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Message ID: 199
Date: Fri Jul 30 21:57:01 BST 1999
Author: Capps, Lee (EDS)
Subject: RE: Monk Armor and the short end of the stick


the type of person that plays a monk normally is complacent and optimistic.
even if we get screwed we just take it.. and try to reason that it's not all
that important.

the type of person that plays a warrior is egotistic and power hungry.
if they see other classes runn'n around out damaging them they whine and
bitch until they are the "masters of melee combat."
well... that's cool and all but there are 2 other melee classes.

there is a rogue.... before too long the rogue will be out damaging monks...
mark my words.
their poison will be effective along with thier back stabs.
i currently group with a lvl48 rogue who does a tremendous amount of dmg
with just backstabs (up to 160 with one hit.)
and i think personally that would be fine... because they can't take crap
for dmg.. they r even wimpier than monks.
however, they r rogues... their contribution is not suppose to be strictly
melee combat.
they r suppose to be contributing with find traps, picking locks, sneaking
and hiding to scout ahead.
granted the implementation of these skills sucks.
but one day they will be fairly implemented to make rogues a valuable
contribution to a group besides melee dmg.

and there is a monk.... hmm... what contribution do monks have for a group?
well... i'll tell ya what ppl think when they r considering inviting a monk
into a group.
if it's casters starting the group they r gonna make sure they have a tank
1st... one that can taunt.
then they r thinking that since they have a tank it would probably be better
to have another that can do more melee dmg as a back up.

now consider that warriors can do just as much dmg as monks or @least almost
as much.
hmm... now the casters can have a back up taunter just in case more than one
mob is aggro on the casters.
and they still don't loose much in dmg melee wise... hmm
i know if i was a cleric i would rather have 2 taunters just in case.
and if they r fighting casters... ohh yeah.. 2 warriors would be a much
better option.
all i know is that green wizzies can kill me @lvl49... i don't even dare try
to solo them anymore.
i hardly ever interrupt them and i'm almost dead after 2 or 3 casts...hmm.
and with 32 magic resist... i'm a sitting duck when it comes to casters.

feign death is great for solo stints and to let other party members run away
while u distract the mob... but monks can't solo past lvl45 and @lvl 50 and
if your smart in later lvls u don't fight far from the zone with out an
evacer in the group anyways.

i guess what i'm try'n to do is give u guys a different perspective about
your class.
if u just keep saying everything is fine and i love my monk.
u will get severely surpassed by the other melee classes.
because believe me they r not stopping here.
in another month they will be whining about something else and another patch
will be implimented.
u watch... the next patch will set the warrior combat skills cap to 255...
which is now 200 btw.
and they will raise the skill cap for sneak from 118 to 255 for the monk...
just so we don't feel left out.
or possibly even make it to where r sashes show... ohh boy...))

and whether u want to admit it or not... ppl do consider the effectiveness
of your class b4 inviting.
who wants sympathy invites anyways.. i wanta be invited not only because
they like me but because i round off the group.
a monks ONLY contribution over a warrior to a group is dmg.
past lvl 45 grouping is all that matters... cuz u can't do crap without a
group... besides maybe help out newbies.:)

just watch what happens if we keep whining about newbie looks and missing
skills like instill doubt.
we will look cool doin fly'n kicks with r sashes and all... but when it
comes to putting together groups to goto the fear plane... we will be like
the nerdy fat kid waiting to be picked.(no offense to all the nerdy fat kids
out there.)
btw, all guild sashes suck.. the only sash i will be wearing is the flowing
black sash.

i hate to say it...
but if we don't whine and gripe like the others WE WILL GET LEFT BEHIND.

sorry so long,
saihung of tunare

btw... i'll be posting this reply on http://www.kadanit.com/eqmonks/



-----Original Message-----
From: Dave Woomer [mailto:dwoomer@...]
Sent: Friday, July 30, 1999 1:33 PM
To: EQ-Monks@onelist.com
Subject: Re: [EQ-Monks] Monk Armor and the short end of the stick


