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Message ID: 992
Date: Wed Dec 1 18:24:01 GMT 1999
Author: Seamus McNeill
Subject: Re: Digest Number 114
On 1 Dec 1999 EQ-Monks@onelist.com wrote:
>
> >
> There are 16 messages in this issue.
>
> Topics in today's digest:
>
> 1. The best fight of my life
> From: James W Hooper <jhooper@...>
> 2. Re: The best fight of my life
> From: "Sheldon Jolson" <Sheldon_Jolson@...>
> 3. Re: The best fight of my life
> From: James W Hooper <jhooper@...>
> 4. Re: The best fight of my life
> From: blacoste@...
> 5. Easy Now
> From: "John Carney" <jcarney@...>
> 6. Re: The best fight of my life
> From: "Tim Perkins" <tperkins@...>
> 7. Re: Easy Now
> From: JnglSkyPWR@...
> 8. RE: Easy Now
> From: "John Carney" <jcarney@...>
> 9. Intellectual exercise was RE: Easy Now
> From: James W Hooper <jhooper@...>
> 10. Re: Easy Now
> From: Jeffrey Sue <jsue@...>
> 11. Re: The best fight of my life
> From: "Sheldon Jolson" <Sheldon_Jolson@...>
> 12. Re: Easy Now
> From: "Dizzy J." <dizzyj@...>
> 13. Re: Intellectual exercise was RE: Easy Now
> From: JnglSkyPWR@...
> 14. Re: Easy Now
> From: JnglSkyPWR@...
> 15. RE: Easy Now
> From: Worlord <worlord99@...>
> 16. Re: Easy Now
> From: JnglSkyPWR@...
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 1
> Date: Tue, 30 Nov 1999 13:48:19 -0500
> From: James W Hooper <jhooper@...>
> Subject: The best fight of my life
>
> Over the last few weeks, I have seen the "older" and "wiser" monks on these
> list moan about the changes in Feign Death. Everyone has strong feelings
> about the game and the changes that have been made. People have stated
> that the changes have made monks unplayable. I really don't know, since I
> have only been playing for a few weeks and have not made it to the level
> necessary for feign death. Last night, however, I reaffirmed my belief
> that the Monk class is truly the best class in this game, regardless of
> design changes. I will elaborate.
>
> I had just leveled to 15th and had trained all available slots into Double
> Attack. I figured I would make a trip out to Black Burrow to hone my
> skills before moving on to bigger game. I know that at my level, that most
> of the gnolls wouldn't give me any XP. I could pick up the teeth and gain
> some small XP there. I was playing solo. There were several PCs around,
> with a group of 13-15th level deciding to take on the gnoll commanders.
> They were full up and I didn't go. I stayed around the rest area, picking
> off patrolling gnolls, and guards an the occasional brewer. I had gone
> back to the rest area for a breather. Then, it happened: Someone ticked
> off the gnolls up in the commander area and trained them down onto us. It
> looked like an angry swarm coming out of a bee hive. I was playing in full
> window mode and the entire screen was filled with overlapping gnoll images.
> There was everything from Scrawny gnolls, up to the Commanders. I could
> not tell who my target was or how many there were. Everyone in that room
> was in for the fight of their digital lives. At one point I know I was
> fighting 2 guards, an elite guard and a commander. That I could tell from
> the descriptive text. Spells were flying, weapons were slashing, and my
> fist and feet were flying as fast as I could throw them. Several
> relatively low level casters fell first. Then, the panic set in. People
> started running, but the train didn't follow them away. It stayed there.
> The PC panic was led by a pair of Troll warriors, who conned red to me. I
> saw them and others run. I just kept fighting. I managed to get a mend
> off and a cleric or Druid healed me at one point in the fight. When it was
> all over, the only 2 PCs left in the room full of gnoll bodies, were myself
> and another monk who was 16th level. I still had 2 1/2 bubbles of health.
> I picked up 8 gnoll teeth out of that fight and dumped more coin than I
> wanted to carry. With the exception of the heal, I had no magical buffs,
> not even a SOW to help in case of retreat. I wear cured silk armor, but
> more than 2/3 of my AC is innate. I don't have any fancy equipment,
> although I do have the money to purchase some. The next time some warrior
> starts talking about how great they are, their armor is, their weapons,
> etc.., just relate this little story.
>
> Shando, 15th circle of the Silent Fist Clan
> Bertoxxolous
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 2
> Date: Tue, 30 Nov 1999 14:18:06 -0500
> From: "Sheldon Jolson" <Sheldon_Jolson@...>
> Subject: Re: The best fight of my life
>
>
>
> A monk is very fun in his teens. Once you get past the 20s you
> will find ver very few places you can solo, however. By that time,
> a mob that cons low blue will take out the best equipped monk
> without much of a sweat. You will also start seeing warriors or
> other melee types wielding weapons that easily make them better
> damagers than you. Rangers with dual ykeshas in their low 30s
> are not uncommon and those weapons essentially do the same
> damage as a 44th level monk. Also at 30th level warriros get a
> huge HP bonus. You will see their ability to tank go up dramatically
> where as we can barely take hits from higher level mobs. But what
> set us apart was feign death. With that skill I feared no zone. I
> could go anywhere as I had a nice safety net. Now that safety net
> is gone. I have to cower at the zone lines with those same warriors
> until some group is nice enough to pick me up. Unfortunately, they
> would rather not anymore. Alas there isn't much left for me to do so
> I have been looking into a nice retirement community next door to
> the druid retirement grove. I may try to kill a few dragons from time
> to time, but I am not wanted there anymore either. Too much mana
> to keep me alive. Troll Warriors are much more mana efficient.
