sweet! So the spell has a duration and you cast it and them
> melee??? and
> it
> >can happen more than once?? That is great!
> >
> >----- Original Message -----
> >From: <TkAdam@...>
> >To: <EQ_Necromancer@onelist.com>
> >Sent: Thursday, May 13, 1999 11:26 AM
> >Subject: Re: [EQ_Necromancer] VAMPIRIC EMBRACE
> >
> >
> >> From: TkAdam@...
> >>
> >> In a message dated 5/13/99 10:57:03 AM Eastern Daylight Time,
> >> mata_eq@... writes:
> >>
> >> > it says this spell is a touch deliver spell so do I have
> to UNARMED
> >attack?
> >> > or can I melee w/ dagger and just cast it???
> >> >
> >> > If I need to unarmed attack to deliver this spell should I start
> >fighting
> >> > unarmed to get that skill up??? Can ANYONE tell me how
> this spell
> >works,
> >>
> >> ANY melee (hand to hand, piercing, two handed blunt, or
> one handed blunt)
> >> attack is useful for that spell. It will RANDOMLY flare
> and do about 28
> >> points of lifetap. (it will not go off every time you hit... just
> >randomly)
> >>
> >> > and why a Necromancer needs a HIGH DEX . . .
> >> >
> >> > does the high Dex help to hit in hand to hand combat???
> >> >
> >> It is RUMORED (no confirmation) to help with being interupted in
> >spellcasting.
> >>
> >> why specifically they made it a prime for Necros is unknown to me.
> >> > thanks. . .
> >> >
> >>
> >> Sonoroud
> >>
> >>
> --------------------------------------------------------------
> ----------
> >> ONElist: the best source for group communications.
> >> http://www.onelist.com
> >> Join a new list today!
> >>
> --------------------------------------------------------------
> ----------
> >> This list is basically unmoderated. However abusive
> language will not be
> >tolerated
> >>
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 6
> > Date: Mon, 17 May 1999 17:49:04 -0500
> > From: "Shadow Panther" <shdwpanther@...>
> >Subject: Re: PET COMMANDS
> >
> >
> > They're in the everquest_manual.txt file in your
> \everquest\ directory.
> >
> > /pet
> > sit down
> > stand up
> > attack
> > back off
> > guard me
> > guard here
> > as you where <- I've never noticed that do anything.
> >
> > be _sure_ you /pet follow me after you tell it to sit,
> as it will not
> get up and follow you unless you do. Thus, you could lose your pet,
> especially in a big zone.
> >
> >~Mysk
> > ----- Original Message -----
> > From: Mata
> > To: EQ_Necromancer@onelist.com
> > Sent: Thursday, May 13, 1999 10:47 AM
> > Subject: [EQ_Necromancer] PET COMMANDS
> >
> >
> > Does anyone know a good web site or where I can find a list of the
> commands for your Skeleton??? and how do you make them use a
> weapon? Just
> give it to them??? Is it better to give them a weapon for
> damage purposes?
> >
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 7
> > Date: Mon, 17 May 1999 17:54:41 -0500
> > From: "Shadow Panther" <shdwpanther@...>
> >Subject: Re: VAMPIRIC EMBRACE
> >
> >
> > Yeah the spell has a duration, a very short duration. You're not
> likely
> >to get very many life-taps out of it, unless you have
> something like a
> >dagger with a very fast attack rate. But even then, you
> have to go hand to
> >hand, and we're casters. I don't personally find a great use for it,
> >although other Necros have.
> >
> >~Mysk
> >
> >> From: "Mata" <mata_eq@...>
> >>
> >> Sweet! So the spell has a duration and you cast it and
> them melee??? and
> >it
> >> can happen more than once?? That is great!
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 8
> > Date: Mon, 17 May 1999 17:21:19 -0600
> > From: Kent Anderson <wart1@...>
> >Subject: S. Ro
> >
> >Does anybody know if there is good hunting in S. Ro for a lvl 8 Necro
> >(whose bound to Grobb)? I will hit lvl 8 in 1.5 bubbles and
> would like
> >to earn some serious cash and exp to get to lvl 12 aaps so I
> can start
> >to visit the world.
> >Thanks
> >Slortar
> >Karana
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 9
> > Date: Mon, 17 May 1999 09:06:16 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: 2 questions about faction. . .
