From 5380485899592832432 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb739,8518bf7c89704bcb X-Google-Attributes: gidfb739,public X-Google-ArrivalTime: 2003-05-08 03:49:50 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.fjserv.net!colt.net!news.uk.colt.net!not-for-mail Message-ID: <3EBA36E6.3020500@hotmail.com> From: Jim Monk User-Agent: Mozilla/5.0 (Windows; U; WinNT4.0; en-US; rv:0.9.4.1) Gecko/20020508 Netscape6/6.2.3 X-Accept-Language: en-us MIME-Version: 1.0 Newsgroups: alt.games.everquest Subject: Re: Where to hunt ? References: <20030507063858.25548.00000587@mb-m21.aol.com> <3k9ua.242395$Si4.195344@rwcrnsc51.ops.asp.att.net> <3EBA26A2.6010908@hotmail.com> <3EBA32EC.A5A9B3A@dejazzd.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Lines: 86 Date: Thu, 08 May 2003 11:52:22 +0100 NNTP-Posting-Host: 213.86.234.1 X-Trace: news.uk.colt.net 1052391012 213.86.234.1 (Thu, 08 May 2003 11:50:12 BST) NNTP-Posting-Date: Thu, 08 May 2003 11:50:12 BST Xref: archiver1.google.com alt.games.everquest:281067 Lance Berg wrote: > > Jim Monk wrote: > > >>Zarris wrote: >> >> >>>I think you meant, Harmony the nerfed red headed step child of the vastly >>>superior Lull lines that Clerics, Bards, Chanters, and Paladins get. >>> >>>Lull is vastlty superior to Harmony/Harmony of Nature now. When SOE made >>>the changes, they should have just dispensed with the harmony line and given >>>Druids/Rangers the same lull line as Clerics/Paladins. >>> >>>Yes as matter of fact I AM bitter about the changes : P >>> >>Oooh whats this ? >>Having been missing for 8 months do I hear right ? does Lull now work ? >>Last time I used it was about 2 years ago with a low level cleric and it >>failed like every time, causing agro and the whole camp beating on me. >> >>Can anyone fill me in on the changes ? >> >>Cheers, >> >>Jim >> > > Well, in my experience Lull used to fail 3/4ths the time, and when it failed, > would aggro the target and everthing nearby 3/4ths the time. > > I used to complain about this at length, since it was so utterly useless, > especially compared to Harmony. Harmony worked 90% of the time and never ever > aggroed on failure. > > I was cool with it being single target instead of multiple, but the failure rate > being so high and the aggro rate being so high meant that you'd only try it for a > joke, or in situations where a split was absolutely crucial and there was a zone > line nearby, so you could try it again and again till you made it work... even > here, it would only work on very tiny camps, since to split 2 you'd have a 50% > chance of pulling both, but with 3 you'd have to cast twice, so now you'd have a > 50% chance of pulling all three and a 50% chance of getting two; 75% chance of not > single pulling. More mobs in the camp the worse it got. > > If it worked 3/4ths the time, or aggroed 1/4th the time, it would be worth trying; > not as good as Harmony, but a lesser version of the same thing. > > What they did was change it so -both- are true, or better than that; with a > reasonable charisma, it fails even more rarely than that, and aggro on failure is > even rarer. > > Since it works indoors and out, it becomes a very useable tool. > > At the same time, Harmony was nerfed down to a single target spell, at least at > higher levels, and yet works only outdoors still. Since its casting cost is > significantly lower than that of high level lull line spells, its still used there > a lot more than the lull spells, but being able to use lull line indoors has lead > to a revolution in some indoor camps, sending forward a cleric, paladin, > enchanter, or bard to create a single pullable situation to break camps is now a > viable option. > > The addition of POP then created a bunch of "outdoor" zones with high level and > raid level targets where the use of harmony again is preferred (ranger spending > very little mana, and frankly ranger mana isn't all that important to a raid > anyway, versus a cleric or enchanter spending a LOT of mana per mob, well you > figure out who gets the job) > > Really I haven't used this all that often, other than while playing with it to see > what was possible. My greatest triumph was using it to get in to the Arena area > in Kael Drakkar; there are a foursome of "see invisible" guards at the entrance to > the arena, and in low level raids, latecomers often end up getting to that point > and then dying, having their body dragged and rezed. I can use invis to get to > that point, then Pacify all four and walk right in past them. > Sounds good I guess my 28 enchanter (cha over 150) had better go back and buy some of them :-) This will open up a LOT more solo spots to me. Ace. Jim