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Message ID: 789
Date: Thu Oct 7 21:22:21 BST 1999
Author: Imari J. A. Dellimore
Subject: Re: [Digest Number 83]
On Thu, 7 Oct 1999, Dave Gaines wrote:
> From: Dave Gaines <dave@...>
>
> Ok, how about:
>
> 1. Wizard
> 2. Wizard
> 3. Wizard
> 4. Wizard
> 5. Wizard
> 6. Wizard
>
> I'm 30th, and there is not much that lives through 6 of the big
> wizard spells. This group with die horribly to the wrong target,
> but around 35th level this group would walk through giants (i think).
>
> If this group can coordinate, nothing moves, its standing at full, then its
> dead.
>
>
> >
> > From: "John Carney" <jcarney@...>
> >
> > > The Bard is the one pulling. He will be taking the brunt of the
> > >damage while the Enchanter does Crowd Control. They will stay on the Bard
> > >because he is the one that pulled them and because those Songs piss Mobs
> > >off. If the Wizards use /assist they will be taking out what the Bard has
> > >targeted. Enchanter will use Mesmerization for AoE Crowd Control and there
> > >should only be 1 fighting at a time. You are quite mistaken about this
> > >group. This is the MOST powerful group that you can have. There is no other
> > >group that will do more damage in a shorter amount of time. It is not right
> > >for every situation, but it is the best for most situations.
> >
> > This still seems iffy to me, especially if you pull more than two mobs, and
> > they get lucky around of resisting....
> >
> > I wouldn't feel comfortable without a dedicated melee class to start bash'n
> > and distract'n.
> >
> > Stonedorn
> > Cunnan's Brewing Co.
> > Xegoney
> >
> > >
>
> >