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Message ID: 1870
Date: Thu Feb 24 20:26:57 GMT 2000
Author: James Archer
Subject: Re: Mipmapping question
----- Original Message -----
From: Nat Russo <nrusso@...>
To: <EQ_Necromancer@onelist.com>
Sent: Thursday, February 24, 2000 2:04 PM
Subject: RE: [EQ_Necromancer] Mipmapping question
> From: "Nat Russo" <nrusso@...>
>
> ROFL <raises hand>
>
> > -----Original Message-----
> > From: James Archer [mailto:james@...]
> > Sent: Thursday, February 24, 2000 2:22 PM
> > To: EQ_Necromancer@onelist.com
> > Subject: Re: [EQ_Necromancer] Mipmapping question
> >
> >
> > From: "James Archer" <james@...>
> >
> > LoL! ok, so how many of us are sitting at a tech related work place just
> > answering emails? <raises hand>
> >
> > ----- Original Message -----
> > From: Mark Muller <markm@...>
> > To: <EQ_Necromancer@onelist.com>
> > Sent: Thursday, February 24, 2000 2:06 PM
> > Subject: Re: [EQ_Necromancer] Mipmapping question
> >
> >
> > > From: "Mark Muller" <markm@...>
> > >
> > > > From: "James Archer" <james@...>
> > > >
> > > > Do Not go to Glide mode. That is for 3dfx chips only. as for
> > mipmaping i
> > > > think (and feel free to correct me) that has something to do with
> > texture
> > > > bluring, but not sure.
> > >
> > > Mipmapping basically takes textures that are further off and blurs
them.
> > > When you draw a texture full resolution at long range they tend
> > to "swim"
> > > and it also gives a better feeling of distance imo. If you're
> > looking at
> > a
> > > tree hundreds of yards away, you shouldn't be able to see the
individual
> > > leaves anymore.
> > >
> > >
> > > This list is basically unmoderated. However abusive language
> > will not be
> > tolerated
> > >
> >
> >
> > This list is basically unmoderated. However abusive language
> > will not be tolerated
>
>
> This list is basically unmoderated. However abusive language will not be
tolerated
>