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Message ID: 479
Date: Tue Sep 7 20:29:58 BST 1999
Author: Imari J. A. Dellimore
Subject: Re: Suggested monk improvements
On Tue, 7 Sep 1999, Red Eyes wrote:
> From: "Red Eyes" <puckhoog@...>
>
> I think some of the monks, if I am not mistaken, you have seen complaining
> were not even in their 20s from what I saw in their emails. Monks and Rogues
> are amazing for dealing damage at the higher levels. Where both classes
> begin to blossom unfortunately most people stop playing these character
> types before they even get there. What are monks good for. Well lets take a
> look at this whole pulling thing. To be able to Feign Death pull is a huge
> asset not only to a group but to solo fighting. Walking into a room of 5
> mobs and pulling out one is an amazing trick. On top of that. I myself spent
> levels 30 to where I am now at 47 with only a cleric at my side. Yes I did
> group with others but most of my hunting would be just myself and him.
> Damage wise. Lets take a look at this. Shooting out 4 attacks every 3 secs
> potentially hitting for 50 each time lets average at 35 plus a high kick in
> the 90s. Those 4 attacks every 3 secs or just over 2 if you have the black
> sash from Lower Guk giving you HASTE. What does this mean. 140 points of
> damage every 2 to 3 secs plus a kick every 8 or so putting potential damage
> for a 9 sec interval at somewhere between 400 and 600. To me that is pretty
> impressive! You can heal yourself every 6 minutes. Making clerics love you
> knowing that they don't have to heal you at the first sight of damage.
>
> Please any other Higher level Monks respond to this so the younger guys can
> know that it does get better and that we are not as impaired as they think
> we are.
>
> Heldenfeld
> ----- Original Message -----
> From: Robb Flynn <RobF@...>
> To: <EQ-Monks@onelist.com>
> Sent: Tuesday, September 07, 1999 7:08 AM
> Subject: RE: [EQ-Monks] Suggested monk improvements
>
>
> > From: Robb Flynn <RobF@...>
> >
> > will do. A question tho... if this is the case, why then do many monks say
> > we need more damage dealing ability? Because they are not out-damaging
> > everyone in sight? I have no problem with my role in group situations
> > changing as my abilities change.. Actually I think they should. I know I
> > would get fairly bored if my role from lvl 1-50 was static. It is the
> whole
> > reason I dumped my lvl 18 warrior. I never saw any change in what would be
> > expected of the class. The original post I responded to said most groups
> > seek monks for their pulling ability. Well, lets take a look at what the
> > other classes are sought after for:
> >
> > Cleric- healing
> > Druid- ok.. bad example, they do alot of things
> > Shaman- buffing (and see druid)
> > Wiz- blasting
> > War- soaking and dealing damage
> > Ranger- dealing damage
> > Enchanter- debuffing
> > rogue- backstabbing
> > Mag- ummm never grouped with one so I am not sure.
> > Necro- DoT
> >
> > All classes (except Druid and Shaman) have one thing they are outstanding
> > at, and other things they do ok, and some things they just plain stink at.
> > Why is it bad to be sought after because we are the best pullers in the
> > lands? Should Rogues be upset that the only thing anyone ever expects of
> > them is to backstab? The point I am trying rather long-windedly to make is
> > that while there are many abilities we do not have, the ones we do have
> are
> > vital in a group situation, which is how EQ was designed to be played (I
> > won't go into the whole solo vs group issue, as I am sure each of us has a
> > different opinion). Regardless of what class is played, if you know what
> > your strengths and weaknesses are and utilize them accordingly, you will
> be
> > a sought after party member.
> >
> > But thanks for the info on the perception and ability change that comes
> with
> > 30. I look forward to finding yet another facet of the monk class.
> >
> > Safe travels
> >
> > Praelor Dileasai
> >
> > > -----Original Message-----
> > > From: Red Eyes [SMTP:puckhoog@...]
> > > Sent: Tuesday, September 07, 1999 10:01 AM
> > > To: EQ-Monks@onelist.com
> > > Subject: Re: [EQ-Monks] Suggested monk improvements
> > >
> > > From: "Red Eyes" <puckhoog@...>
> > >
> > > Your entire opinion will change once you hit 30th level. You will start
> > > outdamaging almost everyone. I am in the high 40s and have outdamaged 3
> > > 50th
> > > Paladins. We are a great tank AC goes up every level as Defense goes up
> > > and
> > > we dont have to hunt down all kinds of crap for armor. attacking 4 times
> > > in
> > > a round and hitting for 30 to 50 points each shot and then kicking for
> 90+
> > > you will pull almost anything off a party member...clerics...in no time.
> > > Give it some more time and I think you will see that all this changes.
> > >
> > > Heldenfeld
> > > 47th monk
> > > Solusek Ro
> > > ----- Original Message -----
> > > From: Robb Flynn <RobF@...>
> > > To: <EQ-Monks@onelist.com>
> > > Sent: Tuesday, September 07, 1999 4:16 AM
> > > Subject: RE: [EQ-Monks] Suggested monk improvements
> > >
> > >
> > > > From: Robb Flynn <RobF@...>
> > > >
> > > > I for one like the current damage we do. I don't think we should be
> > > > out-damaging a warrior swinging a big 2h weapon or dual wielding, and
> I
> > > > don't want to. They have the ac and the hp to protect them from those
> > > 50+
> > > > damage blows that would chew us up in very little time. I have always
> > > been
> > > > of the belief that the monk is NOT a tank. Our armor limitations
> prevent
> > > us
> > > > from acting like one. With one MoB, we are fine as Dodge and Block
> will
> > > > serve us well, but if we get hit, we get hit HARD. With 2 or more
> MoB's,
> > > our
> > > > Dodge and Block skill will not serve us nearly as well. We are more
> like
> > > an
> > > > animated DoT spell, inflicting a steady amount of damage throughout
> the
> > > > duration of a fight. Few people can dish out the damage we can yet
> > > remain
> > > > relatively unmolested. A drawback is it is very difficult to pull a
> MoB
> > > off
> > > > a party member who is in trouble, and perhaps I would enjoy having a
> > > Taunt
> > > > skill (no I don't think it is built into our special attacks), but I
> for
> > > one
> > > > think the Monk class on the whole is doing just fine.
> > > >
> > > > Praelor Dileasai
> > > > lvl 27 Monk of the Ashen Order
> > > >
> > > >
> > > > > -----Original Message-----
> > > > > From: Felizpunk@... [SMTP:Felizpunk@...]
> > > > > Sent: Saturday, September 04, 1999 2:58 AM
> > > > > To: EQ-Monks@onelist.com
> > > > > Subject: Re: [EQ-Monks] Suggested monk improvements
> > > > >
> > > > > From: Felizpunk@...
> > > > >
> > > > >
> > > > > Lots of good points brought up in this discussion.
> > > > > I agree completely that we should get some kind of stunning attack,
> > > and
> > > > > that
> > > > > our delay should beat most, if not all, weapons. As a very
> > > well-equipped
> > > > > monk
> > > > > at lvl 40, I am routinely outdamaged by Ogre and Troll warriors, to
> > > say
> > > > > nothing of casters. So, though we have some unique abilities, monks
> > > could
> > > > > certainly stand some improvement. On my server, monks are sought
> > > primarily
> > > > > as
> > > > > pullers rather than combatants, b/c of Feign pulling...
> > > > > But until we get organized, and talk to Verant in some organized
> > > manner,
> > > > > we
> > > > > will get very little...
> > > > >
> > > > > Catsup Bustardo
> > > > > Cazic-Thule
> > > > >
> > > > >
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