From 9023283186324019296 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb739,54cdf1026031242c X-Google-Attributes: gidfb739,public X-Google-ArrivalTime: 2001-07-24 15:18:06 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!howland.erols.net!news-out.nntp.airnews.net.MISMATCH!cabal10.airnews.net!news.airnews.net!cabal1.airnews.net!news-f.iadfw.net!usenet From: Tim Smith Newsgroups: alt.games.everquest Subject: Re: Next Inevitable Hunting Grounds Question Date: Tue, 24 Jul 2001 15:17:33 -0700 Organization: TSCNET, Inc. (using Airnews.net!) Lines: 31 Message-ID: <66761C5D7466915E.3B8897DDD6DC676F.AC025A420564A96E@lp.airnews.net> X-Orig-Message-ID: References: <3B5C0A31.9149B1AA@stny.rr.com> <9jh3gr$9ek$1@newsg4.svr.pol.co.uk> <3B5C173B.4ACA2C05@stny.rr.com> <9jh9ts$41s$1@newsg1.svr.pol.co.uk> Abuse-Reports-To: abuse at tscnet.com to report improper postings NNTP-Proxy-Relay: library1-aux.airnews.net NNTP-Posting-Time: Tue Jul 24 17:17:14 2001 NNTP-Posting-Host: !aO5#1k-W<-'Z(( (Encoded at Airnews!) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.8/32.548 Xref: archiver1.google.com alt.games.everquest:98373 "no one" wrote: >Druid levitates. Walk out to first spawn point. Swim down till first gill is >in range and pull with snare or whatever you feel best. Then swim up and They seem to have a pretty short "follow that bastard who attacked me" range in the water, so I'd think snare would be a bad idea. My Wizard pulls with the right-click effect on my Staff of Temperate Flux (if I decide to pull instead of fight in the water...see below). I get the goblin targeted, and then swim up. When I get far enough up to see the surface of the lake, I invoke the right-click effect (aren't items that work while running or swimming great?), break through the surface, and run to the shore (jboots active, of course), using the right-click on the Staff to tell when I'm getting too far ahead, so I can stop to let the goblin catch up a little. >levitate back to shore. The bloodgill swims to you but not as fast as sowed >levitate. Wait a little back from shore and it will run to you. You will >probably pull each pair because of aggro so as the druid is waiting he keeps >clicking root and it will cast as soon as in range and so will park one. >Then kill the other leaving the other waiting for death. For this reason I I've never managed to get two. I'm level 50, though. I wonder if that is high enough that they won't gang up on me? Or have I just been lucky. Lately I've been skipping the pulling part and just fighting in the lake. As a Wizard, I've got a big nuke (Ice Comet). One IC takes them low enough that they want to run away, so I don't need to root or snare them. --Tim Smith