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Message ID: 378
Date: Sat Aug 28 05:02:28 BST 1999
Author: Wes Strait
Subject: RE: Monk Loot and Modifications (was Re: An idea for the slow day)


No, you didn't download an entire zone, and no it's not feasible to
implement missing or enhanced graphics. Trust me, I know the fear zone was
in the game well before it was released. If you do a fresh install, you'll
still see those zone files marked fear. You downloaded updated versions of
some files, but not the entire zone. Go into your EQ folder, see those big
5-6 meg pak files? Or the 2-3 meg S3D files? You never downloaded those,
which my estimate is contain the graphic files for each zone. (I say this,
because whenever they made a bunch of graphic updates in beta, we had to
download all those files again. ugh.) What you downloaded is an XMI file,
the little 90k or so files with zone information.

The reason it's not feasible to implement new graphics is, it would require
you to download all those nice little graphic files again, and while people
on fast connections wouldn't mind, no sane modem user is going to download
all those huge files, especially when 120k other people are also trying to
download them. I don't know why they can't do it as a separate download, for
those who want new graphics, or perhaps rework graphics in the original
zones and put them on the expansion pack on another CD.

Just my two cents, I wish it wasn't this way - I'd really like to see some
cool variations in characters and armor. One look at EQ and you feel more
like you're playing EverClone. At least monks have their own texture - that
looks cool - with their newbie shirt that nobody else has.

BlackHorse

-----Original Message-----
From: David Bryson [mailto:dbbryson@...]
Sent: Friday, August 27, 1999 9:41 PM
To: EQ-Monks@onelist.com
Subject: RE: Monk Loot and Modifications (was Re: [EQ-Monks] An idea for
the slow day)


From: David Bryson <dbbryson@...>

At 08:22 PM 8/27/99 -0400, you wrote:
>From: Ezra Harrington <tvar@...>
>
>>It's a little late to change the looks of characters (i.e.: adding the
blue
>>look to monks with a mesh tunic, etc) because it would require a total
>>rework of the art files. Anyone remember those lovely 300 meg downloads in
>>beta 3?
>
>I'm not sure I understand this. Didn't they add an entire zone (or maybe
>it's even more than one zone, I don't know), the plane of fear? Did we
>download everything necessary for that zone? If so, I find it difficult to
>believe that a few new texture would be that large an addition.
>
>
>Ezra Harrington <tvar@...>
> Lightning breaks across the sky
> Blackish blue at night
> Riders ride on dismal clouds
> I scream at Heaven's light
> -- Iced Earth, "Stormrider"
>
>---


Greetings Fellow Monks of the Craft,
Yes we did download an entire zone. If you ever watch your downloads, you
would have seen files marked 'fear'. They did this in multiple downloads
and patches over a period of about a month or so. So it would be feasable
to implement missing or enhanced graphics over a period of time with an
activation que in the last download. Personally I would like to see more of
a clothing differentiation on every class in the game. To me this is
important for the reason that if I saw a human Paladin and a Human Shadow
Night standing side by side, I would not be able to tell the difference.
What would be good is to have a distinct body style for every class in
every race. Such as if you chose a Barbarian Warrior over a Barbarian
Shaman, he/she might be wearing a blue Kilt as a newbie instead of a red
one. Each clas should have a distinct pattern in which clothing and armor
is represented on them. The same idea with weaponry as well. But these
things would best go into the new addition. So those with the newer program
would see huge differences, while those with the existing one will see
things much as they are now. *that would help motivate sales for Verant, so
I think they might be interested*(wink) As far as magic items..well....I
actually would like to have seen a pair of gloves that raised attack like a
weapon such as if it had claws, it should feel like them on a mob. That
could easily be implemented on existing items such as Lupine Gloves. I
would like to see more versions of the Journeyman boots. Let's face it, I
know they want to keep us in the game, but I don't know of anything that
can be done about camping except make the item a little more available.
Sure that defeats the purpose of rare items, but these should be a
necessity. But then Shamans and Druids would whine about not feeling
important anymore...so...whatever. :o) But actually the last thing would be
keeping Monks in the Sacred Tradition of harnessing inner Chi through
meditation. Meaning, I would like to see monks get regeneration like
Trolls have, except maybe make it while sitting only to keep the balance.
MOnks are supposed to be masters of the human form, so this would fit in
nicely. To me that would be balanced enough. It isn't anything overly
major. Just a little shave off the down time to make Monks a little more
Monkish.
Oh and by the way, it is spelled Numchuks, as in Num-Chaku sticks. :o)
The original soon to be Master Quan of Tribunal.
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