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Message ID: 1869
Date: Thu Feb 24 20:12:39 GMT 2000
Author: Wojaczyk, Brian
Subject: RE: Mipmapping question


While reading about the zoning time isssues, I was hoping for this list to
turn into a full blown EQ hacking list.

Emote: Wringing his hands in anticipation.

Lochedahnan (LOA)
24th Necro - Veeshan

-----Original Message-----
From: James Archer [mailto:james@...]
Sent: Thursday, February 24, 2000 3:22 PM
To: EQ_Necromancer@onelist.com
Subject: Re: [EQ_Necromancer] Mipmapping question


From: "James Archer" <james@...>

LoL! ok, so how many of us are sitting at a tech related work place just
answering emails? <raises hand>

----- Original Message -----
From: Mark Muller <markm@...>
To: <EQ_Necromancer@onelist.com>
Sent: Thursday, February 24, 2000 2:06 PM
Subject: Re: [EQ_Necromancer] Mipmapping question


> From: "Mark Muller" <markm@...>
>
> > From: "James Archer" <james@...>
> >
> > Do Not go to Glide mode. That is for 3dfx chips only. as for mipmaping i
> > think (and feel free to correct me) that has something to do with
texture
> > bluring, but not sure.
>
> Mipmapping basically takes textures that are further off and blurs them.
> When you draw a texture full resolution at long range they tend to "swim"
> and it also gives a better feeling of distance imo. If you're looking at
a
> tree hundreds of yards away, you shouldn't be able to see the individual
> leaves anymore.
>
>
> This list is basically unmoderated. However abusive language will not be
tolerated
>


This list is basically unmoderated. However abusive language will not be
tolerated