>
> Oh well. Now I may finally find peace and tranquility.
>
>
>
> From: James W Hooper <jhooper@...>
>
> Over the last few weeks, I have seen the "older" and "wiser" monks on these
> list moan about the changes in Feign Death. Everyone has strong feelings
> about the game and the changes that have been made. People have stated
> that the changes have made monks unplayable. I really don't know, since I
> have only been playing for a few weeks and have not made it to the level
> necessary for feign death. Last night, however, I reaffirmed my belief
> that the Monk class is truly the best class in this game, regardless of
> design changes. I will elaborate.
>
> I had just leveled to 15th and had trained all available slots into Double
> Attack. I figured I would make a trip out to Black Burrow to hone my
> skills before moving on to bigger game. I know that at my level, that most
> of the gnolls wouldn't give me any XP. I could pick up the teeth and gain
> some small XP there. I was playing solo. There were several PCs around,
> with a group of 13-15th level deciding to take on the gnoll commanders.
> They were full up and I didn't go. I stayed around the rest area, picking
> off patrolling gnolls, and guards an the occasional brewer. I had gone
> back to the rest area for a breather. Then, it happened: Someone ticked
> off the gnolls up in the commander area and trained them down onto us. It
> looked like an angry swarm coming out of a bee hive. I was playing in full
> window mode and the entire screen was filled with overlapping gnoll images.
> There was everything from Scrawny gnolls, up to the Commanders. I could
> not tell who my target was or how many there were. Everyone in that room
> was in for the fight of their digital lives. At one point I know I was
> fighting 2 guards, an elite guard and a commander. That I could tell from
> the descriptive text. Spells were flying, weapons were slashing, and my
> fist and feet were flying as fast as I could throw them. Several
> relatively low level casters fell first. Then, the panic set in. People
> started running, but the train didn't follow them away. It stayed there.
> The PC panic was led by a pair of Troll warriors, who conned red to me. I
> saw them and others run. I just kept fighting. I managed to get a mend
> off and a cleric or Druid healed me at one point in the fight. When it was
> all over, the only 2 PCs left in the room full of gnoll bodies, were myself
> and another monk who was 16th level. I still had 2 1/2 bubbles of health.
> I picked up 8 gnoll teeth out of that fight and dumped more coin than I
> wanted to carry. With the exception of the heal, I had no magical buffs,
> not even a SOW to help in case of retreat. I wear cured silk armor, but
> more than 2/3 of my AC is innate. I don't have any fancy equipment,
> although I do have the money to purchase some. The next time some warrior
> starts talking about how great they are, their armor is, their weapons,
> etc.., just relate this little story.
>
> Shando, 15th circle of the Silent Fist Clan
> Bertoxxolous
>
>
>
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 3
> Date: Tue, 30 Nov 1999 14:41:27 -0500
> From: James W Hooper <jhooper@...>
> Subject: Re: The best fight of my life
>
> At 02:18 PM 11/30/1999 -0500, you wrote:
> >From: "Sheldon Jolson" <Sheldon_Jolson@...>
> >
> >
> >
> >A monk is very fun in his teens. Once you get past the 20s you
> >will find ver very few places you can solo, however. By that time,
> >a mob that cons low blue will take out the best equipped monk
> >without much of a sweat. You will also start seeing warriors or
> >other melee types wielding weapons that easily make them better
> >damagers than you. Rangers with dual ykeshas in their low 30s
> >are not uncommon and those weapons essentially do the same
> >damage as a 44th level monk. Also at 30th level warriros get a
> >huge HP bonus. You will see their ability to tank go up dramatically
> >where as we can barely take hits from higher level mobs. But what
> >set us apart was feign death. With that skill I feared no zone. I
> >could go anywhere as I had a nice safety net. Now that safety net
> >is gone.
>
> Thanks for raining on my parade.
>
> You have attained a level of experience that I may not obtain for months.
> Please understand that this is based on my limited experience and opinion.
> Prehaps those of us who haven't played under the old feign death, will find
> other means to deal with the problems you listed. No disrespect meant to
> you or any of the others, but it sounds like feign death was a crutch.