> >
> >1)What about my faction w/ The Dwarves in ButcherBlock????
> Any thoughts?
> >Does anything in GF or Steamfont help w/ Dwarves?
> >
> >
> >2) And WILL HUMANS KOS my gnome necro once I cross the sea???
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 10
> > Date: Sat, 17 Apr 1999 17:19:36 -0700
> > From: "Dennis Chan" <dchan17@...>
> >Subject: Re: Re Gnomes in Neriak(or other non DE)
> >
> >So what do a Gnome NEcro kill if he wants to improve his
> faction w/ Wood
> >elves?
> >
> >
> >-----���l�l��-----
> >�H����: Kent Anderson <wart1@...>
> >������: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> >����: 1999�~5��17�� AM 05:11
> >�D��: [EQ_Necromancer] Re Gnomes in Neriak(or other non DE)
> >
> >
> >>From: Kent Anderson <wart1@...>
> >>
> >>As I understand it all necros regardless of race can visit
> the guild in
> >>Neriak. Thats the GUILD, however, guards may still KOS
> ceretain races
> >>so conn them. The guild is guarded by Ghouls who will KOS
> most non DE
> >>who try and enter there, as well as the wandering pets who may take
> >>exception to other races. Use invis to enter, conn guards from a
> >>distance, if they aren't immdiately hostile cast invis to
> undead once
> >>you enter the third gate of neriak and you should be able
> to get past
> >>the Ghouls. Just remember to recast it after you visit the
> guild when
> >>trying to go past the ghouls again. THe secret here is to conn
> >>everything before getting within attack range. Also, if you've been
> >>killing Crushbone Orc don't even go into Nektulous forest,
> the Indigo
> >>Brotherhood is the Dark Elves so your faction is probably in the KOS
> >>range.
> >>
> >>Slortar on Karana
> >>
> >>
> >>------------------------------------------------------------
> ------------
> >>Having difficulty getting "in synch" with list members?
> >>http://www.onelist.com
> >>Try ONElist's Shared Calendar to organize events, meetings and more!
> >>------------------------------------------------------------
> ------------
> >>This list is basically unmoderated. However abusive
> language will not be
> >tolerated
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 11
> > Date: Mon, 17 May 1999 17:34:18 -0700
> > From: "W.G. Rowland" <wgr@...>
> >Subject: Fw: Pet class suggestion..
> >
> >I posted a message to EQ Necros and Mages about adding a
> spell that gave
> the
> >level of the pet being summoned.. It was pointed out that
> Verant wasn't
> >likely to do anything that would show numerical information.. Still
> unhappy
> >with the fact that one could exactly gage a pets ability (by
> /conning) at
> >the level one gains the new pet spell, but knows less about
> it as they go
> up
> >I came up with the idea of having a message pop up when
> summoning a new pet
> >that basically does a /con of the pet in regards to the
> level of the spell
> >not the level of the caster (So irregardless of level you
> know if your pet
> >is good average or weak for it's level..)
> >
> >Today I got a reply.. Hoping maybe it'll be implemented in
> the future..
> >
> >WGR
> >----- Original Message -----
> >From: <gzatkin@...>
> >To: W.G. Rowland <wgr@...>
> >Sent: Monday, May 17, 1999 5:12 PM
> >Subject: Re: Pet class suggestion..
> >
> >
> >>
> >>
> >> > As it stands now, when a new pet spell is gained, you
> summon the
> pet,
> >> /con it, and have a pretty good gage of it's ability..
> (Level above,
> level
> >> below, or equal to the level of the spell).. But as you
> go up in level
> >your
> >> ability to gage the creature (which you've had time to use, and
> logically,
> >> should have a better ability to gage) gets worse. This
> gets even worse
> >> until you hit the next spell level..
> >> >
> >> > A simple message that says at the time of casting -
> You summon a
> >> weak/average/strong pet of it's kind. Would solve this,
> and I don't
> think
> >> would be horrific to code (just adding a text message as
> opposed to new
> >> spells or new game logic..)
> >> >
> >> > Anyway.. That's my wish.. And if there is a logic
> reason for the
> >> current situation, could you explain it to me? I
> understand the need for
> >> randomness (I actually like that as opposed to always
> having an average
> >> pet).. But I don't understand why the summoner, who should
> know his pet
> >> better than any, has to find a lower level character and
> ask, "How strong
> >is
> >> this pet?"
