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Message ID: 1901
Date: Wed Aug 18 08:59:12 BST 1999
Author: Sereph
Subject: Re: Abit bout the guild thing.


About bank thing, it's solely cash only. Twinkering should not be done, unless
the person is proven to be honest.

BTW, about being PVP. You can't cast any friendly spell on PVPs, neither can
they cast them on you. If whole guild turn PVP imagine this:

You were fighting some goons, and is down to 1 bubble on hp. A friendly cleric
walk pass, seeing you so pathetic want to heal you, but you cannot be healed
and died. Sad right?

Sabella Anna Estasis. 11th Rank Tank Mage of EQ. (Level 46 from 18hrs of
camping in Lower Guk and Fear Plane)

LKW wrote:

> From: LKW <leekw13@...>
>
> Reply as follows.
>
> On Tuesday, 17 August, 1999 8:58 AM, Cheng Shan Chieh, Freddy
> [SMTP:sccheng@...] wrote:
> > Im glad that finally some stuff are being done about the guild thing and
> we are gonna have a guild of our own and no more jerks in the guild. i will
> be quitting my current guild this friday or sat when i get online and join
> u guys as soon as i can get. from then, i will not be doing anything (no
> more camping since i wasted many fucking hours camping for the jboots and
> no gain except for a dagger - better than nothing i guess since the dagger
> is said to be more rare) BUT power leveling. I will get to level 30 asap or
> even more and will not be stopping until i am happy with my level. It seems
> to be that when u have the level, camping any shit will be easy and you
> dont have to rely on anyones help.
>
> This is VERY true, once u got the lvl, u can start hunting for stuffs. See
> I'm still wearing my lvl 16 armor mainly? See I undergo the power training
> in Lake Rathetear for the past weeks - I mixed so often with aviak guards
> tat pple start calling me birdman, hehe.
>
> > some stuff bout the guild charter.
> > 1. when a SOS (not to be abused) is being sent (e.g., such that a person
> died in a terrible spot and impossible to get back, then everyone is online
> and is capable MUST BE there to help irregardless of what dman thing u r
> doing).
>
> I hate to say this but i think the SOS WILL be abused. No way to avoid.
> See too many abused case in UO and it will be the same in EQ (from the
> newbies' shouts every now and then). I'm totally against such SOS rescue
> where everyone online has to help regardless what u r doing. Imagine I can
> get up to 10 msg asking for party gate within 30 min I login (some even
> tell me "ah finally wait till u login", LOL), no way I gonna response to
> every SOS msg. One of the most hated msg I get from UO is some newbie
> members SOS msg tat pop up on my screen every now and then. This is esp
> worse in EQ when traveling is time-consuming, even with teleport spell we
> also need time to run and find the corpse. In UO, once I noticed any
> member abusing this aid, I will let other veteran members know so as to let
> them stay in dungeon as a ghost or learn to walk back to town and get
> resurrection ;)
>
> I personally proposed those within the zone offer their help if only they
> can help (eg was buying, selling or solo random hunting). Imagine if I
> kill 24 orc trainer (5-6 hr waiting) in a row and I know SBS will spawn in
> the next 2-3 spawn, I would think it will be better for the member to spend
> 5-30 min searching his corpse instead. Sometime it is more practice and
> effective to seek help from the zone rather than waiting for own member to
> do it. Eg 2 nights ago, I need someone to help in transferring stuffs from
> Zil to my new char, I start with guildsay, no response. I msg few kakis,
> some no response, some response saying they r few zones away hunting, I
> also didnt expect them to run all the way to help me, coz I think it's
> kinda impractical for them to do so. In the end when I was abt to find a
> quiet place drop the item and login my new char to get it, I got msg from
> FF who is coming to GF for some camping and offer his help. I'm not trying
> to blame anyone but in such situation, I think it's perfectly alright to
> solve the problem by myself, in the sense of efficiency and effectiveness.
> We all start as a newbie w/o helps, we learn thing the hard way. As in
> UO, every hunting trips as a newbie, I walk with my kakis from town to
> dungeon, back to town b4 the last save. When we all reach tank-mage stage
> and we start helping newbie members to mark rune, to gate them here and
> there. So much so tat in the end they dun even know how to walk from
> dungeon to town if they get killed as a lvl 8 caster and no member online
> ;) Just to share my personal experience.
>
> > 2. i also suggest someone to be in-charge of hunts and stuff (one of the
> officers, thats i propose Ziltus and one other person).
>
> Sorry, gotta turn down this job abt hunting and stuffs. I dun mind doing
> some recruiting job, PROVIDED I am available to do the recruiting, since
> wiz has the advantage of travelling spells. H/w, UO event organiser is
> enuff for me. During my time as a GM, I hold more events than the total
> events organised by the rest of the guild. Now for EQ, I dun mind doing
> part-time, esp during this transition period when QHD dun have much
> activities, but I guess I wont wanna be the official person in charge, heh,
> thx for the nomination tho' ;)