> Maybe at higher levels we need to learn to adjust our tactics and stop
> meeting problems head on. We should be thinking fighters. Let the wariors
> wade in and trade blows with the big bad guy. Let the warriors take the
> role of the tank, while we take the role of the Smart bomb. We zero in on
> a target and take them out clean and fast. I agree that warrior based
> classes and their weapons can do more damge than we can, per hit, but I
> still think we hit more often. They are also too dependent upon those
> weapons for their abilites. Everything we have is innate. Let Verant
> throw in a zone or two that magic doesn't work and see who is really the
> true meele (sp?) master. Strip a warrior of his weapons and armor and you
> have a target . Strip us, and we are still deadly. I think we just have
> to adjust our purpose in the Verant universe
>
> Shando 15th circle, Silent Fist Clan
> Bertoxxolous
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 4
> Date: 30 Nov 1999 19:50:03 -0000
> From: blacoste@...
> Subject: Re: The best fight of my life
>
> I know a lot of people are going to disagree with me, but Verant's change to
> the feign death is warranted. People WERE exploiting the FD especially
> inside the planes. One way to fix that WITHOUT screwing a lot of lower level
> people was to make it where any creature under level 35, would think you
> were dead and forget about you while creatures 35th and up would use the
> different percentages setup by Verant. I think this fair. I have ONLY used
> feign death in serious situations where there was a train on my butt and I
> was definitely going to die because I couldn't make it to a zone. I feel
> that's what it was intended to do and some people figured out a way to
> exploit it in the planes with the big creatures. So thats that. I'm fine
> with it.
>
> As for other things, I have a 36th level monk on the Tribunal and I WOULDN'T
> have made it this far without having a balanced group of guildmembers to go
> around with. Since monks dont get the huge amounts of HPs we really lose out
> to the other warrior classes. Saying that I can honestly say that the monks
> are the best class in the game. I know you're looking forward to that flying
> kick skill too and while i'm at 180 skill I still miss about 60% of the time
> ,AGAINST LOW BLUES,even though I have a 131dex and 137agi. Even with these
> problems I will continue to play my monk though, UGLY robe and all, because
> I have to admit I have had fun playing it. Seeing "You kick a greater kobold
> for 88 points." is one hell of a rush. I also have one hell of bank
> account.
>
> Carissa (36th level Monk, Tribunal)
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 5
> Date: Tue, 30 Nov 1999 15:07:13 -0500
> From: "John Carney" <jcarney@...>
> Subject: Easy Now
>
> Well, this is just getting plain silly. Your monk is not a worthless pile of
> meat. Its not a mana sponge, or a helpless school girl. The monk class at
> any level does a Great Deal of Damage, and in my opinion more than any other
> melee class with the exception of a warrior with Plane of Fear equipment.
> Your strength lies not with one or two glorious swings for 70 points of
> damage, but in four punches for 23, and a flying kick for 52. Your Armor
> class is not as high as a warriors, it never will be. Get used to it, but
> also get used to Block, Dodge, Block. You hit points are lower, until you
> factor in a 25% hit point heal every six minutes, you're selling yourself
> short.
>
> As for playing with Twinked characters who out damage you, I must answer to
> the positive. I've been playing with Ranger and Bard both of which carry top
> of the line Ykeesha's and they generally out damage me (then again, they
> take the damage then, too and I'm a hell of a lot harder to hit than some
> ranger). The gap is narrowing however, and would be closed if they were not
> wearing haste sashes. Remember, the higher you level, the less of an
> advantage Twinking Gives.
>
> Yes Verant has changed our most unique skill, it will still save youin tight
> situations, however. At least we have it! I've used it numerous times to get
> myself out of Castle Mistmoore when EVERYONE in my party died, twinks and
> casters alike. Indeed, they've suggested calling me Stonedorn EscapeArtist.
> Its harder now, but playing a Monk was never an easy path.
>
> To be honest, I think we've passed the meaningful discussion of the class
> and have entered into "the Grass is Greener" syndrome. If you're so unhappy
> with your Monk, Give It Up and go play a Dark Elf Necro. Please don't take
> the Monk Name in the Realm of Envious Complainers.
>
> Stonedorn Windrunner
> Cunnan's Brewing Company
> Xegony
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 6
> Date: Tue, 30 Nov 1999 15:16:08 -0800
> From: "Tim Perkins" <tperkins@...>
> Subject: Re: The best fight of my life
>
> I am kinda confused on why you think using a skill on a below 35th level mob
> is ok and why using it on an above 35th level mob is an exploit? I also
> undertsand that different people use different skill in different ways.
> Verant nerfed druids kiting but in return made them more viable in the
> group. it is all in how you use the skill while I see the need to fix an
> exploit (Verant specifically mentioned dragons and FD they did not mention
> monks specifically nor Planes that I have seen or heard) but to make a point
> you are correct that monks need a good group and the only groups I get now
> are guildmates and freinds because no one wants me anymore. At the higher
> levels there are so few places to hunt for exp and they all are train heavy
> places with lots of wanderers anbd thats just a risk neither I nor potential
> trains victums want.
