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Message ID: 2321
Date: Tue Sep 7 11:10:32 BST 1999
Author: Cheng Shan Chieh, Freddy
Subject: Re: Re: The Journeyman Boots Experience (long - 17 hours)
----- Original Message -----
From: LKW <leekw13@...>
To: '* Singapore EQ Mailing List' <sg-everquest@onelist.com>
Sent: Tuesday, September 07, 1999 6:51 PM
Subject: [sg-everquest] Re: The Journeyman Boots Experience (long - 17
hours)
> From: LKW <leekw13@...>
>
> Extraction from the EQ Newsgroup, abt camping. They have pretty
> interesting points from both sides of the views. If u visit the newgrps
> alt.games.everyquest, take a look at this tread ;)
>
> Sine wrote:
> >
> > So, what your comparing is someone with a career and is working all
> > day vs. someone without a career and doesn't work. While I agree that
> > there may be issues about the wisdom of how one spends their time
> > (real life OR game time), if you don't respect others then you'll be
> > viewed by the majority as a Jerk(tm). You can't bring your real life
> > "I've got a great career" high-and-mighty attitude into the game and
> > say, "You're camping? Obviously your time is worthless. I'll be
> > moving to the front of the line now." without having a lot of people
> > make a rude gesture at you. How do you survive waiting in traffic?
>
> I survive waiting in traffic because traffic runs in an orderly
> progression that's set up by the laws of our country. For the most part,
> it is a very effective means of transportation and in addition to that,
> I don't really have any other choice. Camping is a player-decided
> method, that is not enforced or endorsed by Verant. You mentioned
> "moving to the front of the line." Who is their to say that their's a
> line? A group of players atht decide there is a line. What if I don't
> choose to see a line? Camping for jboots is not a good analogy with
> traffic, because it's not effective to the majority. Camping and the
> lines are effective for people that have the time and devotion to spend
> 17 hours straight looking for the item. But what about people that
> don't have that time? I guess they are completely exluded from ever
> having the chance to own a pair, because they don't choose to follow a
> set of guidelines that players create to take advantage of a problem
> with gameplay. In my perfect EQ world, there would be no camping, which
> is why I despise it in some forms so much. Before I really knew all
> these unwritten rules, I went to the derv camps in ro once. There was a
> group of 6 there. I sat by and waited and watched as they killed 6 or 7
> dervs. I figured they were camping so I let them do it. After their 6
> derv, I saw one spawn near me (it was pretty far away from them), and
> attacked it. Next thing I know the group runs up and starts to lay a
> beating on it. I get the exp, and then proceeded to get cussed out by
> the group for attacking the derv. I had no idea what I had done wrong.
> I hadn't thought I had KSed since I attacked it first and it wasn't
> anywhere near them, and I figured I wasn't being a hog since I let 6
> dervs spawn for them before I attacked it. It turns out I was in the
> wrong because I hadn't asked for their permission to attack it.
> According to EQ logic, since they were there first and had a group, they
> "owned" the camp and all it's spawns, and I was being an asshole for
> taking one of their spawns and not asking for permission to have it.
> It's sad whenever i'm in a group and a soloer comes up and says "can I
> have next?" What would they do if we said no? I don't necessarily know
> a solution, but the fact that people think that because verant designed
> it poorly, they have a right to it makes me sick. I solo a lot, and it
> is almost impossible to do that at most camps. So I just go to a camp,
> wait until the other groups have had a sufficent and reasonable number
> of spawns, and then attack one and drag it away out of group range. I
> usually leave after that kill because EQ culture has produced this
> environment where players feel guilty about taking another player's
> spawn. I follow this culture for the most part. I NEVER atatck
> something that another player has already engaged, regardless of whether
> I'm "camping" it or not, and if there appears to be a line for
> something, I usually blend in with it. But don't ever try to tell me
> that you "own" a kill because you have created a line. You don't own
> anything in the game until it's in your inventory. And although I may
> follow the same general practices of everyone else, I won't buy into the
> concept that players have more right to an item than others.
>
>
> > You're taking a liberal approach (indivual oriented) vs a conservative
> > approach (group oriented). You're only concerned about yourself, and
> > to hell with everyone else.
>
> An individual approach is conservative, while a group approach is
> liberal.
>
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