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Message ID: 488
Date: Wed May 19 17:06:46 BST 1999
Author: Michael Wooldirdge
Subject: Mummies at 9


Actually if you have a pet mummies are great at level 9 just make sure you
get expluse undead. After that you should make short work of undead.
-----Original Message-----
From: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
Date: Tuesday, May 18, 1999 8:31 AM
Subject: [EQ_Necromancer] Digest Number 35


>
>Congratulations to "Motherless," our latest ONElist of the Week.
>http://www.onelist.com
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>This list is basically unmoderated. However abusive language will not be
tolerated
>
>
>There are 19 messages in this issue.
>
>Topics in today's digest:
>
> 1. Re: Just a tought
> From: "Jaded" <jaded@...>
> 2. Re: DElf Necro (9th) Needs hunting / exp / cash tips
> From: Vadim Glik <zvadim@...>
> 3. Re: GNOMES
> From: KevinOne@...
> 4. PET COMMANDS
> From: "Mata" <mata_eq@...>
> 5. Re: VAMPIRIC EMBRACE
> From: "Mata" <mata_eq@...>
> 6. Re: PET COMMANDS
> From: "Shadow Panther" <shdwpanther@...>
> 7. Re: VAMPIRIC EMBRACE
> From: "Shadow Panther" <shdwpanther@...>
> 8. S. Ro
> From: Kent Anderson <wart1@...>
> 9. 2 questions about faction. . .
> From: "Mata" <mata_eq@...>
> 10. Re: Re Gnomes in Neriak(or other non DE)
> From: "Dennis Chan" <dchan17@...>
> 11. Fw: Pet class suggestion..
> From: "W.G. Rowland" <wgr@...>
> 12. Re: S. Ro
> From: "James" <manickd@...>
> 13. Re: Just a tought
> From: "James" <manickd@...>
> 14. Re: DElf Necro (9th) Needs hunting / exp / cash tips
> From: "James" <manickd@...>
> 15. Pet Question . ..
> From: "Mata" <mata_eq@...>
> 16. 2 more pet questions
> From: "Mata" <mata_eq@...>
> 17. Re: Pet Question . ..
> From: "Peter Smith" <jaded@...>
> 18. Re: 2 more pet questions
> From: "Peter Smith" <jaded@...>
> 19. Re: 2 more pet questions
> From: TkAdam@...
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 1
> Date: Mon, 17 May 1999 14:57:18 -0400
> From: "Jaded" <jaded@...>
>Subject: Re: Just a tought
>
>Huh? I haven't seen much "that class is better than ours" griping on this
>list, at all.
>
>I just started a DE Necro. My humie necro was only level 5, and I figured
>I'd back off of him and go the full-bore necromancer/evil guy way of life.
>Plus the human had an INT of 105. This guy's got 130 INT.
>
>
>
>-----Original Message-----
>From: Liet [mailto:arrakis@...]
>Sent: Monday, May 17, 1999 1:55 PM
>To: EQ_Necromancer@onelist.com
>Subject: [EQ_Necromancer] Just a tought
>
>
>I 've been on many mailing lists for a while and all I hear is people
>complaining about the other classes being better...
>the mages complained about the necro the necro about the mages and so on.
>If verant says the classes are balanced I trust em (except for the rogues
>wich still dont have poisoning)
>Of course the neighbor's grass is always more green.
>So if you dont like the class just check out another but please stop
pissing
>me off with worthless "he got this and that, Im jealous".
>Necro is a hard class to play if you are not good with tactics , you might
>try a bard or something
>
>Ghast Shin'Ra - Tunare
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 2
> Date: Mon, 17 May 1999 15:10:38 -0400
> From: Vadim Glik <zvadim@...>
>Subject: Re: DElf Necro (9th) Needs hunting / exp / cash tips
>
>I'm a 10lvl DE, and I went from 8-10 mostly in northern RO. The tunnel to
it is
>located on the opposite side of commons from entrance to Nectulos forest.
>I hunt scarabs and desert tarantulas at northern RO. Scarabs are best,
since they do
>not poison, their carapace is worth a gold or so, you can take yellow ones
fairly easy:
>lifetap, cast DOTs, keep your pet alive and get some hits in. Watch out
for madman and
>people training mummies. Mummies can be difficult at 8-9. Melissa
Sandwhisper an NPC
>merchant close to zone border with freeport is tolerant enough to sell to
me, she
>carries water and rations.
>
>
>
>Renaissance Man wrote:
>
>> From: "Renaissance Man" <cossettb@...>
>>
>> I'm frustrated. I've got a level 9 Necro DElf, based in Nekk Forest. I've
>> got 2 problems: a lack of cash and difficulty in gaining exp.