>
> Kizmet Bayashi
> 45th level train engineer
> E-Marr
> Da`Kor
>
>
>
>
>
> ----- Original Message -----
> From: <blacoste@...>
> To: <EQ-Monks@onelist.com>
> Sent: Tuesday, November 30, 1999 11:50 AM
> Subject: Re: [EQ-Monks] The best fight of my life
>
>
> > From: blacoste@...
> >
> > I know a lot of people are going to disagree with me, but Verant's change
> to
> > the feign death is warranted. People WERE exploiting the FD especially
> > inside the planes. One way to fix that WITHOUT screwing a lot of lower
> level
> > people was to make it where any creature under level 35, would think you
> > were dead and forget about you while creatures 35th and up would use the
> > different percentages setup by Verant. I think this fair. I have ONLY used
> > feign death in serious situations where there was a train on my butt and I
> > was definitely going to die because I couldn't make it to a zone. I feel
> > that's what it was intended to do and some people figured out a way to
> > exploit it in the planes with the big creatures. So thats that. I'm fine
> > with it.
> >
> > As for other things, I have a 36th level monk on the Tribunal and I
> WOULDN'T
> > have made it this far without having a balanced group of guildmembers to
> go
> > around with. Since monks dont get the huge amounts of HPs we really lose
> out
> > to the other warrior classes. Saying that I can honestly say that the
> monks
> > are the best class in the game. I know you're looking forward to that
> flying
> > kick skill too and while i'm at 180 skill I still miss about 60% of the
> time
> > ,AGAINST LOW BLUES,even though I have a 131dex and 137agi. Even with these
> > problems I will continue to play my monk though, UGLY robe and all,
> because
> > I have to admit I have had fun playing it. Seeing "You kick a greater
> kobold
> > for 88 points." is one hell of a rush. I also have one hell of bank
> > account.
> >
> > Carissa (36th level Monk, Tribunal)
> >
> > >
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 7
> Date: Tue, 30 Nov 1999 15:37:20 EST
> From: JnglSkyPWR@...
> Subject: Re: Easy Now
>
> I just wanted to let you know about the AC issue and monks. We do have
> as good AC as warriors. At lvl 50, my AC is 824 base, and that's not with my
> tankin gear, I can easily bump it up to over 850.
> Now for my lil rant. HOW can you say using FD pulling was exploiting on
> the planes?? Do you know what happens now? Even more of a cheat if you ask
> me. Just takes longer, cause now after FD, you just need to /exit and wait 3
> min before loggin back into the server. I have been lvl 50 for about 2 or 3
> months now, and this nerf has seriously hurt our skills. We are pullers,
> that is our main contribution to a party after we get FD and hone our skills.
> We can still do this job, but it makes it MUCH more difficult and time
> comsuming. Yes you can get around it, BUT, IMHO, I now think we have to use
> more of a cheat to get around it. There are other ways, yes, but WHY (and
> believe me, I've sent in MANY feedbacks and petitions) did Verant change this
> skill. Okay, I'm done, thanks for listening all.
>
> Kanja
> Rodcet Nife
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 8
> Date: Tue, 30 Nov 1999 15:54:07 -0500
> From: "John Carney" <jcarney@...>
> Subject: RE: Easy Now
>
> >HOW can you say using FD pulling was exploiting on the planes?? Do you
> know what happens now? Even more of a cheat if you ask me. Just takes
> longer, cause now after FD, you just need to /exit and wait 3 min before
> loggin back into the server. I have been lvl 50 for about 2 or 3 months
> now, and this nerf has seriously hurt our skills. We are pullers, that is
> our main contribution to a party after we get FD and hone our skills.
>
> I didn't say it was. I don't think FD pulling is an exploit. It is handled
> wrong in the Gameplay Logic. Personally I think once you FD and a mob _sees_
> you back on your feet again, it should never believe another oneo of you
> FDs. As I've said before, Verant has a MUD mentality in which they balance
> gameplay at the expense of logic. This is bad design.
>
> Getting back to the point is the way in which two main incidents were
> handled. The first being the new monk robe, which is marginally better than
> a lockjaw vest AC 12 vs AC 9 vs and choice of which stat increases you think
> is most valuable. Personally, I'll take the AC at this point in my monks
> career. Introducing this item seemed to me a border line waste of time, not
> mine, but theirs. The second incident being the FD thing. My favorite
> example being when you stand back up and everyone but the caboose of the
> train forgets you and he goes along re-aggroing the lot.
>
> I think what got everyone so worked up was the FD split-pull defined the
> monk's role in the group. Now that role has changed, and its led to
> confusion and no small amount of bitterness. Given the over-crowding issue
> in most dungeons though, (75 in lower guk? _shudder_) the split-pull was
> becoming less important as "just finding" something to attack.
>
> Stone
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 9
> Date: Tue, 30 Nov 1999 16:20:12 -0500
> From: James W Hooper <jhooper@...>
> Subject: Intellectual exercise was RE: Easy Now
>
> A
> >
> >I think what got everyone so worked up was the FD split-pull defined the
> >monk's role in the group. Now that role has changed, and its led to
> >confusion and no small amount of bitterness. Given the over-crowding issue
> >in most dungeons though, (75 in lower guk? _shudder_) the split-pull was
> >becoming less important as "just finding" something to attack.
