From -537524805482049100 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb739,2c0edc24a43dcd86 X-Google-Attributes: gidfb739,public X-Google-ArrivalTime: 2001-08-07 22:00:27 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news.mel.connect.com.au!news.per.connect.com.au!newsfeed.iinet.net.au!news.iinet.net.au!not-for-mail From: "Jason Leach" Newsgroups: alt.games.everquest References: Subject: Re: uncontrollable pet Date: Wed, 8 Aug 2001 13:02:17 +0800 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Lines: 73 Message-ID: <3b70c6cb$0$1620@echo-01.iinet.net.au> NNTP-Posting-Host: i185-034.nv.iinet.net.au X-Trace: news.iinet.net.au 997246667 1620 203.59.185.34 Xref: archiver1.google.com alt.games.everquest:104210 A better idea is to use /pet sit down, as then it will not aggro as it would with a /pet guard here Often the allowable paths for npc's in dungeons do not follow where *you* can walk, so the pet will try to go around in the shortest prgrammed path, often running into mobs, which then come after you. Always keep an eye on your pet, and try not to move to fast around windy areas. One other thing, do not get SoW'ed, or if you do, make sure your pet is SoW;ed too, so it can keep up with you (still not a good idea because then your pet can run into trouble twice as fast). Your pet is your greatest asset in a fight, but in many dungeons it is your greatest threat without a bit of sense. Also, if you are going to be 'camping' a certain area (such as the snake ledge in bb) then don't cast your pet until you get there if you feel confident enough to get there safely, as the pet will just make it harder. Not that I am an expert, but 20 levels as a mage has taught me a few things. Also note that if you get no response (ie no Following you master on a /pet follow me) then your pet is out of range and will not respond to anything, keep tapping the follow me, and backtrack your steps until you get a response. This was probably why /pet get lost did not work. "Dage" wrote in message news:iP%b7.958$Pz1.174727@typhoon1.gnilink.net... > /pet guard me will cause the pet to attack every mob around you. Try use > /pet follow me > > I always have /pet guard here and /pet follow me hot keyed, so when I'm in > dungeon, I do /pet follow me when I'm moving, and I always stop and turn > around to make sure that pet is follow me. Check your pet on every turn you > make. If pet doesn't walk in a path that you would expect it to, immediately > do /pet guard here to stop it. Then do /pet follow me again to try again > until pet follow you right. > > > > "Unholy Cow" wrote in message > news:ic%b7.28675$bm5.10745871@typhoon.ne.mediaone.net... > > I've really gotten to like my 4 circle pet spell. The skellies are pretty > > tall and large and fight with fearless dedication. I realize in twisted > > dungeons they tend to get lost, in fact have pulled some good sized trains > > of me. > > My question is, why do they refuse to listen to commands sometimes? The > > gnolls in BB aggro extremely easy on them or is it vice versa? He'll just > > go from one gnoll to another ignoring any command I throw at it. > > I was in a group the other day and the leader was screaming at me to stop > it > > because the whole area was aggroing and closing in. Hey, if I could have > > stopped it I would have! He got over it once we got a handle on the > > situation, but even /pet get lost wouldn't work. What gives???? > > I really get nervous when /pet guard me is ignored and the only response I > > get is Taunting attacker master. ACK!!! INCOMING TRAAAAAAAIN!!! > > Maybe I should have it neutered? > > TIA for any suggestions. > > > > Sharad > > lvl 12 necromancer > > Drinal server > > > > > > > >