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Message ID: 1567
Date: Thu Dec 2 17:25:06 GMT 1999
Author: Dark
Subject: Re: Harvester, Screaming Terror


Why a few days on the harvester? I did it at 44 and it took be 2 hours
total.

Naeeldar

-----Original Message-----
From: Fletcher, Neal L SGT 224 MI BN <FletcherNL@...>
To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
Date: Thursday, December 02, 1999 7:07 AM
Subject: [EQ_Necromancer] Harvester, Screaming Terror


>From: "Fletcher, Neal L SGT 224 MI BN" <FletcherNL@...>
>
>
>Harvester: If you don't have either the backing of high level guildmembers
>or friends that are willing to blow a few hours/days on helping you get it,
>don't worry about the harvester 'til you're in your 30's. It's pretty much
>the same with all the other Necro quests too. They're designed to make you
>waste the time you otherwise would have spent leveling, inching closer to
>50. (Verant doesn't want you to hit 50 for fear that you'll leave and take
>your money with you.) Most of the items are there only for vanity's sake,
>although I've gotten addicted to permenantly being able to see invis.
>
>I used screaming terror last night, and I love it. People in my guild are
>ALREADY asking me to join groups because of it. It's a great spell, though
>I haven't played with it on any yellows or evens yet. If you're soloing
>with a pet, use it, stacked with Shadow Vortex, and then a Darkness (which
>will pull the mob as soon as the first tick of the DoT hits). Bottom line
>is, it makes us more useful/wanted in a group, which is something we've
been
>lacking in. And once you get to higher levels, you'll realize that if
>you're not wanted in a group, you'll have a hard time getting anything good
>without buying it.
>
>>This list is basically unmoderated. However abusive language will not be
tolerated
>