A
>
>I think what got everyone so worked up was the FD split-pull defined the
>monk's role in the group. Now that role has changed, and its led to
>confusion and no small amount of bitterness. Given the over-crowding issue
>in most dungeons though, (75 in lower guk? _shudder_) the split-pull was
>becoming less important as "just finding" something to attack.
I didn't realise that my little story was going to have people at each
other's throats. I was posting something that I hoped would re-instill
pride in our class, instead of everyone sitting around wringing their hand,
how can we as the player's redefine our place in the s about how useless we
are as a class. There are many intelligent people on this list, most of
you are probably smarter than I am. Many of you have been playing the game
and this class longer than I have. I suppose the situation is much akin to
the role of children and parents. Since one of the roles of children in
society is to question the way things are, I would like to propose a
sersious intellectual discussion of the situation. Lets use the following
question as that basis:
Given Verant's change in the Feign Death skill, what can we as players do
to change our role or our preceived role in the game, based on game mechanics?
The rules:
1. Everyones opinion matters
2. No flaming or personal attacks
3. Quitting the game, playing Asheron's call, or starting new characters
are not viable answers.
Lets the fun begin.
Shando, 15th circle of the Silent fist Clan
Bertoxxolous