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Message ID: 478
Date: Tue Sep 7 20:18:46 BST 1999
Author: Red Eyes
Subject: Re: Suggested monk improvements
----- Original Message -----
From: Robb Flynn <RobF@...>
To: <EQ-Monks@onelist.com>
Sent: Tuesday, September 07, 1999 7:08 AM
Subject: RE: [EQ-Monks] Suggested monk improvements
> From: Robb Flynn <RobF@...>
>
> will do. A question tho... if this is the case, why then do many monks say
> we need more damage dealing ability? Because they are not out-damaging
> everyone in sight? I have no problem with my role in group situations
> changing as my abilities change.. Actually I think they should. I know I
> would get fairly bored if my role from lvl 1-50 was static. It is the
whole
> reason I dumped my lvl 18 warrior. I never saw any change in what would be
> expected of the class. The original post I responded to said most groups
> seek monks for their pulling ability. Well, lets take a look at what the
> other classes are sought after for:
>
> Cleric- healing
> Druid- ok.. bad example, they do alot of things
> Shaman- buffing (and see druid)
> Wiz- blasting
> War- soaking and dealing damage
> Ranger- dealing damage
> Enchanter- debuffing
> rogue- backstabbing
> Mag- ummm never grouped with one so I am not sure.
> Necro- DoT
>
> All classes (except Druid and Shaman) have one thing they are outstanding
> at, and other things they do ok, and some things they just plain stink at.
> Why is it bad to be sought after because we are the best pullers in the
> lands? Should Rogues be upset that the only thing anyone ever expects of
> them is to backstab? The point I am trying rather long-windedly to make is
> that while there are many abilities we do not have, the ones we do have
are
> vital in a group situation, which is how EQ was designed to be played (I
> won't go into the whole solo vs group issue, as I am sure each of us has a
> different opinion). Regardless of what class is played, if you know what
> your strengths and weaknesses are and utilize them accordingly, you will
be
> a sought after party member.
>
> But thanks for the info on the perception and ability change that comes
with
> 30. I look forward to finding yet another facet of the monk class.
>
> Safe travels
>
> Praelor Dileasai
>
> > -----Original Message-----
> > From: Red Eyes [SMTP:puckhoog@...]
> > Sent: Tuesday, September 07, 1999 10:01 AM
> > To: EQ-Monks@onelist.com
> > Subject: Re: [EQ-Monks] Suggested monk improvements
> >
> > From: "Red Eyes" <puckhoog@...>
> >
> > Your entire opinion will change once you hit 30th level. You will start
> > outdamaging almost everyone. I am in the high 40s and have outdamaged 3
> > 50th
> > Paladins. We are a great tank AC goes up every level as Defense goes up
> > and
> > we dont have to hunt down all kinds of crap for armor. attacking 4 times
> > in
> > a round and hitting for 30 to 50 points each shot and then kicking for
90+
> > you will pull almost anything off a party member...clerics...in no time.
> > Give it some more time and I think you will see that all this changes.
> >
> > Heldenfeld
> > 47th monk
> > Solusek Ro
> > ----- Original Message -----
> > From: Robb Flynn <RobF@...>
> > To: <EQ-Monks@onelist.com>
> > Sent: Tuesday, September 07, 1999 4:16 AM
> > Subject: RE: [EQ-Monks] Suggested monk improvements
> >
> >
> > > From: Robb Flynn <RobF@...>
> > >
> > > I for one like the current damage we do. I don't think we should be
> > > out-damaging a warrior swinging a big 2h weapon or dual wielding, and
I
> > > don't want to. They have the ac and the hp to protect them from those
> > 50+
> > > damage blows that would chew us up in very little time. I have always
> > been
> > > of the belief that the monk is NOT a tank. Our armor limitations
prevent
> > us
> > > from acting like one. With one MoB, we are fine as Dodge and Block
will
> > > serve us well, but if we get hit, we get hit HARD. With 2 or more
MoB's,
> > our
> > > Dodge and Block skill will not serve us nearly as well. We are more
like
> > an
> > > animated DoT spell, inflicting a steady amount of damage throughout
the
> > > duration of a fight. Few people can dish out the damage we can yet
> > remain
> > > relatively unmolested. A drawback is it is very difficult to pull a
MoB
> > off
> > > a party member who is in trouble, and perhaps I would enjoy having a
> > Taunt
> > > skill (no I don't think it is built into our special attacks), but I
for
> > one
> > > think the Monk class on the whole is doing just fine.
> > >
> > > Praelor Dileasai
> > > lvl 27 Monk of the Ashen Order
> > >
> > >
> > > > -----Original Message-----
> > > > From: Felizpunk@... [SMTP:Felizpunk@...]
> > > > Sent: Saturday, September 04, 1999 2:58 AM
> > > > To: EQ-Monks@onelist.com
> > > > Subject: Re: [EQ-Monks] Suggested monk improvements
> > > >
> > > > From: Felizpunk@...
> > > >
> > > >
> > > > Lots of good points brought up in this discussion.
> > > > I agree completely that we should get some kind of stunning attack,
> > and
> > > > that
> > > > our delay should beat most, if not all, weapons. As a very
> > well-equipped
> > > > monk
> > > > at lvl 40, I am routinely outdamaged by Ogre and Troll warriors, to
> > say
> > > > nothing of casters. So, though we have some unique abilities, monks
> > could
> > > > certainly stand some improvement. On my server, monks are sought
> > primarily
> > > > as
> > > > pullers rather than combatants, b/c of Feign pulling...
> > > > But until we get organized, and talk to Verant in some organized
> > manner,
> > > > we
> > > > will get very little...
> > > >
> > > > Catsup Bustardo
> > > > Cazic-Thule
> > > >
> > > >
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