>>
>> I've been in in Nekk Forest, and I prefer to solo for the most part. The
>> problem is finding targets to hunt. In Nekk forest, the only mobs that
give
>> me experience are Kodiaks and some skeletons. Mummies and zombies too,
but
>> those are even more rare, plus there's usually 3-4 other PC's camped at
the
>> spawn sites. The Lava zone seems to be too high-level for me (from
reports
>> from others), and while Eastern commons isn't too bad the Griffins are
>> murder and getting poisoned by an asp has killed me twice. Last time I
went
>> through the commons I died enough that I lost all the exp. gained.
>>
>> On top of this is cash flow problems. Since the rank 3 spells each cost
4.5
>> pp, it's bloody expensive getting them. I picked up tailoring as a trade
to
>> hopefully help get extra money, but my skill is maxed at 30 from
patchwork
>> armor, and I don't know that I want to take up smithing to increase it
some
>> more (by making studded and re-inforced etc.). I've considered maybe
taking
>> up another trade to help with getting extra money. Any suggestions?
>>
>> Desperately waiting to hit 12th level and get some decent offensive
spells .
>> . .
>>
>> Brad Cossette - cossettb@...
>> Sabbaoth (Dark Elf Necro 9) - Bertoxxulous
>> "My advice to you is to get married. If you find a good wife,
>> you'll be happy; if not, you'll become a philosopher." - Socrates
>>
>> ------------------------------------------------------------------------
>> ONElist members are using Shared Files in great ways!
>> http://www.onelist.com
>> Are you? If not, see our homepage for details.
>> ------------------------------------------------------------------------
>> This list is basically unmoderated. However abusive language will not be
tolerated
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 3
> Date: Mon, 17 May 1999 18:34:41 EDT
> From: KevinOne@...
>Subject: Re: GNOMES
>
>There's the dirty-yellow apprentice series, too. Let's not forget about
that!
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 4
> Date: Thu, 13 May 1999 11:47:56 -0400
> From: "Mata" <mata_eq@...>
>Subject: PET COMMANDS
>
>Does anyone know a good web site or where I can find a list of the commands
for your Skeleton??? and how do you make them use a weapon? Just give it
to them??? Is it better to give them a weapon for damage purposes?
>
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 5
> Date: Thu, 13 May 1999 11:45:38 -0400
> From: "Mata" <mata_eq@...>
>Subject: Re: VAMPIRIC EMBRACE
>
>Sweet! So the spell has a duration and you cast it and them melee??? and
it
>can happen more than once?? That is great!
>
>----- Original Message -----
>From: <TkAdam@...>
>To: <EQ_Necromancer@onelist.com>
>Sent: Thursday, May 13, 1999 11:26 AM
>Subject: Re: [EQ_Necromancer] VAMPIRIC EMBRACE
>
>
>> From: TkAdam@...
>>
>> In a message dated 5/13/99 10:57:03 AM Eastern Daylight Time,
>> mata_eq@... writes:
>>
>> > it says this spell is a touch deliver spell so do I have to UNARMED
>attack?
>> > or can I melee w/ dagger and just cast it???
>> >
>> > If I need to unarmed attack to deliver this spell should I start
>fighting
>> > unarmed to get that skill up??? Can ANYONE tell me how this spell
>works,
>>
>> ANY melee (hand to hand, piercing, two handed blunt, or one handed blunt)
>> attack is useful for that spell. It will RANDOMLY flare and do about 28
>> points of lifetap. (it will not go off every time you hit... just
>randomly)
>>
>> > and why a Necromancer needs a HIGH DEX . . .
>> >
>> > does the high Dex help to hit in hand to hand combat???
>> >
>> It is RUMORED (no confirmation) to help with being interupted in
>spellcasting.
>>
>> why specifically they made it a prime for Necros is unknown to me.
>> > thanks. . .
>> >
>>
>> Sonoroud
>>
>> ------------------------------------------------------------------------
>> ONElist: the best source for group communications.
>> http://www.onelist.com
>> Join a new list today!
>> ------------------------------------------------------------------------
>> This list is basically unmoderated. However abusive language will not be
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>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 6
> Date: Mon, 17 May 1999 17:49:04 -0500
> From: "Shadow Panther" <shdwpanther@...>
>Subject: Re: PET COMMANDS
>
>
> They're in the everquest_manual.txt file in your \everquest\ directory.
>
> /pet
> sit down
> stand up
> attack
> back off
> guard me
> guard here
> as you where <- I've never noticed that do anything.