> >>
> >> Hmmm - I'll bounce this one around the dev team...
> thanks for
> the
> >> suggestion. :)
> >>
> >> Geoffrey C. Zatkin
> >> Arch-Magi of Norrath
> >>
> >_____________________________________________________________
______________
> >>
> >> Verant Interactive gzatkin@...
> >www.everquest.com
> >>
> >>
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 12
> > Date: Mon, 17 May 1999 23:20:08 -0400
> > From: "James" <manickd@...>
> >Subject: Re: S. Ro
> >
> >THere is no better place to get to level 12. I am almost at
> level 12. I got
> >bound to grobb at level 4. In so ro there is some orks camps
> that have
> >centuries far from the group so you can kill then easy and
> get good ex.
> They
> >are the camps just befor the desert. on the east side!!!
> Also when you get
> >to level 11. Your pet sucks again. Well troll warriors make
> wonderfull
> pets.
> >Just dont tell them that s what they are. Get impart strenth and dark
> >empathy and group up at level 9, 10, 11 and kill dervish for
> good money.
> >They have bronxe weapons and that worth good plat. Also in
> guk the froggie
> >city there is lots of woven armor to be had off the
> froggies!! So good luck
> >dark brother!
> >
> >>Does anybody know if there is good hunting in S. Ro for a
> lvl 8 Necro
> >>(whose bound to Grobb)? I will hit lvl 8 in 1.5 bubbles
> and would like
> >>to earn some serious cash and exp to get to lvl 12 aaps so
> I can start
> >>to visit the world.
> >>Thanks
> >>Slortar
> >>Karana
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 13
> > Date: Mon, 17 May 1999 23:22:43 -0400
> > From: "James" <manickd@...>
> >Subject: Re: Just a tought
> >
> >HERE HERE TO THAT!!! I agree 100% :)
> >
> >
> >
> > I 've been on many mailing lists for a while and all I
> hear is people
> > complaining about the other classes being better...
> > the mages complained about the necro the necro about the
> mages and so
> on.
> > If verant says the classes are balanced I trust em
> (except for the
> rogues wich still dont have poisoning)
> > Of course the neighbor's grass is always more green.
> > So if you dont like the class just check out another but
> please stop
> pissing me off with worthless "he got this and that, Im jealous".
> > Necro is a hard class to play if you are not good with
> tactics , you
> might try a bard or something
> >
> > Ghast Shin'Ra - Tunare
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 14
> > Date: Mon, 17 May 1999 23:25:49 -0400
> > From: "James" <manickd@...>
> >Subject: Re: DElf Necro (9th) Needs hunting / exp / cash tips
> >
> >Goto grobb and get bound now... Im level 11 and I have 200
> pp in the bank.
> >Getting to 12 is a chalang but there is lost to kill there!!
> >-----Original Message-----
> >From: Renaissance Man <cossettb@...>
> >To: EQ Necro <EQ_Necromancer@onelist.com>
> >Date: Monday, May 17, 1999 1:43 PM
> >Subject: [EQ_Necromancer] DElf Necro (9th) Needs hunting /
> exp / cash tips
> >
> >
> >>From: "Renaissance Man" <cossettb@...>
> >>
> >>
> >>I'm frustrated. I've got a level 9 Necro DElf, based in
> Nekk Forest. I've
> >>got 2 problems: a lack of cash and difficulty in gaining exp.
> >>
> >>I've been in in Nekk Forest, and I prefer to solo for the
> most part. The
> >>problem is finding targets to hunt. In Nekk forest, the
> only mobs that
> give
> >>me experience are Kodiaks and some skeletons. Mummies and
> zombies too, but
> >>those are even more rare, plus there's usually 3-4 other
> PC's camped at
> the
> >>spawn sites. The Lava zone seems to be too high-level for
> me (from reports
> >>from others), and while Eastern commons isn't too bad the
> Griffins are
> >>murder and getting poisoned by an asp has killed me twice.
> Last time I
> went
> >>through the commons I died enough that I lost all the exp. gained.
> >>
> >>On top of this is cash flow problems. Since the rank 3
> spells each cost
> 4.5
> >>pp, it's bloody expensive getting them. I picked up
> tailoring as a trade
> to
> >>hopefully help get extra money, but my skill is maxed at 30
> from patchwork
> >>armor, and I don't know that I want to take up smithing to
> increase it
> some
> >>more (by making studded and re-inforced etc.). I've considered maybe
> taking
> >>up another trade to help with getting extra money. Any suggestions?
