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Message ID: 472
Date: Tue Sep 7 15:08:00 BST 1999
Author: Robb Flynn
Subject: RE: Suggested monk improvements
> -----Original Message-----
> From: Red Eyes [SMTP:puckhoog@...]
> Sent: Tuesday, September 07, 1999 10:01 AM
> To: EQ-Monks@onelist.com
> Subject: Re: [EQ-Monks] Suggested monk improvements
>
> From: "Red Eyes" <puckhoog@...>
>
> Your entire opinion will change once you hit 30th level. You will start
> outdamaging almost everyone. I am in the high 40s and have outdamaged 3
> 50th
> Paladins. We are a great tank AC goes up every level as Defense goes up
> and
> we dont have to hunt down all kinds of crap for armor. attacking 4 times
> in
> a round and hitting for 30 to 50 points each shot and then kicking for 90+
> you will pull almost anything off a party member...clerics...in no time.
> Give it some more time and I think you will see that all this changes.
>
> Heldenfeld
> 47th monk
> Solusek Ro
> ----- Original Message -----
> From: Robb Flynn <RobF@...>
> To: <EQ-Monks@onelist.com>
> Sent: Tuesday, September 07, 1999 4:16 AM
> Subject: RE: [EQ-Monks] Suggested monk improvements
>
>
> > From: Robb Flynn <RobF@...>
> >
> > I for one like the current damage we do. I don't think we should be
> > out-damaging a warrior swinging a big 2h weapon or dual wielding, and I
> > don't want to. They have the ac and the hp to protect them from those
> 50+
> > damage blows that would chew us up in very little time. I have always
> been
> > of the belief that the monk is NOT a tank. Our armor limitations prevent
> us
> > from acting like one. With one MoB, we are fine as Dodge and Block will
> > serve us well, but if we get hit, we get hit HARD. With 2 or more MoB's,
> our
> > Dodge and Block skill will not serve us nearly as well. We are more like
> an
> > animated DoT spell, inflicting a steady amount of damage throughout the
> > duration of a fight. Few people can dish out the damage we can yet
> remain
> > relatively unmolested. A drawback is it is very difficult to pull a MoB
> off
> > a party member who is in trouble, and perhaps I would enjoy having a
> Taunt
> > skill (no I don't think it is built into our special attacks), but I for
> one
> > think the Monk class on the whole is doing just fine.
> >
> > Praelor Dileasai
> > lvl 27 Monk of the Ashen Order
> >
> >
> > > -----Original Message-----
> > > From: Felizpunk@... [SMTP:Felizpunk@...]
> > > Sent: Saturday, September 04, 1999 2:58 AM
> > > To: EQ-Monks@onelist.com
> > > Subject: Re: [EQ-Monks] Suggested monk improvements
> > >
> > > From: Felizpunk@...
> > >
> > >
> > > Lots of good points brought up in this discussion.
> > > I agree completely that we should get some kind of stunning attack,
> and
> > > that
> > > our delay should beat most, if not all, weapons. As a very
> well-equipped
> > > monk
> > > at lvl 40, I am routinely outdamaged by Ogre and Troll warriors, to
> say
> > > nothing of casters. So, though we have some unique abilities, monks
> could
> > > certainly stand some improvement. On my server, monks are sought
> primarily
> > > as
> > > pullers rather than combatants, b/c of Feign pulling...
> > > But until we get organized, and talk to Verant in some organized
> manner,
> > > we
> > > will get very little...
> > >
> > > Catsup Bustardo
> > > Cazic-Thule
> > >
> > >
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