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Message ID: 1186
Date: Sun Sep 5 04:33:55 BST 1999
Author: Chris Buckbee
Subject: Re: Questions about making lvl and getting good exp.
This is a list of places to hunt that I got off another list. Hope this
helps anyone that reads it.
7-10 - Innothule swamp (Kill Froglocks, then Froglock fishermen,
then finally Kobold Hunters) The frogs and fishermen spawn near
Guk on two small islands, the hunters on a small island near the
zone entrance from South Ro (great place for netted and woven
armor). Toward the latter end of this I went in to upper guk and
fought the low level creatures. If at all possible ... avoid
this. You will die a lot from trains and the pay back is not
worth it until later levels. Tactics include pulling with a DOT
and then letting your pet tank as you rotate with him. Only use
life steal if you or your pet are low in health. (alternate -
East Commmons against orc camps or wandering monsters)
9-11 - South Ro, West Commons, North Ro, and Oasis. Start in
South Ro or West Commons with the Orc camps. You will usually
need help. Pick up a fellow necro if possible, or a tank. Move up
to Derv camps in South Ro, North Ro, and West Commons. The Derv
camps can vary greatly in level so I suggest at least a party of
2, preferably more. Again, a small group of DE's is great. Same
tactics as Innothule only you may or may not have an additional
DOT. While fighting Dervs in North Ro or South Ro, keep the ward
undead spell loaded if possible. You might be able to take some
of the lower wandering undead, and even the higher ones if you
are in a party. (alternate - East and West Commons wandering
monsters.)
11-15 - Sister Island in Ocean of Tears - I would suggest waiting
until level 12 when you can get bind but if you want to brave it
... go right ahead. The sisters come in different levels but most
of the same level wear the same clothing type. Be careful pulling
as they tend to gang up. A good tactic is to park your pet on the
edge of the island outcroppings. Give him the 'guard here'
command. Then run out and pull a sister back with a darkness
spell. That will slow her down so you can scramble back to your
pet. When she arrives, let him tank and cast another DOT. Then
melee.... you should have no problem one at a time, but don't do
multiples until you get higher in level. Give the first halberd
to your pet. Throw the rest away, only keep the belts. You can
sell them to players, or to a merchant for a minimum of a plat
each. (alternate - Befallen, second level; Unrest, yard trash)
14-18 - High Hold Pass - Start on the close side, also called the
orc side. Try to party up ... there should be PLENTY of people
needing a nuker at that point. Do what Necro's do best ... DOT
and lifesteal until you are OOM, then meditate and restart. The
action is quick and so is the spawn here. There is a LOT of kill
stealing so deal with it. Trust me ... at this level your loot is
just so-so anyway so don't get upset at losing it sometimes. You
are KOS by the guards and citizens of High Hold ... stay away
from them. As you gain levels you CAN try the opposite side,
called the gnoll side. It's not as fun and the repop rate is
slower. Any named Orc or Gnoll usually has great loot items (some
extremely nice) but again ... at your level I wouldn't even think
about it unless you are with a powerful group. (Alternates -
Befallen, 3rd level; Gorge of King Xorbb, muddites, lesser
mino's, lesser beholders.)
16-20+ - South Karana - Now it gets fun. Start on the Aviak
treehouse. Camp at the base of the tree. You can form parties
here easily. I like this camp more than the one in Lake Rathe.
It's a hell of a lot easier to get around and I like the wide
open plains better than the lake. Tactics at this point should
include a darkness DOT to start, send pet to attack, cast fear on
mob, while pet chases cast second DOT, if possible cast third
DOT, run in and finish with melee. Multiples are NOT an option
here ... it's single city for you unless you are grouped. Start
with egrets, then move to rooks, and then continue up the
treehouse ... you should figure it out quickly. You can also kill
elephants and lower centaurs. (Alternate - Unrest, house
monsters.)
At that point I'll stop. You should know where to go from there
and if not you can always post to the list. Besides this is where
I am now so I can't give good advice on the upper levels. :)
Remember at level 16 to go to South Ro and see the DE merchant in
the desert (t one of the three that is a Miner or Smith). Give
her a greater lightstone and get your practice research book.
Give her lesser lightstones until you get BOTH volume one and two
of the rune books. Use the info in these books to raise your
research skill. You will start getting components off of monsters
from level 14 on.
Good luck and follow the dark path ....
Branil
14th Level DE Necro
Quellious