From 2144492389539357408 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fb739,a841e2441a16f523 X-Google-Attributes: gidfb739,public X-Google-ArrivalTime: 2003-02-04 05:28:56 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!tethys.csu.net!nntp!sn-xit-02!sn-xit-06!sn-post-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Colcannon Bacstai" Newsgroups: alt.games.everquest Subject: Re: Patch message 4th February Date: Tue, 4 Feb 2003 07:15:26 -0600 Organization: Posted via Supernews, http://www.supernews.com Message-ID: References: X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-Complaints-To: abuse@supernews.com Lines: 189 Xref: archiver1.google.com alt.games.everquest:262585 >>>Corrected a problem with a 'quest' for the hermit in South Karana.<<< In a perfect world, this would mean there is a now finish to the Unkempt druid quest involving their leader Jale Phlintoes. (Ask who is "Jale Phlintoes" around Surefall Glade to get the back story). ...however this being the real world the dead-end quest has probably been removed. For those not in the loop, you could go to the hermit and tell him (if he was actually still alive). [I want to join the Unkempt Druids] or some close proximity to that and the hermit would respond along the lines of "Then wait here and wait for Jale to arrive." The problem was Jale never spawned. -- _________________________________ Webmaster - http://www.bippiboy.com Keeper of the Animated Clerks Timeline - http://www.bippiboy.com/tracer/tracer.htm "Adam" wrote in message news:b1o92t$i6u$1@newsg4.svr.pol.co.uk... > > > February 4, 2003 3:00 am > ------------------------------ > > Note: Some folks have had trouble getting the elves' beard colors to work > properly. In order to get them to show up, you may need to set > DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing > /dopropertinting in game. > > ALSO NOTE: We have changed a lot of UI Files. Here's the list: > > ** UI File Changes ** > > EQUI.xml > EQUI_Animations.xml > EQUI_CharacterCreate.xml > EQUI_FacePick.xml > EQUI_NoteWindow.xml > EQUI_OptionsWindow.xml > window_pieces04.tga > EQUI_JournalCatWnd.xml - NEW FILE > EQUI_JournalTextWnd.xml - NEW FILE > EQUI_JournalNPCWnd.xml - NEW FILE > EQUI_BigBankWnd.xml - NEW FILE > > > ** Interface and Gameplay ** > > - The melee button for Ulaks, Martial weapons and Two-Handed Piercing > weapons should appear to be depressed when attacking. > - Increased the size of the Notes window in the new UI. > - /viewport fixed. > - Fixed bug where action and hot-buttons for innate abilities would revert > to numbers (1-6) instead of their name when a skin was loaded using > /loadskin. It now reloads the names too. > - Fixed a bug that could cause a client crash if too many full containers > were open and the ALT key was pressed. > > > ** Spells ** > > - Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to > increase the value of these spells > - Theft of Thought works properly now, it was draining all of the caster's > mana, no matter who the target was. > - Damage over Time type Area of Effect spells will no longer do damage when > player character resists the spell. > - All pet spells will now get focused from any pet focusing spell/item. > This means, for example, that summoning haste will work on Beastlord and > Necromancer pets. > > > - Fixed a bug that caused pet health bar to disappear if when trying to > charm when a pet already exists. > - Divine Barrier now does all of its healing in a single burst instead of as > regeneration. > - Removed the erroneous message "Returning to your own perspective" that > occurred when a character was changed into something using an illusion. > > > ** Quests ** > > - Dillon the Drowned should now respond properly when hailed. > - Corrected a problem with a 'quest' for the hermit in South Karana. > - Animist Poren now gives the correct recipe for his Handwraps Quest > (shadeling silk instead of shade silk). > - Noirin Khalen now gives out the proper jewelry book. > - Supreme Loachsmith Psorin now returns items that he does not need or want. > > > ** Items ** > > - Removed Rogues from the list of classes on the Elegant Darkwood Katana, > since it is a two-handed slashing weapon. > - Removed the "secondary" tag from the Flametongue, as this item is for Int. > casters only and they can't equip this item in their secondary slot. > - The Nathsar Greatsword and Fester now have the proper inventory icon. > > > ** Tradeskills ** > > - Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver > Portal. > - Renamed one of two items called Figwort. The Figwort sold in Shar Vahl > has been renamed Ground Figwort to reduce confusion. > - Renamed one of two items called Drachling Silk. The Drachling Silk that > was once no drop is now tradable and named Drachnid Silk. > - Adventurers have learned new techniques for fighting Cyclopes. These > great beasts are now much more likely to have their eye intact when killed. > - Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather". > - Fixed the recipe for the potion "Troll's Essence". > - Fixed the cast time on any 5 and 10 dose potions that were inconsistent > with their single dose versions. > - General Bragmur in Iceclad should now avoid ice flows that he was having a > problem crossing in the past. > - Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, > Drachnid Silk, and Drachling Silk are now stackable. > - Silicorrosive Grease is now tradable and stackable. > - Potions Aquatic Haunt and Serpents Drink no longer require reagents. > - Grandmaster Alchemist will now have a way to prove their ability. > > > ** Alternate Advancement ** > > - Extended Notes now works on area of Effect songs as well as group songs. > > > ** PvP ** > > - Fixed a bug with Root and Snare spells that prevented the target player > character from being affected until they zoned. > - Fixed a bug with mesmerization spells being unbreakable by normal means. > > > ** Zones ** > > - Fixed some text and grammar errors in Skyshrine. > - Ikurenm the Sly should no longer disappear when trying to chase his > enemies. > - Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's > End. > - Fixed a pathing issue in Kurn's Tower that was causing some NPCs to > disappear. > - The Golem Master in Charasis now looks like a golem. > - The Orc Arsonist will no longer have his torch disappear when looted (as > long as he had it to begin with). > - The Sands of Fire event will now be restricted to the intended four > groups. Alternate methods of getting characters into the event have been > removed. > - Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong > way and one door in Kaesora that was way off its hinges. Also, the Dwarves > have installed a door in one of their guard huts to prevent drafts. > - Moved an oven in North Freeport that was poking through a ceiling. > - Wraith of a Shissar should no longer attack its compatriots, so they > should no longer be killing it in retaliation. > - Corrected some respawn issues in the Plane of Air. > - Rallos Zek is much less likely to need to leave the arena in order to deal > with his enemies... > > > ** Miscellaneous ** > > - Changed "wode" to "woad" in the face picker. > - Corrected a spelling error in the text of the Purify Body ability (affect > to effect). > - PCs under illusions should appear with hair if the race can have hair, > even if the PC's race can't have hair. Fixed a few other bugs with > illusions and their effect on hair and eyes. > - Vah Shir will now see "punches" when punching instead of "hits". > > > >