>
> I didn't realise that my little story was going to have people at each
> other's throats. I was posting something that I hoped would re-instill
> pride in our class, instead of everyone sitting around wringing their hand,
> how can we as the player's redefine our place in the s about how useless we
> are as a class. There are many intelligent people on this list, most of
> you are probably smarter than I am. Many of you have been playing the game
> and this class longer than I have. I suppose the situation is much akin to
> the role of children and parents. Since one of the roles of children in
> society is to question the way things are, I would like to propose a
> sersious intellectual discussion of the situation. Lets use the following
> question as that basis:
>
> Given Verant's change in the Feign Death skill, what can we as players do
> to change our role or our preceived role in the game, based on game mechanics?
>
> The rules:
> 1. Everyones opinion matters
> 2. No flaming or personal attacks
> 3. Quitting the game, playing Asheron's call, or starting new characters
> are not viable answers.
>
> Lets the fun begin.
>
> Shando, 15th circle of the Silent fist Clan
> Bertoxxolous
>
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 10
> Date: Tue, 30 Nov 1999 13:40:06 -0800
> From: Jeffrey Sue <jsue@...>
> Subject: Re: Easy Now
>
> maybe FD pulling itself is an exploit? maybe verant never intended the
> monk class
> to be able to break spawns by fd pulling? maybe they just intended it as a
> ''get out
> of death free'' card for the individual monk? I personally think some
> spawns should
> not be able to be broken since it makes the game too easy.
>
> At 03:37 PM 11/30/99 -0500, you wrote:
> >From: JnglSkyPWR@...
> >
> > I just wanted to let you know about the AC issue and monks. We do have
> >as good AC as warriors. At lvl 50, my AC is 824 base, and that's not with my
> >tankin gear, I can easily bump it up to over 850.
> > Now for my lil rant. HOW can you say using FD pulling was exploiting on
> >the planes?? Do you know what happens now? Even more of a cheat if you ask
> >me. Just takes longer, cause now after FD, you just need to /exit and wait 3
> >min before loggin back into the server. I have been lvl 50 for about 2 or 3
> >months now, and this nerf has seriously hurt our skills. We are pullers,
> >that is our main contribution to a party after we get FD and hone our skills.
> > We can still do this job, but it makes it MUCH more difficult and time
> >comsuming. Yes you can get around it, BUT, IMHO, I now think we have to use
> >more of a cheat to get around it. There are other ways, yes, but WHY (and
> >believe me, I've sent in MANY feedbacks and petitions) did Verant change this
> >skill. Okay, I'm done, thanks for listening all.
> >
> >Kanja
> >Rodcet Nife
> >
> >
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 11
> Date: Tue, 30 Nov 1999 16:54:32 -0500
> From: "Sheldon Jolson" <Sheldon_Jolson@...>
> Subject: Re: The best fight of my life
>
>
>
> Responding to 3 related posts - long <there may be some redundancies>
>
>
>
> From: James W Hooper <jhooper@...>
>
> >Thanks for raining on my parade.
>
> >You have attained a level of experience that I may not obtain for months.
> >Please understand that this is based on my limited experience and opinion.
>
> Sorry, that was not my intention. Like I said, my monk was great fun until
> very high levels for me so I expect you will enjoy your monk for quite a
> while. If he wasn't I would not have gotten him so far.
>
> >Prehaps those of us who haven't played under the old feign death, will find
> >other means to deal with the problems you listed. No disrespect meant to
> >you or any of the others, but it sounds like feign death was a crutch.
>
> Well I did not speak at all of FD pulling which is what you probably heard
> everyone mention. And FD IS a crutch. It was meant to be. I continued
> playing my monk because we were the masters of melee and also because
> of FD (I started my FD countdown at 12th level). At my level, rogues are the
> masters of melee and FD simply doesn't work well enough to use as a safety
> net. Plus the mobs I face cannot reasonably be meleed to death. We are
> just there to do damage to keep the mobs thinking about us while the nukers
> and DoTers (and healers) so their jobs.
>
> >Maybe at higher levels we need to learn to adjust our tactics and stop
> >meeting problems head on.
>
> Well, the FD pull technique was meant for just that 8).
>
> >Strip us, and we are still deadly. I think we just have
> >to adjust our purpose in the Verant universe
>
> I didn't get to my level just so I can still kill mobs while looking for my
> corpse.
> But of course that was another role for FD. Corpse recovery missions. No
> longer.
>
> From: blacoste@...
>
> >I know a lot of people are going to disagree with me, but Verant's change to
> >the feign death is warranted. People WERE exploiting the FD especially
> >inside the planes. One way to fix that WITHOUT screwing a lot of lower level
> >people was to make it where any creature under level 35, would think you
> >were dead and forget about you while creatures 35th and up would use the
> >different percentages setup by Verant. I think this fair.