From: "Dave Woomer" <dwoomer@...>

Well, I suppose we could start a petition and try to get some stuff
implemented -- the warriors were at a distinct disadvantage to us until the
patch. But, there's more going on then just basic skills -- it's in how you
play it. Someone else just posted that he's the last one out in a fight --
he gets his party moving, sticks behind, lets his group get away safely, and
feigns death. This is great and this is how I intend to play it, too.
Warriors need to be the masters of armed combat, just as we are the masters
of hand-to-hand. And we do have different roles -- we're not meant to be the
damage sponges. In a pinch, we suffice for that job, but it's not our
primary role. Our primary job is to be walking Damage Over Time weapons and
that we still do rather well. And, when the inevitable happens and we die,
who's in worse trouble -- us or a warrior? Take a warrior's weapons away,
and he's nothing. That cannot be said about us.

Now, warrior tweaks: More hitpoints -- they need 'em -- they're going to get
hit more than us.

Critical hit: For me, the jury's still out -- I'd like to hear from
experience how it goes for a level 30 warrior compared to a level 30 monk as
far as damage done per round on average. Will a warrior consistently do more
damage than us? That's the real question.

Magic Resistance: This one does cheese me off -- why are warriors so much
more deserving of magic resistance than any other melee class? This is an
unfair advantage, imho.

Taunt would be a lovely skill to have, but maybe they could just make our
magical attacks act more like taunts. We're never, ever going to be able to
pull a mob off a caster who's done a full mana burn -- that's just the fact.

All in all, I'm still pleased with my monk and I don't think grouping will
be a problem because your friends aren't going to be that empiracal about
it -- be a good groupie and do your job and you will be loved and sought
after. I've never once had anyone say "Gee, Owyn, you're just a monk. We've
got this great warrior to replace you. Sorry, bud." Don't look at it
strictly as Class A is better than Class B -- If you want to solo as a monk
(or any other class) you're going to have a tougher go at it. Just have fun
and when it's not fun any longer, try something else.
-----Original Message-----
From: Aaron Braunstein <aaron_spam@...>
To: EQ-Monks@onelist.com <EQ-Monks@onelist.com>
Date: Friday, July 30, 1999 12:32 PM
Subject: Re: [EQ-Monks] Monk Armor and the short end of the stick


>From: Aaron Braunstein <aaron_spam@...>
>
>>The Grass is Greener Syndrom has landed on us, has it? It's all been
said:
>>No one class is best -- that' why we group. I've put a lot of time in
other
>>classes, but so far, I like being a monk best of all. It's always going to
>>be a personal preference thing. If you're unhappy, role another character,
>>but remember that no one class is really best at soloing -- some are
better
>>than others, but all in all, I think we (monks) have a pretty well
balanced,
>>kick ass class.
>
> My feelings are similar. I have loved my monk more than any
>of the other many classes I played from the moment I started him. I
>knew going in that I wouldn't be as good as a 'classic' tank as would
>be a warrior and wouldn't be able to match them in damage until at
>least the upper 20's. I didn't mind this so much and took a kind of
>perverse pride in the fact that monks didn't 'mature' until much
>later - making them a labor of love and patience. Well, I'm finally
>'mature' (meaning I've hit 30 and now have Flying Kick), but it seems
>that my hopes for being as valuable a contributor to my party as our
>warrior have been undercut.
> I've always bemoaned the lack of Taunt, because I see it as
>one of my primary callings in life - to protect others (especially
>those who have dedicated themselves to the healing arts). Without
>such a tool, this has been extremely difficult. I have consoled
>myself with the knowledge that recently I had achieved a rough parity
>with our warrior in terms of the ability to put down a creature who
>had come up against our group. We would split duties and assignments
>as equals (except in those situations where our individual abilities
>dictated otherwise). Now this parity is no more.
> I have no desire to see monks become a 'superclass'... if
>they were everybody would play them and how much fun would THAT be?
>Nor am I looking for the ability to solo. I vastly prefer group play
>and find it to be much more rewarding on a number of levels.
>Unfortunately, the benefits which can be brought to a group by monks
>have been marginalized by the incredible adjustments made to the
>warrior class. I would just like to see some thought given to giving
>monks a greater ability to contribute again, that's all.
>
>--
>Aaron Braunstein
>Pacific Data Management, Inc.
>
><aaron_braunstein@...>
>
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