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Message ID: 2327
Date: Wed Sep 8 01:56:35 BST 1999
Author: LKW
Subject: RE: Re: The Journeyman Boots Experience (long - 17 hours)
> From: Gary Qui Hong Loong <kanglun@...>still cannot find ;)
>
> yeah can't find. I type in alt.games.everquest can't find leh
>
> LKW wrote:
> >
> > From: LKW <leekw13@...>
> >
> > Wah liew, ya eye kena sticked to stamp ah? I paste in the email liao u
> >[SMTP:kanglun@...] wrote:
> > Check the 12th line ====> alt.games.everquest
> >
> > On Tuesday, 07 September, 1999 6:10 PM, Gary Qui Hong Loong
> > > From: Gary Qui Hong Loong <kanglun@...>newgrps
> > >
> > > what's the name of the newsgroup? can't find leh
> > >
> > > LKW wrote:
> > > >
> > > > From: LKW <leekw13@...>
> > > >
> > > > Extraction from the EQ Newsgroup, abt camping. They have pretty
> > > > interesting points from both sides of the views. If u visit the
> > > > alt.games.everyquest, take a look at this tread ;)all
> > > >
> > > > Sine wrote:
> > > > >
> > > > > So, what your comparing is someone with a career and is working
> > > > > day vs. someone without a career and doesn't work. While I agreethat
> > > > > there may be issues about the wisdom of how one spends their timebe
> > > > > (real life OR game time), if you don't respect others then you'll
> > > > > viewed by the majority as a Jerk(tm). You can't bring your reallife
> > > > > "I've got a great career" high-and-mighty attitude into the gameand
> > > > > say, "You're camping? Obviously your time is worthless. I'll bepeople
> > > > > moving to the front of the line now." without having a lot of
> > > > > make a rude gesture at you. How do you survive waiting intraffic?
> > > >part,
> > > > I survive waiting in traffic because traffic runs in an orderly
> > > > progression that's set up by the laws of our country. For the most
> > > > it is a very effective means of transportation and in addition tothat,
> > > > I don't really have any other choice. Camping is a player-decideda
> > > > method, that is not enforced or endorsed by Verant. You mentioned
> > > > "moving to the front of the line." Who is their to say that their's
> > > > line? A group of players atht decide there is a line. What if Idon't
> > > > choose to see a line? Camping for jboots is not a good analogy withthe
> > > > traffic, because it's not effective to the majority. Camping and
> > > > lines are effective for people that have the time and devotion tospend
> > > > 17 hours straight looking for the item. But what about people thatfollow a
> > > > don't have that time? I guess they are completely exluded from ever
> > > > having the chance to own a pair, because they don't choose to
> > > > set of guidelines that players create to take advantage of aproblem
> > > > with gameplay. In my perfect EQ world, there would be no camping,which
> > > > is why I despise it in some forms so much. Before I really knew allwas a
> > > > these unwritten rules, I went to the derv camps in ro once. There
> > > > group of 6 there. I sat by and waited and watched as they killed 6or 7
> > > > dervs. I figured they were camping so I let them do it. After their6
> > > > derv, I saw one spawn near me (it was pretty far away from them),and
> > > > attacked it. Next thing I know the group runs up and starts to laya
> > > > beating on it. I get the exp, and then proceeded to get cussed outby
> > > > the group for attacking the derv. I had no idea what I had donewrong.
> > > > I hadn't thought I had KSed since I attacked it first and it wasn't6
> > > > anywhere near them, and I figured I wasn't being a hog since I let
> > > > dervs spawn for them before I attacked it. It turns out I was inthe
> > > > wrong because I hadn't asked for their permission to attack it.they
> > > > According to EQ logic, since they were there first and had a group,
> > > > "owned" the camp and all it's spawns, and I was being an assholefor
> > > > taking one of their spawns and not asking for permission to haveit.
> > > > It's sad whenever i'm in a group and a soloer comes up and says"can I
> > > > have next?" What would they do if we said no? I don't necessarilyknow
> > > > a solution, but the fact that people think that because verantdesigned
> > > > it poorly, they have a right to it makes me sick. I solo a lot, andit
> > > > is almost impossible to do that at most camps. So I just go to acamp,
> > > > wait until the other groups have had a sufficent and reasonablenumber
> > > > of spawns, and then attack one and drag it away out of group range.I
> > > > usually leave after that kill because EQ culture has produced thiswhether
> > > > environment where players feel guilty about taking another player's
> > > > spawn. I follow this culture for the most part. I NEVER atatck
> > > > something that another player has already engaged, regardless of
> > > > I'm "camping" it or not, and if there appears to be a line forme
> > > > something, I usually blend in with it. But don't ever try to tell
> > > > that you "own" a kill because you have created a line. You don'town
> > > > anything in the game until it's in your inventory. And although Imay
> > > > follow the same general practices of everyone else, I won't buyinto the
> > > > concept that players have more right to an item than others.conservative
> > > >
> > > > > You're taking a liberal approach (indivual oriented) vs a
> > > > > approach (group oriented). You're only concerned about yourself,and
> > > > > to hell with everyone else.----------------------------
> > > >
> > > > An individual approach is conservative, while a group approach is
> > > > liberal.
> > > >
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> > > --
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> > > Gary Qui Hong Loong
> > > Technical Support Executive
> > > Pacific Internet Technical Support Department .
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> --
>
> Gary Qui Hong Loong
> Technical Support Executive
> Pacific Internet Technical Support Department .
> Pacific Internet Limited.
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Pacific Surf : http://www.pacific.net.sg
> Technical Support Helpline : 1800-8723330
> Customer Support Helpline : 1800-8725055
> 89 Science Park Drive
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