>
> Inside the plains? At 36th level (unless you have another plane level char)
> I don't see how you can come to that conclusion. If anything, the change
> to FD is even more of an exploit. Imagine now that every mob in the game
> is able to track monks without fail. And as another post mentioned. If you
> think something is an exploit, why would you say it is ok for mobs under 35th
> level? I have always accepted that feigning on non KoS mobs and then
> popping back up (to bandage or whatnot) was something of an exploit and I
> have been expecting a fix. If they removed that a lot of lower level monks
> who relied on it to kill aviaks or whatever would have grumbled loudly as it
> would remove their main soloing technique (what would your reaction be if
> they did that to you at say 20th level or so?). However the nerf they did to FD
> didn't fix an exploit. It just gave the mobs one.
>
> >I have ONLY used
> >feign death in serious situations where there was a train on my butt and I
> >was definitely going to die because I couldn't make it to a zone.
>
> Good luck now since that aspect of FD has also been seriously degraded.
>
> >I feel
> >that's what it was intended to do and some people figured out a way to
> >exploit it in the planes with the big creatures. So thats that. I'm fine
> >with it.
>
> What difference does it make how it was intended? What you are saying is
> that verant should be expected to make things like tactics, strategy, and other
> forms of thinking in the game illegal. Giving mob an unlimited
> tracking/telepathic
> ability is the exploit here. What monks did was perfectly reasonable as long as
> mobs aren't telepathically linked, which - oh no - now they are! Telepathic
> orcs.
> What will they think of next.
>
>
> From: "John Carney" <jcarney@...>
>
> >Well, this is just getting plain silly. Your monk is not a worthless pile of
> >meat. Its not a mana sponge, or a helpless school girl. The monk class at
> >any level does a Great Deal of Damage, and in my opinion more than any
> >other melee class with the exception of a warrior with Plane of Fear equipment.
>
> Not a mana sponge? How many 120+ hits do you think a monk can take? See
> how long you can stand up to the frenzied ghoul even at 50th when you out level
> him by 5 or so! The next best thing to a healer is a great taunting tank or
> another
> melee class that dishes out more damage. I certainly am not whining about other
> classes doing more damage than me. I'd love to have them in my group! The
> problem I face is that if I go into a zone shouting "monk looking for group" I
> will be
> met by silence. Why? Suppose I actually do outdamage other classes. The
> problem is that I can't outdmage by enough to compensate for:
>
> the massive HPs of a warrior (complete heal becomes much more efficient and
> the warrior gives the cleric the time to cast it, and the warrior can taunt the
> mob
> off when it inevitably goes after the cleric).
>
> the dual wielding ability of a ranger with great weapons (ykesha = 44th level
> monk with similar skill) who can snare SOW and TRACK.
>
> Paladins with great quest weapons with a ton of HP, a complete heal, great
> taunting, and a great AC. Not to mention a role as a backup healer
>
> Rogues just tear mobs apart, easily outdamaging any other melee class in the
> game at high levels. Of course they are in far worse shape than monks without
> someone taking the mobs off them. Rogues were born nerfed and will die
> nerfed. But the rogue is still the master of melee.
>
> <and in a second post>
>
> >I didn't say it was. I don't think FD pulling is an exploit. It is handled
> >wrong in the Gameplay Logic. Personally I think once you FD and a mob _sees_
> >you back on your feet again, it should never believe another oneo of you
> >FDs. As I've said before, Verant has a MUD mentality in which they balance
> >gameplay at the expense of logic. This is bad design.
>
> What you neglect here is the fact that the mobs you are FD pulling (actually
> the mobs you aren't pulling) DON'T see you get up, assuming you are doing
> it right. Why should they run back to you when they don't see you get up? Of
> all the people who look down on us for complaining about the nerf, not ONE
> person has managed to explain what makes this more logical.
>
> <back to first post>
>
> >Your strength lies not with one or two glorious swings for 70 points of
> >damage, but in four punches for 23, and a flying kick for 52. Your Armor
> >class is not as high as a warriors, it never will be. Get used to it, but
> >also get used to Block, Dodge, Block. You hit points are lower, until you
> >factor in a 25% hit point heal every six minutes, you're selling yourself
> >short.
>
> How about a 44th level ranger hitting 4 times with his ykesha for 40+ each
> and a proc for 70? I have kicked for 111, but I usually miss and my average
> damage is maybe 40ish. Our defensive skills cap the same as theirs so they
> will dodge parry riposte about as much as we do.
>
> When travelling with a healer or 3 you should never need mend unless you bite
> off more than you can chew. But if that happens your group is more likely to
> evac.
>
> >As for playing with Twinked characters who out damage you, I must answer to
> >the positive. I've been playing with Ranger and Bard both of which carry top
> >of the line Ykeesha's and they generally out damage me (then again, they
> >take the damage then, too and I'm a hell of a lot harder to hit than some
> >ranger). The gap is narrowing however, and would be closed if they were not
> >wearing haste sashes. Remember, the higher you level, the less of an
> >advantage Twinking Gives.
