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Message ID: 715
Date: Wed Oct 27 21:36:08 BST 1999
Author: William Orent
Subject: Re: Fed up with EQ - any ideas?? - Rant
> From: "Whitmore, Lance" <lwhitmore@...>
>
> Interesting suggestions. Here's my thoughts on them (not that it means
> much).
>
> 1. I find the durability idea interesting. It would add to the player
> economy if someone could specialize in its repair.. and I'm sure you will
> find many a player that would want to study these arts. I definitely agree
> that something has to be done to increase the value of money. What I find
> in today's EQ world are campers that are trading to other campers.. forcing
> every other player to then in turn become campers themselves.. This in
> combination with the fact that only jewelers actually need cash, gems etc.
> purchased from merchants, if your not in the market for enchanted jewelry
> then your cash is worthless.
>
> Now that they have created these new class specific rubi replacements, they
> have at least attempted to change that. Example.. Being a ranger myself, in
> order to complete my quest for the Ivy bracer I have to purchase a stone
> valued at 120p.. then another for a second bracer. It does add to the
> economy a bit but.. the problem is the money I spend is not going back into
> the general population... its going to the merchants.. ack :(.
>
> Durability is an interesting idea sounds plausible to me.
>
> 2. As for the idea of horses and the such.. I once thought this was a great
> idea; however, the EQ world as it is.. Is just to small for such modes of
> transport. Now if they could increase that land mass abit and make zones
> much larger, as in AC then I might agree.
>
> 3. Binds in the city without going to casters for help. Sounds good when
> you first hear it; however I kinda like the idea of somehow supplying newbie
> casters some income. I remember really hurting for cash with one of my mage
> characters. In the beginning spells cost a ton to the average newbie. I
> like it the way it is. The one thing I want? My ranger would have the
> ability to gate.. I know that a ring does exist,"Glimmer Ring", which allows
> me to gate.. only thing is, it works once.
>
> 4. Rubi, Rubi, Rubi, personally I hate rubi.. hehe... I think its
> wonderful that they have added additional sets of armor, plus the fact its
> class specific. It would be a truly boring place if everyone was decked out
> in all red. I have to say the newly created no drop item quest for class
> specific armor, was a godsend. Lets look at the pluses:
>
> a. Armor tailored for a class with stats helping to further balance the
> classes overall.
>
> b. Items for quest are no drop, therefore if you want the armor you pretty
> much have to loot the items yourself. This minimizes the camping by casters
> who are in it just for the money. I hate having to lower myself to
> trade/buy an item from some caster, that could never use it to being with,
> whom probably KS'd it from someone who really needed it.
>
> c. Quest items are also spread out across the entire world forcing players
> to move about the zones.
>
> d. Each armor piece requires the actual spending of money, ill be it to the
> merchants :(, and this is good to increase the overall value of the
> platinum.
>
> e. The quest are, from what I have experienced, quite sufficiently
> difficult. When teamed with a nice group they can be completed, however if
> you want to solo you better be ready to dish it out.. hehe
>
> Overall nice suggestions, and these are just my thoughts on the matter..
>
> :)
>
> > Visit the EverQuest homepage at http://www.everquest.com