> >>
> >>Desperately waiting to hit 12th level and get some decent
> offensive spells
> >.
> >>. .
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 15
> > Date: Tue, 18 May 1999 07:27:49 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: Pet Question . ..
> >
> >So I have a problem, every pet I have summoned has been L1!
> I made it to
> >level 2 yesterday and I summoned 13 skeletons thus far and
> every single one
> >was L1 (coned black while I was 1 and blue while I was 2)
> >I read several places that at low lvls we should be able to
> summon a pet
> >that could be above our lvl, I'd be happy w/ a Skel that WAS my lvl.
> >
> >Does it matter what type of bone chips are used to summon????
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 16
> > Date: Tue, 18 May 1999 07:30:58 -0400
> > From: "Mata" <mata_eq@...>
> >Subject: 2 more pet questions
> >
> >1)
> >Is the only way to make a pet attack to click on the pet and
> then say "kill
> a large rat"
> >because I would like to select the creature that I want him
> to attack and
> say PET KILL or PET ATTACK and that did not work.
> >
> >2) I saw some necromancer in Unrest and he had this skeleton
> w/ him and the
> skeleton would fall into a pile of bones after saying
> something like "Taking
> new form master" Then later the pile of bones would float
> back into a full
> skeleton. HOW WAS HE DOING THAT????
> >
> >
> >Thanks! :-)
> >
> >
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 17
> > Date: Tue, 18 May 1999 07:32:48 -0400
> > From: "Peter Smith" <jaded@...>
> >Subject: Re: Pet Question . ..
> >
> >The level one pet spell is fairly useless. Basically you're
> summoning a
> decaying skeleton, and you know how easily they die, right?
> Push on to level
> 4 and you'll find your new pet much more useful.
> >
> >
> >*********** REPLY SEPARATOR ***********
> >
> >On 5/18/99, at 7:27 AM, Mata wrote:
> >
> >>From: "Mata" <mata_eq@...>
> >>
> >>So I have a problem, every pet I have summoned has been
> L1! I made it to
> >>level 2 yesterday and I summoned 13 skeletons thus far and
> every single
> one
> >>was L1 (coned black while I was 1 and blue while I was 2)
> >>I read several places that at low lvls we should be able to
> summon a pet
> >>that could be above our lvl, I'd be happy w/ a Skel that WAS my lvl.
> >>
> >>Does it matter what type of bone chips are used to summon????
> >>
> >>
> >>------------------------------------------------------------
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> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 18
> > Date: Tue, 18 May 1999 07:40:05 -0400
> > From: "Peter Smith" <jaded@...>
> >Subject: Re: 2 more pet questions
> >
> >Target the monster and type /pet attack. Looks like you're
> forgetting the
> slash to make it a command.
> >
> >/pet sit down
> >
> >Will make your skel collapse into a pile of bones.
> >
> >*********** REPLY SEPARATOR ***********
> >
> >On 5/18/99, at 7:30 AM, Mata wrote:
> >
> >>1)
> >>Is the only way to make a pet attack to click on the pet
> and then say
> "kill a large rat"
> >>because I would like to select the creature that I want him
> to attack and
> say PET KILL or PET ATTACK and that did not work.
> >>
> >>2) I saw some necromancer in Unrest and he had this
> skeleton w/ him and
> the skeleton would fall into a pile of bones after saying
> something like
> "Taking new form master" Then later the pile of bones would
> float back
> into a full skeleton. HOW WAS HE DOING THAT????
> >>
> >>
> >>Thanks! :-)
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >Message: 19
> > Date: Tue, 18 May 1999 07:48:39 EDT
> > From: TkAdam@...
> >Subject: Re: 2 more pet questions
> >
> >In a message dated 5/18/99 7:46:09 AM Eastern Daylight Time,
> >jaded@... writes:
> >
> >> /pet sit down
> >>
> >> Will make your skel collapse into a pile of bones.
> >
> >Don't forget /pet follow me when you move... or the pet
> wills tay right
> >there...
> >
> >Sonoroud
> >
> >
> >_____________________________________________________________
______________
> ____
> >_____________________________________________________________
______________
> ____
> >
> >
>
>
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