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Message ID: 352
Date: Sun Apr 11 00:55:50 BST 1999
Author: Dennis Chan
Subject: Re: Fw: [EQMagicians] Just a thought..
>From: "Shadow Panther" <shdwpanther@...>of
>
>
> Pricks like me? Bah, I wont take this part to the message list. Though
>it's interesting to note I'm "a prick" because I don't like the game or
>varant, and say so.
>
> As for the game, I loved it at first, sure. I read all the hype,
>looked at all the screen shots, etc. Had allot planned out, too, and all
>it being role-play. I dealt with all of the plans being squashed becauseof
>some idiotic limitation or another, got burned a bit further when I found Igeneral
>couldn't stand back and plan fights out and just had to rush in and start
>swinging (why are we magic classes?), or do the same with the pet. But I
>dealt with it. Then there's the problems with the spells, variant's
>attitude towards the Necro class, and a ton of other problems. Just makesso
>me think they've got a big head about 'em and they don't really give a
>stink 'bout us players. That's what ticks me off the most, not being free
>to come up with our own strategy or using our class to their full potential
>because of deliberate restrictions comes in a very fast second.
>
> As for why it's important to see the number of your mana. I'm the
>type of person who likes to plan ahead, _way_ ahead. Deciding which spells
>to memorize, in what order to cast them, which to buy and not to buy, and
>on and so on. The amount you have plays allot in this. Say, forthat
>instance... You have a total of 200 mana and you have 50 left. Cost 45 to
>cast a certain spell. You can either use a spell to get out of there and
>survive or cast that one and leave you with only 5mana left, and thus,
>totally open. Not knowing how much you have left, just a silly bar graph,
>you go ahead and cast it. Whoops, you just peeved out the mob, it's
>frenzying you, and you've no way to get the heaven's out of there. I know,
>Gate and such takes way more mana than that, but for an example it'll do.
>If you'd known precisely what you had, along with knowing how much a spell
>takes (as we do, at least), you'd have been able to very quickly figure
>the escape, was the way to go. Besides, I like knowing. The least theydon't
>could do is make it an option.
>
> As for ruining play, I make it a point to be very helpful to others
>in the game, especialy to newbies and such. I figure players have it hard
>enough without somebody making it a pain for 'em, may as well help. I
>see where that's ruining play. :-) Just simply, I don't like Varant. Idon't
>think I'll leave EQ, soon as somebody else comes out with 3D fantasy world.
>It'll happen soon enough, but until, it'll "have to do". As much as I
>like 'em, and as much as the world peeves me off at times, it _is_ a verya
>nice chance to role-play (if you can find somebody to do so with) and I've
>waited a very long time for at least somebody to _attempt_ a real fantasy
>world for your charecter to live in.
>
>~Mysk
>
>> From: XxKommiexX@...
>>
>> Why do they have to put the actual number of how much mana you have? if
>you
>> can't cast the spell then you can't cast it. You know by testing, and if
>you
>> are any good then you already know about how much you can cast before you
>run
>> out. I think you need to just calm down, and then think about what you
>> posted. The slogan is cool, and you obviously liked the game for atleast
>> little bit otherwise you wouldn't have bought it. Oh ya, if you don'tlike
>> the game, quit. We don't need pricks like you ruining the play of others.tolerated
>>
>> Sarn, Veeshan
>
>
>
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