>
> be _sure_ you /pet follow me after you tell it to sit, as it will not
get up and follow you unless you do. Thus, you could lose your pet,
especially in a big zone.
>
>~Mysk
> ----- Original Message -----
> From: Mata
> To: EQ_Necromancer@onelist.com
> Sent: Thursday, May 13, 1999 10:47 AM
> Subject: [EQ_Necromancer] PET COMMANDS
>
>
> Does anyone know a good web site or where I can find a list of the
commands for your Skeleton??? and how do you make them use a weapon? Just
give it to them??? Is it better to give them a weapon for damage purposes?
>
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 7
> Date: Mon, 17 May 1999 17:54:41 -0500
> From: "Shadow Panther" <shdwpanther@...>
>Subject: Re: VAMPIRIC EMBRACE
>
>
> Yeah the spell has a duration, a very short duration. You're not
likely
>to get very many life-taps out of it, unless you have something like a
>dagger with a very fast attack rate. But even then, you have to go hand to
>hand, and we're casters. I don't personally find a great use for it,
>although other Necros have.
>
>~Mysk
>
>> From: "Mata" <mata_eq@...>
>>
>> Sweet! So the spell has a duration and you cast it and them melee??? and
>it
>> can happen more than once?? That is great!
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 8
> Date: Mon, 17 May 1999 17:21:19 -0600
> From: Kent Anderson <wart1@...>
>Subject: S. Ro
>
>Does anybody know if there is good hunting in S. Ro for a lvl 8 Necro
>(whose bound to Grobb)? I will hit lvl 8 in 1.5 bubbles and would like
>to earn some serious cash and exp to get to lvl 12 aaps so I can start
>to visit the world.
>Thanks
>Slortar
>Karana
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 9
> Date: Mon, 17 May 1999 09:06:16 -0400
> From: "Mata" <mata_eq@...>
>Subject: 2 questions about faction. . .
>
>1)What about my faction w/ The Dwarves in ButcherBlock???? Any thoughts?
>Does anything in GF or Steamfont help w/ Dwarves?
>
>
>2) And WILL HUMANS KOS my gnome necro once I cross the sea???
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 10
> Date: Sat, 17 Apr 1999 17:19:36 -0700
> From: "Dennis Chan" <dchan17@...>
>Subject: Re: Re Gnomes in Neriak(or other non DE)
>
>So what do a Gnome NEcro kill if he wants to improve his faction w/ Wood
>elves?
>
>
>-----���l�l��-----
>�H����: Kent Anderson <wart1@...>
>������: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
>����: 1999�~5��17�� AM 05:11
>�D��: [EQ_Necromancer] Re Gnomes in Neriak(or other non DE)
>
>
>>From: Kent Anderson <wart1@...>
>>
>>As I understand it all necros regardless of race can visit the guild in
>>Neriak. Thats the GUILD, however, guards may still KOS ceretain races
>>so conn them. The guild is guarded by Ghouls who will KOS most non DE
>>who try and enter there, as well as the wandering pets who may take
>>exception to other races. Use invis to enter, conn guards from a
>>distance, if they aren't immdiately hostile cast invis to undead once
>>you enter the third gate of neriak and you should be able to get past
>>the Ghouls. Just remember to recast it after you visit the guild when
>>trying to go past the ghouls again. THe secret here is to conn
>>everything before getting within attack range. Also, if you've been
>>killing Crushbone Orc don't even go into Nektulous forest, the Indigo
>>Brotherhood is the Dark Elves so your faction is probably in the KOS
>>range.
>>
>>Slortar on Karana
>>
>>
>>------------------------------------------------------------------------
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>>http://www.onelist.com
>>Try ONElist's Shared Calendar to organize events, meetings and more!
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>>This list is basically unmoderated. However abusive language will not be
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>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 11
> Date: Mon, 17 May 1999 17:34:18 -0700
> From: "W.G. Rowland" <wgr@...>
>Subject: Fw: Pet class suggestion..
>
>I posted a message to EQ Necros and Mages about adding a spell that gave
the
>level of the pet being summoned.. It was pointed out that Verant wasn't
>likely to do anything that would show numerical information.. Still
unhappy
>with the fact that one could exactly gage a pets ability (by /conning) at
>the level one gains the new pet spell, but knows less about it as they go
up
>I came up with the idea of having a message pop up when summoning a new pet
>that basically does a /con of the pet in regards to the level of the spell
>not the level of the caster (So irregardless of level you know if your pet
>is good average or weak for it's level..)
>
>Today I got a reply.. Hoping maybe it'll be implemented in the future..
