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Message ID: 2324
Date: Tue Sep 7 11:29:11 BST 1999
Author: LKW
Subject: RE: Re: The Journeyman Boots Experience (long - 17 hours)
On Tuesday, 07 September, 1999 6:10 PM, Gary Qui Hong Loong [SMTP:kanglun@...] wrote:
> From: Gary Qui Hong Loong <kanglun@...>
>
> what's the name of the newsgroup? can't find leh
>
> LKW wrote:
> >
> > From: LKW <leekw13@...>
> >
> > Extraction from the EQ Newsgroup, abt camping. They have pretty
> > interesting points from both sides of the views. If u visit the newgrps
> > alt.games.everyquest, take a look at this tread ;)
> >
> > Sine wrote:
> > >
> > > So, what your comparing is someone with a career and is working all
> > > day vs. someone without a career and doesn't work. While I agree that
> > > there may be issues about the wisdom of how one spends their time
> > > (real life OR game time), if you don't respect others then you'll be
> > > viewed by the majority as a Jerk(tm). You can't bring your real life
> > > "I've got a great career" high-and-mighty attitude into the game and
> > > say, "You're camping? Obviously your time is worthless. I'll be
> > > moving to the front of the line now." without having a lot of people
> > > make a rude gesture at you. How do you survive waiting in traffic?
> >
> > I survive waiting in traffic because traffic runs in an orderly
> > progression that's set up by the laws of our country. For the most part,
> > it is a very effective means of transportation and in addition to that,
> > I don't really have any other choice. Camping is a player-decided
> > method, that is not enforced or endorsed by Verant. You mentioned
> > "moving to the front of the line." Who is their to say that their's a
> > line? A group of players atht decide there is a line. What if I don't
> > choose to see a line? Camping for jboots is not a good analogy with
> > traffic, because it's not effective to the majority. Camping and the
> > lines are effective for people that have the time and devotion to spend
> > 17 hours straight looking for the item. But what about people that
> > don't have that time? I guess they are completely exluded from ever
> > having the chance to own a pair, because they don't choose to follow a
> > set of guidelines that players create to take advantage of a problem
> > with gameplay. In my perfect EQ world, there would be no camping, which
> > is why I despise it in some forms so much. Before I really knew all
> > these unwritten rules, I went to the derv camps in ro once. There was a
> > group of 6 there. I sat by and waited and watched as they killed 6 or 7
> > dervs. I figured they were camping so I let them do it. After their 6
> > derv, I saw one spawn near me (it was pretty far away from them), and
> > attacked it. Next thing I know the group runs up and starts to lay a
> > beating on it. I get the exp, and then proceeded to get cussed out by
> > the group for attacking the derv. I had no idea what I had done wrong.
> > I hadn't thought I had KSed since I attacked it first and it wasn't
> > anywhere near them, and I figured I wasn't being a hog since I let 6
> > dervs spawn for them before I attacked it. It turns out I was in the
> > wrong because I hadn't asked for their permission to attack it.
> > According to EQ logic, since they were there first and had a group, they
> > "owned" the camp and all it's spawns, and I was being an asshole for
> > taking one of their spawns and not asking for permission to have it.
> > It's sad whenever i'm in a group and a soloer comes up and says "can I
> > have next?" What would they do if we said no? I don't necessarily know
> > a solution, but the fact that people think that because verant designed
> > it poorly, they have a right to it makes me sick. I solo a lot, and it
> > is almost impossible to do that at most camps. So I just go to a camp,
> > wait until the other groups have had a sufficent and reasonable number
> > of spawns, and then attack one and drag it away out of group range. I
> > usually leave after that kill because EQ culture has produced this
> > environment where players feel guilty about taking another player's
> > spawn. I follow this culture for the most part. I NEVER atatck
> > something that another player has already engaged, regardless of whether
> > I'm "camping" it or not, and if there appears to be a line for
> > something, I usually blend in with it. But don't ever try to tell me
> > that you "own" a kill because you have created a line. You don't own
> > anything in the game until it's in your inventory. And although I may
> > follow the same general practices of everyone else, I won't buy into the
> > concept that players have more right to an item than others.
> >
> > > You're taking a liberal approach (indivual oriented) vs a conservative
> > > approach (group oriented). You're only concerned about yourself, and
> > > to hell with everyone else.
> >
> > An individual approach is conservative, while a group approach is
> > liberal.
> >
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> --
>
> Gary Qui Hong Loong
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