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Message ID: 788
Date: Thu Oct 7 21:19:51 BST 1999
Author: Dave Gaines
Subject: Re: [Digest Number 83]
> From: "John Carney" <jcarney@...>
>
> >From: Dave Gaines <dave@...>
>
> Ok, how about:
>
> >1. Wizard 2. Wizard 3. Wizard 4. Wizard 5. Wizard 6. Wizard
>
> >I'm 30th, and there is not much that lives through 6 of the big
> wizard spells. This group with die horribly to the wrong target,
> but around 35th level this group would walk through giants (i think).
>
> >If this group can coordinate, nothing moves, its standing at full, then its
> dead.
>
> Its an interesting question to be sure... if this kinda of group could walk
> through the game, I would think the game needs an adjustment or two. I
> suspect though, that this kind of group would have zero staying power. They
> could kill one or two things, and they're out of business.
>
> Stonedorn
> Cunnan's Brewing Co.
> Xegony
>
> >