>
>WGR
>----- Original Message -----
>From: <gzatkin@...>
>To: W.G. Rowland <wgr@...>
>Sent: Monday, May 17, 1999 5:12 PM
>Subject: Re: Pet class suggestion..
>
>
>>
>>
>> > As it stands now, when a new pet spell is gained, you summon the
pet,
>> /con it, and have a pretty good gage of it's ability.. (Level above,
level
>> below, or equal to the level of the spell).. But as you go up in level
>your
>> ability to gage the creature (which you've had time to use, and
logically,
>> should have a better ability to gage) gets worse. This gets even worse
>> until you hit the next spell level..
>> >
>> > A simple message that says at the time of casting - You summon a
>> weak/average/strong pet of it's kind. Would solve this, and I don't
think
>> would be horrific to code (just adding a text message as opposed to new
>> spells or new game logic..)
>> >
>> > Anyway.. That's my wish.. And if there is a logic reason for the
>> current situation, could you explain it to me? I understand the need for
>> randomness (I actually like that as opposed to always having an average
>> pet).. But I don't understand why the summoner, who should know his pet
>> better than any, has to find a lower level character and ask, "How strong
>is
>> this pet?"
>>
>> Hmmm - I'll bounce this one around the dev team... thanks for
the
>> suggestion. :)
>>
>> Geoffrey C. Zatkin
>> Arch-Magi of Norrath
>>
>___________________________________________________________________________
>>
>> Verant Interactive gzatkin@...
>www.everquest.com
>>
>>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 12
> Date: Mon, 17 May 1999 23:20:08 -0400
> From: "James" <manickd@...>
>Subject: Re: S. Ro
>
>THere is no better place to get to level 12. I am almost at level 12. I got
>bound to grobb at level 4. In so ro there is some orks camps that have
>centuries far from the group so you can kill then easy and get good ex.
They
>are the camps just befor the desert. on the east side!!! Also when you get
>to level 11. Your pet sucks again. Well troll warriors make wonderfull
pets.
>Just dont tell them that s what they are. Get impart strenth and dark
>empathy and group up at level 9, 10, 11 and kill dervish for good money.
>They have bronxe weapons and that worth good plat. Also in guk the froggie
>city there is lots of woven armor to be had off the froggies!! So good luck
>dark brother!
>
>>Does anybody know if there is good hunting in S. Ro for a lvl 8 Necro
>>(whose bound to Grobb)? I will hit lvl 8 in 1.5 bubbles and would like
>>to earn some serious cash and exp to get to lvl 12 aaps so I can start
>>to visit the world.
>>Thanks
>>Slortar
>>Karana
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 13
> Date: Mon, 17 May 1999 23:22:43 -0400
> From: "James" <manickd@...>
>Subject: Re: Just a tought
>
>HERE HERE TO THAT!!! I agree 100% :)
>
>
>
> I 've been on many mailing lists for a while and all I hear is people
> complaining about the other classes being better...
> the mages complained about the necro the necro about the mages and so
on.
> If verant says the classes are balanced I trust em (except for the
rogues wich still dont have poisoning)
> Of course the neighbor's grass is always more green.
> So if you dont like the class just check out another but please stop
pissing me off with worthless "he got this and that, Im jealous".
> Necro is a hard class to play if you are not good with tactics , you
might try a bard or something
>
> Ghast Shin'Ra - Tunare
>
>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 14
> Date: Mon, 17 May 1999 23:25:49 -0400
> From: "James" <manickd@...>
>Subject: Re: DElf Necro (9th) Needs hunting / exp / cash tips
>
>Goto grobb and get bound now... Im level 11 and I have 200 pp in the bank.
>Getting to 12 is a chalang but there is lost to kill there!!
>-----Original Message-----
>From: Renaissance Man <cossettb@...>
>To: EQ Necro <EQ_Necromancer@onelist.com>
>Date: Monday, May 17, 1999 1:43 PM
>Subject: [EQ_Necromancer] DElf Necro (9th) Needs hunting / exp / cash tips
>
>
>>From: "Renaissance Man" <cossettb@...>
>>
>>
>>I'm frustrated. I've got a level 9 Necro DElf, based in Nekk Forest. I've
>>got 2 problems: a lack of cash and difficulty in gaining exp.
>>
>>I've been in in Nekk Forest, and I prefer to solo for the most part. The
>>problem is finding targets to hunt. In Nekk forest, the only mobs that
give
>>me experience are Kodiaks and some skeletons. Mummies and zombies too, but
>>those are even more rare, plus there's usually 3-4 other PC's camped at
the
>>spawn sites. The Lava zone seems to be too high-level for me (from reports
>>from others), and while Eastern commons isn't too bad the Griffins are
>>murder and getting poisoned by an asp has killed me twice. Last time I
went
>>through the commons I died enough that I lost all the exp. gained.
