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Message ID: 367
Date: Tue May 11 16:39:30 BST 1999
Author: Juan Custer
Subject: Re: Just a thought..
> -----Original Message-----That's the part. I DOESN'T KNOW that. It has a list of people it
> From: Shadow Panther [mailto:shdwpanther@...]
> Sent: Tuesday, May 11, 1999 9:50 AM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Just a thought..
>
>
> From: "Shadow Panther" <shdwpanther@...>
>
>
> True, but I think I'll kind of go with your idea and say...not all
> player classes can keep track of the creatures, so why can all of the
> creatures keep track of the players? My Necro certainly
> doesn't know where
> that creature went, he just knows.. he smacked it with a
> spell and suddenly
> it ducked behind a wall. Is it coming around from behind? Or
> maybe it's
> rushing at him through the shadows.. certainly, if the
> creature took off
> running to the other side of the zone, I'd have to do some
> serious looking
> to find it.
>
> So, I think it'd be a good idea to only have certain
> creatures have the
> ability to track their opponent. Or like it was said, give
> them a certain
> time limit that they follow/track a player. It's just plain
> silly that the
> thing knows, from several miles away, that you just sat down
> and now you're
> an easy target..
>
> ~Mysk
>
> > I think you can keep track of a monster from across the zone, then
> > so can they. I don't see a problem with this since it helps avoid
> cheating.
> > Rangers can track any monster or player they want in a zone
> from anywhere
> > regardless of if they actually passed by there or not. If
> the monsters
> > didn't know where everything was it would lead to a lot of
> AI problems and
> > issues. AI just isn't that good yet in games. I think
> Verant has done an
> > alright job so far. There's obvious bugs, but at least
> monsters help each
> > other out, cast spells right, and do a myriad of other
> things. In just
> > about every other game the computer ALWAYS has a complete
> knowledge base
> of
> > the area to work with (like RTS games) but it just
> "pretends" it doesn't.
> > Those of you who played Red Alert saw this alot when your
> secret assault
> > force of tanks that were going to flank the base while the
> AI opponent
> > attacked yours was suddenly attacked BY the enemy force.
> > Again, if I had to choose between more realism and more gameplay, I
> > would always choose more gameplay. You want realism? Go play Close
> Combat
> > III.
> >
> > Malark on Karana
>
>
>
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