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Message ID: 759
Date: Thu Oct 7 03:00:25 BST 1999
Author: Mike Lehr
Subject: Re: [Digest Number 83]
----- Original Message -----
From: Dave Gaines <dave@...>
To: <EQ-Monks@onelist.com>
Sent: Wednesday, October 06, 1999 3:10 PM
Subject: Re: [[EQ-Monks] Digest Number 83]
> From: Dave Gaines <dave@...>
>
> >
> > 1 - Monk
> > 2 - Monk / Ranger / Paladin
> > 3 - Enchanter
> > 4 - Druid / Shaman
> > 5 - Cleric
> > 6 - Wizard / Magician
> >
> Change 2 to Monk / Warrior. In a group as diversified
>
> as this, the spells they have are almost useless, and a warrior
> should be able to taunt the monsters better.
>
> Add a bard, replaces 5. In a group of 5 or 6
> a bard is a far better healer than a cleric, and if needed in
> a pinch, the druid/shaman can do the quick healing.
ROFL, you'll never survive in Mistmoore, or lguk without a cleric or 2
shamans/druids. Clerics are ESSENTIAL to groups, because w/o them the two
other priests must save a lot of mana for healing.. This isn't as true at
lower lvls, but it is so very true at upper levels. All groups NEED a
cleric at upper levels..