>>
>>On top of this is cash flow problems. Since the rank 3 spells each cost
4.5
>>pp, it's bloody expensive getting them. I picked up tailoring as a trade
to
>>hopefully help get extra money, but my skill is maxed at 30 from patchwork
>>armor, and I don't know that I want to take up smithing to increase it
some
>>more (by making studded and re-inforced etc.). I've considered maybe
taking
>>up another trade to help with getting extra money. Any suggestions?
>>
>>Desperately waiting to hit 12th level and get some decent offensive spells
>.
>>. .
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 15
> Date: Tue, 18 May 1999 07:27:49 -0400
> From: "Mata" <mata_eq@...>
>Subject: Pet Question . ..
>
>So I have a problem, every pet I have summoned has been L1! I made it to
>level 2 yesterday and I summoned 13 skeletons thus far and every single one
>was L1 (coned black while I was 1 and blue while I was 2)
>I read several places that at low lvls we should be able to summon a pet
>that could be above our lvl, I'd be happy w/ a Skel that WAS my lvl.
>
>Does it matter what type of bone chips are used to summon????
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 16
> Date: Tue, 18 May 1999 07:30:58 -0400
> From: "Mata" <mata_eq@...>
>Subject: 2 more pet questions
>
>1)
>Is the only way to make a pet attack to click on the pet and then say "kill
a large rat"
>because I would like to select the creature that I want him to attack and
say PET KILL or PET ATTACK and that did not work.
>
>2) I saw some necromancer in Unrest and he had this skeleton w/ him and the
skeleton would fall into a pile of bones after saying something like "Taking
new form master" Then later the pile of bones would float back into a full
skeleton. HOW WAS HE DOING THAT????
>
>
>Thanks! :-)
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 17
> Date: Tue, 18 May 1999 07:32:48 -0400
> From: "Peter Smith" <jaded@...>
>Subject: Re: Pet Question . ..
>
>The level one pet spell is fairly useless. Basically you're summoning a
decaying skeleton, and you know how easily they die, right? Push on to level
4 and you'll find your new pet much more useful.
>
>
>*********** REPLY SEPARATOR ***********
>
>On 5/18/99, at 7:27 AM, Mata wrote:
>
>>From: "Mata" <mata_eq@...>
>>
>>So I have a problem, every pet I have summoned has been L1! I made it to
>>level 2 yesterday and I summoned 13 skeletons thus far and every single
one
>>was L1 (coned black while I was 1 and blue while I was 2)
>>I read several places that at low lvls we should be able to summon a pet
>>that could be above our lvl, I'd be happy w/ a Skel that WAS my lvl.
>>
>>Does it matter what type of bone chips are used to summon????
>>
>>
>>------------------------------------------------------------------------
>>Congratulations to "Motherless," our latest ONElist of the Week.
>>http://www.onelist.com
>>See our homepage and share with us how ONElist is changing YOUR life!
>>------------------------------------------------------------------------
>>This list is basically unmoderated. However abusive language will not be
tolerated
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 18
> Date: Tue, 18 May 1999 07:40:05 -0400
> From: "Peter Smith" <jaded@...>
>Subject: Re: 2 more pet questions
>
>Target the monster and type /pet attack. Looks like you're forgetting the
slash to make it a command.
>
>/pet sit down
>
>Will make your skel collapse into a pile of bones.
>
>*********** REPLY SEPARATOR ***********
>
>On 5/18/99, at 7:30 AM, Mata wrote:
>
>>1)
>>Is the only way to make a pet attack to click on the pet and then say
"kill a large rat"
>>because I would like to select the creature that I want him to attack and
say PET KILL or PET ATTACK and that did not work.
>>
>>2) I saw some necromancer in Unrest and he had this skeleton w/ him and
the skeleton would fall into a pile of bones after saying something like
"Taking new form master" Then later the pile of bones would float back
into a full skeleton. HOW WAS HE DOING THAT????
>>
>>
>>Thanks! :-)
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 19
> Date: Tue, 18 May 1999 07:48:39 EDT
> From: TkAdam@...
>Subject: Re: 2 more pet questions
>
>In a message dated 5/18/99 7:46:09 AM Eastern Daylight Time,
>jaded@... writes:
>
>> /pet sit down
>>
>> Will make your skel collapse into a pile of bones.
>
>Don't forget /pet follow me when you move... or the pet wills tay right
>there...
>
>Sonoroud
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>