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Message ID: 197
Date: Fri Jul 30 19:33:06 BST 1999
Author: Dave Woomer
Subject: Re: Monk Armor and the short end of the stick
>From: Aaron Braunstein <aaron_spam@...>said:
>
>>The Grass is Greener Syndrom has landed on us, has it? It's all been
>>No one class is best -- that' why we group. I've put a lot of time inother
>>classes, but so far, I like being a monk best of all. It's always going tobetter
>>be a personal preference thing. If you're unhappy, role another character,
>>but remember that no one class is really best at soloing -- some are
>>than others, but all in all, I think we (monks) have a pretty wellbalanced,
>>kick ass class.
>
> My feelings are similar. I have loved my monk more than any
>of the other many classes I played from the moment I started him. I
>knew going in that I wouldn't be as good as a 'classic' tank as would
>be a warrior and wouldn't be able to match them in damage until at
>least the upper 20's. I didn't mind this so much and took a kind of
>perverse pride in the fact that monks didn't 'mature' until much
>later - making them a labor of love and patience. Well, I'm finally
>'mature' (meaning I've hit 30 and now have Flying Kick), but it seems
>that my hopes for being as valuable a contributor to my party as our
>warrior have been undercut.
> I've always bemoaned the lack of Taunt, because I see it as
>one of my primary callings in life - to protect others (especially
>those who have dedicated themselves to the healing arts). Without
>such a tool, this has been extremely difficult. I have consoled
>myself with the knowledge that recently I had achieved a rough parity
>with our warrior in terms of the ability to put down a creature who
>had come up against our group. We would split duties and assignments
>as equals (except in those situations where our individual abilities
>dictated otherwise). Now this parity is no more.
> I have no desire to see monks become a 'superclass'... if
>they were everybody would play them and how much fun would THAT be?
>Nor am I looking for the ability to solo. I vastly prefer group play
>and find it to be much more rewarding on a number of levels.
>Unfortunately, the benefits which can be brought to a group by monks
>have been marginalized by the incredible adjustments made to the
>warrior class. I would just like to see some thought given to giving
>monks a greater ability to contribute again, that's all.
>
>--
>Aaron Braunstein
>Pacific Data Management, Inc.
>
><aaron_braunstein@...>
>
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