From day one the chat server has always been a problem.� It was never
designed to handle more then 500 people at a time.�� Which is fine, however
the problem arises when a server ( or multiple servers ) go down.� The
Everquest client tries to immediately relog the person back into the chat
server�when the user is disconnected.��This reloggin�process jams the chat
server, while those users that have been disconnected wait restlessly for
the Server Up message.�� Meanwhile when you try to login ( or pass between
zones ) the chat server cannot validate you as a user and ceremoniously
kicks you.��We don't have to have more than one chat server, its just that
...� the chat server is an intricate part of the entire system, and its
current concept and design is limited to one�server.���
�
PS..� This is the reason I love it when they shutdown all the servers for
maintenance, instead of 3 at a time.�� They are all down then all up without
frustrating users who are simply trying hopelessly to long in.��It would be
great for�people to, when the server goes down,�simply�close out�EQ and sit
back and watch EverMon for when the server comes back�up..�=)�� ok there's
my half a cent...���
-----Original Message-----
From: Shane Bole [mailto:
shane0009@...]
Sent: Sunday, January 23, 2000 1:54 PM
To:
EverQuest@onelist.com
Subject: [EverQuest] poll!
From: "Shane Bole" <
shane0009@...>
Verant should have seperate login/chat servers, or get a second login
server...
�
--
Fabno Licious, 29th Erudite Enchanter, Ero Marr
�
�
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