>
> It is very easy to see how much of an impact twinking gives. But it is not
> really
> a matter of twinking. Equipment is permanent. And on old servers, with limited
> inventory/bank space, newer/better weapons will find their way down the line
> and the average level character holding a particular prize will decline over
> time.
> That's just the way the server based economy works. So it isn't a matter of
> monks
> getting worse, it is a matter of the weapons held by other melee classes getting
> better. I am sure Verant intended the monks to be masters of melee. For a
> while
> they succeeded quite well in my opinion. However, as the other melee classes of
> a particular level improve over time with new weapons, monks have basically been
> gathering dust and this melee edge has shrunk or become non-existent to the
> point
> that the other classes offer other things that outweigh any supposed edge we may
> have.
>
> For 1-handed weapons, the best a monk can ever do is dmg 14 delay 36. There
> are now a ton of weapons in the game that have better dmg/delay ratios than that
> and also proc for even more damage (at 44th level a monk is 12/36 which is the
> same ratio as a ykesha). Giving that to a warrior who has 1.5-2x your hp, and
> can
> taunt makes a monks damage dealing capacity in a group very much in doubt. Plus
> at the highest levels, melee is just to keep the mobs busy while the DoTs do
> their job
> and nukes finish the mob off. When shamans and druids can heal and DoT for
> 2000+ and wizards can chuck 1100+ per ice comet, the extra 2-3 points per hit we
> may or may not be adding just don't seem to be enough to compensate the group
> for
> any of the other abilities the other melee classes bring. That is the reason
> why monks
> got defined as pullers because it was the only thing we were unarguably the best
> at
> and of the most important contributions anyone can make to a group. How many
> plane or dragon raids were considered to require a monk (pre-patch)? It was
> a moot point. You had one or you just didn't bother. Now, monks can still
> chain
> pull if necessary and lay on the ground. Now even a wizard out melees the
> monk. I could be doing that, but that's just not any fun. Which is the whole
> point.
>
> >Yes Verant has changed our most unique skill, it will still save youin tight
> >situations
>
> Think again. Even the core purpose for FD has been seriously nerfed. It
> fails way way way too much, and new spawns can now see through it. And
> FD is now very very dangerous not just to the monk but to anyone in the same
> zone.
>
> >To be honest, I think we've passed the meaningful discussion of the class
> >and have entered into "the Grass is Greener" syndrome. If you're so unhappy
> >with your Monk, Give It Up and go play a Dark Elf Necro. Please don't take
> >the Monk Name in the Realm of Envious Complainers.
>
> It has nothing to do with any other class being better. I am all in favor of
> warriors rangers and what not being great in my group. I am not looking to
> be the star of the show. I just want to be invited to a show once in a while.
> The problem I have is not with all these great weapons lying around, but the
> general consensus at high levels that "monks are only needed for pulling, and
> if they can't pull why invite them into the group?"
>
> <rant on>
> That being said, I hear too much of this "play another character if you don't
> like
> the change" crap. Why even play in a game that consistently makes these sorts
> of changes? If I wanted to play a DE necro, I would have made one already (of
> course they have been seriously nerfed as well, but not as badly because they
> are still desirable in groups).
>
> I wanted to play a monk. The monk I wanted to play existed when the game
> started. I had something to look forward to. He doesn't anymore and there is
> nothing for me to look forward to unless I like to play with my face attached to
> the ground while the action surrounds me. In any case, even if I were to make
> another character, what will stop Verant from nerfing that class into the
> ground?
> Take a look at what's on the test server. Shaman spell diurations (eg SOW) are
> cut in half) and druids lost tracking. Who knows what else. Will monks get
> something in the future to make them seem useful again? Sure. They will
> introduce the Iskar monk removing yet another unique aspect of the (human)
> monk. What race will virtually all new monks be once the expansion comes?
> Humans? Guess again. It is very possible (and I am not prone to conspiracy
> theories) that the human monk is being phased out of existence. Of course
> we'll have to wait and see what the new race is like, but the email I got from
> Verant stated very little of what will be new aside from Iskar monks. An
> interview with brad McQuaid tells us not to expect any new skills unless we are
> Iskar.
>
> Tell me what else I can look forward to.
> <rant off>
>
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 12
> Date: Tue, 30 Nov 1999 16:03:25 -0600 (CST)
> From: "Dizzy J." <dizzyj@...>
> Subject: Re: Easy Now
>
> > maybe FD pulling itself is an exploit? maybe verant never intended the
> > monk class
> > to be able to break spawns by fd pulling? maybe they just intended it as a
> > ''get out
> > of death free'' card for the individual monk? I personally think some
> > spawns should
> > not be able to be broken since it makes the game too easy.
> >
>
> I imagine they didnt think of fd pulling, it just happened. Thats whats
> kind of unrealistic. IMHO, whe you build a game of this magnitude, you
> build the environment, and see what falls. they planned on the monk being
> the melee damage dealer, and instead he ends up being a puller.
