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Message ID: 57
Date: Fri Apr 30 11:26:59 BST 1999
Author: Wilson
Subject: Might wanna read?


I see you are interested in joining the ranks of the Paladins
and I see you have a few questions regarding our combat techniques

In order to understand our abilities.. you must understand all warrior
abilities
(i am not including Bards and Rogues)

Weaponskills: all fighter-classes get high (5+5/level) skill in weapons

KICK: does moderate damage (24th level ranger max skill does 12 damage!)
and is an extra attack, but is not magic unless you get magic boots
this is kind of frowned upon by Paladins as dishonorable
(Warrior and Ranger only)

BASH: requires a shield and does less damage (21st level Paladin with 105
skill does 9 damage)
but STUNS also.... characters with magic shield do MAGIC damage!!!!
(Warrior,Paladin,Shadowknight)

DOUBLE ATTACK: sometimes you swing twice with weapon or weapons!
it does not work every time... and secondary attacks seem to miss more......
those with dual-wield can get up to 4 attacks!! (five if you include kick)
(All fighter-type)

DUAL WIELD: you can wield two weapons at same time
again you do not swing with both weapons all the time...
those with both dual wield and double-attack can attack up to 4 times
(5 if you include kick)
Paladins would rather concentrate upon hitting ones foe with the ONE weapon
you are holding instead of spreading out ones attention.
(only Warrior and Ranger)

NOTE: combat abilities like KICK, BASH, and SLAM can only be used
ONE AT A TIME...
you cannot KICK then BASH, then SLAM... no I don't know why...

for all warrior classes there are a few choices for optimal combat:
(for these purposes Rogues and Bards will not be compared)

1)1H weapon and Shield
(Warrior, Paladin, ShadowKnight)
this includes the use of a 1-handed weapon, and a shield... attacking once
or twice with weapon
and bashing with shield.. this combat techniques give the best Armor, but
least damage for all parties.
**please note Rangers CAN use shields.. but you will seldom find high-level
rangers
using shields as they cannot BASH they can however kick as can warriors... **

2)Two 1H weapons
(Warrior, Ranger)
this tends to be the most optimal damage solution for warriors above level 15
and rangers above level 17 WITH NORMAL STORE_BOUGHT WEAPONS..... without
quest weapons, this is the best damage possibility and is argueably the most
consistant damage for any fighter-type

3)One 2H weapon
(All warrior types)
this tends to do the most damage for each swing.. but to be more effective
than dual wield
requires quest items such as the Bone Bladed Claymore....
(my 21st level paladin has hit for up to 74 damage in a combat round with his
BBC!!)

paladins get the skills for options 1 and 3.