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Message ID: 1933
Date: Thu Mar 2 17:16:16 GMT 2000
Author: John Sanders
Subject: Re: RE: [EQ-Necromancers] Expansion Spells


You took the words right out of my mouth. ;-P J/K

Zarbon

----- Original Message -----
From: Mark Muller <markm@...>
To: <EQ_Necromancer@onelist.com>
Sent: Thursday, March 02, 2000 11:15 AM
Subject: Re: [EQ_Necromancer] RE: [EQ-Necromancers] Expansion Spells


> From: "Mark Muller" <markm@...>
>
>
> ----- Original Message -----
> From: John Sanders <john.sanders@...>
> To: <EQ_Necromancer@onelist.com>
> Sent: Thursday, March 02, 2000 11:09 AM
> Subject: Re: [EQ_Necromancer] RE: [EQ-Necromancers] Expansion Spells
>
>
> > From: "John Sanders" <john.sanders@...>
> >
> > If you're referring to my PS.
> >
> > 51 Repulse Animal Animal Fear
> > 52 Call of Karana Charm Animal
> > 53 Glamour of Tunare Animal MR Drop
> > 55 Tunare's Request Charm Animal
> > 60 Banishment Kill Summoned Creature (unknown)
> >
> > Honestly, how many high lvl animals are there? I'm sure these would be
> > great somewhere like Kedge... but there is truly a limit.
>
> Supposedly Kunnark is going to have a *lot* of high level "animals" druids
> kick ass in kedge and even in Solb (bats make awesome pets, that stun they
> do just rock)
>
>
>
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