>
> I kind of see the fd pulling along the same lines as bard twisting. did
> they plan for that? probably not. But I bet bards would be upset if they
> removed that ability.
>
>
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 13
> Date: Tue, 30 Nov 1999 16:50:34 EST
> From: JnglSkyPWR@...
> Subject: Re: Intellectual exercise was RE: Easy Now
>
> Our role hasn't really changed all that much (I'm speaking from the lvl 50
> point of view and pulling in the planes, and the harder mobs on Norrath.) We
> are still needed in PoH w/o a doubt. I believe Verant has nerfed FD to what
> they want it to be, which is just causing ppl to play more and items for high
> lvls harder to get. This is extremely evident in the drop percentage of
> plane armor. When PoF first opened, armor dropped quite often, now you can
> get groups of 18 to 30 ppl on a plane, spend 18 hours plus and get maybe 5 to
> 7 drops total. Verant is just tryin to make more money off us, and that is
> where my major gripe is. There are various ways around FD pulling technique.
> Pulling to a 'safe' spot and waiting til one mob is left, then have an
> archer shoot that one mob and pull it. This makes it so the monk cannot fight
> though the entire battle. Then we stand up, the aggroed monsters run back to
> us at the 'safe' spot and we FD again, having the archer pull one more when
> it is left. This method is the safest, but the most boring for us. Another
> method is to have an enchanter along. The monk pulls to the 'safe' spot, and
> has to wait until ALL aggroed mobs are on him, then FD. The enchanter cast
> their AE mem blur, and the monk waits until one mob is left, then pull it.
> This will not work on PoF, as the enchanter will be aggroed before being in
> range to cast the spell. It is also dangerous if ALL the mobs aggroed to the
> monk are not in area of the spell. So in standing will cause the ones not in
> range to aggro again and pull everything in the way on you again. This
> allows the monk to participate in the battle but is riskier. No longer are
> we able to pull AND fight, so we don't contribute nearly as much to a group
> anymore. Oh, and on a side note, FD DOES NOT work like they have said on
> mobs lvl 35+. From personal experience, I have FD 15 to 20 times in a row
> and still have mobs aggroing me that are no where near line of sight. The
> whole FD nerf and it's excuse for one is just a ploy by Verant to stall for
> the expansion, and for this reason as all others everyone has, I plead with
> you to continue to write in feedback to have FD put back to it's original
> status. We were once also instrumental in corpse recovery, but having mobs
> continued aggro, now it is near impossible unless the dungeon is a low lvl
> for the lvls involved. I could go on and on, but it would take hours to
> write out all the feelings I have on this subject.
>
> Kanja
> Rodcet Nife
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 14
> Date: Tue, 30 Nov 1999 16:55:53 EST
> From: JnglSkyPWR@...
> Subject: Re: Easy Now
>
> No, maybe they didn't see it when they FIRST programmed the game, but I
> played in beta and let me assure you, Verant saw what it could do when
> testing it. And if you think it makes the game too easy, I strongly
> encourage you to go to PoH and try to see what it would be like w/o monks
> pulling. Impossible. Sure a group of maybe 50 lvl 50s could do it, but
> whenever you get more than 24 ppl in an enclosed area fighting mobs, you
> normally have 1/6 of the ppl goin ld. And it get worse as you add more ppl,
> so plz tell me how anybody could do it, I'm more than willing to listen.
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 15
> Date: Tue, 30 Nov 1999 13:17:53 -0800 (PST)
> From: Worlord <worlord99@...>
> Subject: RE: Easy Now
>
> > Getting back to the point is the way in which two
> > main incidents were
> > handled. The first being the new monk robe, which is
> > marginally better than
> > a lockjaw vest AC 12 vs AC 9 vs and choice of which
> > stat increases you think
> > is most valuable. '
>
> What new monk robe? Do you mean Cured Silk Gi?
>
> If not what is name of this robe? stats? bonuses? what
> does it look like and where can it be found?
>
> Hammeron
> 20th Monk of Quellious
> The Chosen Ones
> Karana
> __________________________________________________
> Do You Yahoo!?
> Thousands of Stores. Millions of Products. All in one place.
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>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
> Message: 16
> Date: Tue, 30 Nov 1999 17:58:31 EST
> From: JnglSkyPWR@...
> Subject: Re: Easy Now
>
> It's the new quest monk robe. You need to be around lvl 40 to get it, as the
> mobs you need to kill are in lower guk and in the solb king area. The mobs
> are VERY rare spawns, you get pattern and needle from them to make a robe.
> You must be a master tailor yourself, as these items are no drop. You take a
> swatch of shadow silk, bard song Johnathan's Whistling Warsong, the needle
> and the pattern from your quests and combine them to give you a robe (heard
> it is crimson in color) that's stats are worse than a foreman's tunic that
> can be obtained around lvl 30 from sola. So much for the wonderful monk
> quest items, bleh.
>
> Kanja
> Rodcet Nife
>
>
> _______________________________________________________________________________
> _______________________________________________________________________________
>
>