>
> > 3. As for banking and equipment, i propsed those 2 person, instead of
> using their banks, get them to create a char just for the purpose of
> banking. So it will be easier for them to keep track of money and stuff and
> those money is not to be abused. We can have a store of items and LOAN them
> to members in the guild (e.g., RTS and other stuff), when these members are
> capable of geting one, they will return it or pass it to another member
> requiring it.
>
> Loaning items is abit difficult in EQ, due to:
> - Not easy to meet to borrow and return stuffs.
> - Loading a char in EQ can be quite time consuming, unlike UO. So if the
> person in charge need to logout and relogin the storeman char, it will post
> some kinda inconveniences for the player. Due to the limited items slot in
> EQ (unlike UO where only wt limit), it's not easy to keep stuffs too, esp
> lore item like RTS, u can only keep 1 per char. I think it will be more
> effective for higher lvl to help lower lvl to get some cool items once in a
> while, and provided the lower lvl can physically participate the hunting
> (and not turning it to a corpse looting session). Of coz, for those lower
> lvl, dun expect to get something more than 5 lvls than u la. If a lvl 1
> wanna get JBoot, I think even if u got a lvl 50 wiz with u, it's also
> difficult for him to even bring u to see Najena.
>
> > NOTE: i have a slightly crazy idea bout something. Instead of creating
> one guild, we will form 2 guilds. one for lower levels, one higher. All our
> low level chars will form one and high level another. maybe level 1-20 one
> guild, 20 upwards another (or maybe even make it level 30). This way, we
> can recruit newbies and train them the way of our guild. if our guild is
> active all the time and is nice to all of the folks, i dont believe there
> is any reason for them to quit the guild. That will continue to point 4.
>
> Hmm, pardon me, I dun see the need to create 2 guilds, since we dun have to
> start a warfare sub-division like in UO for guild war (to protect those
> non-war chars). Actually it shld be alright to have all lvl in the guild.
> Plus the fact tat with our own kakis, we dun have to hide where we r
> hunting. As long as u got the lvl requirement for hunt, u are most welcome
> to join us (which mean we must have strict recruitment to get only those
> trust-worthy and loyal kakis la).
>
> > 4. We will help lower levels folks to break spwan and stuff BUT it doesnt
> mean helping them to kill all the stuff and let them loot for many many
> hours. Crap stuff like RTS i say it doesnt hurt to let most members have,
> BUT if we are talking bout FBRs or more useful items as we gain more power,
> then that we must state a certain level or unless they can get it
> themselves (usually this is a few levels b4 they can get it themselves).
>
> Tat's why I organise the RTS hunt and limit the hunt to those above lvl 12
> ;) Problem is, in order to prevent camping, EQ is patched anti-camp.
> During the last trip, we camp for 2 hrs or so (?) and not even a RTS or
> skull. YY mentioned webclaw spaw at 10 min interval, which sound very
> tempting for me to get it, hehe. Kellendil also got a WCS liao, maybe u
> can share with us how u got it (how u kill it, melee, nuke or wat), where
> (which part of Lake)?
>
> > 5. i have also by chance came to talk to the guildmaster of Disciples of
> Discord. All members are red (PvP). So if any members decided to be funny
> with the guild or spoil the reputation of the guild then they will be
> hunted down for the rest of their fucking EQ lives That i believe is
> somewhat good protection, but it requires members to be PvP and ourselves
> to be also which is a bad thing or good thing. IF ANY MEMBERS CREATE
> TROUBLE FOR THE GUILD, THEY ARE BANNED FROM THE GUILD. NOT REMOVED.so they
> wont have their other chars pretend and join our guild again and get to
> cheat the guild and stuff.
>
> My stand is to remain non-PvP, even until I reach lvl 50 ;) Personally I
> dun really enjoy PvP all time, but some duels here and there shld be ok ;)
>
> > 6. we certainly dont want war with other guilds. if we dont steal kills
> and stuff i dont forsee a guildwar happening.
>
> Too many stealers in EQ, and so far I havent heard any war starts due to
> kill stealing.
>
> > 7. Make it unique, maybe someone that wants to be officer or elder or
> watever u call that, he must be highly nominated by 2/3 of the elder/
> officer council OR he can gain it by challenging one to a duel and WIN IT.
> =) some pvp action. if the guild gets large enough, we can have some sort
> of arena fights n stuff.
>
> Hmm, lvls or PvP capablity shldnt be the factor used to determine officer
> post. No use asking a lvl 50 wiz who win the duel for the position, go ard
> making havoc and spoil guild reputation until we dismiss him - damange
> already done to our reputation. Instead, leadership, commitment, loyalty
> and contribution shld be looked into when determining the officer
> candidates.
>
> > 8. ok i said enough, now bloody feedback for all i have said...
> > p/s: cant imagine i went on a camping trip and gain one level =) and also
> found some true friends and jerks...
>
> Just like tax and death in RL, you see friends and jerks everywhere in EQ
> ;)
>
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