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Message ID: 708
Date: Tue Oct 26 20:11:06 BST 1999
Author: Avron Elselynn
Subject: SV: Fed up with EQ - any ideas?? - Rant
----- Original Message -----
From: kale eusi <kaleusi@...>
To: <EverQuest@onelist.com>
Sent: Tuesday, October 26, 1999 8:44 PM
Subject: RE: [EverQuest] Fed up with EQ - any ideas?? - Rant
> From: "kale eusi" <kaleusi@...>
>
> >From: "Whitmore, Lance" <lwhitmore@...>
> >I made a suggestion...
> >
> >
> >http://www.shadowbane.com/
> >
> >
> >As to your rant :) ( of course on my post.. hehe )
> >
> >
> >What solutions do you have? What ideas do you have? I'm sure we would all
> >like to listen to a few suggestions. You can't be a lone ranger and submit
> >them yourself and expect changes to occur.. We all need to work together,
> >unfortunately I here a lot of complaining yet no set forth solutions.
> >
> >Hint us in on a few, we might just agree.
> >
> >(and this is in no way a flame)
> >
>
> Didn't meant to imply that you were flaming, nor do I take your suggestion
> as such.
>
> Here's just a few suggestions (of many) that have been made to Verant:
>
> 1.) To spur a "player run" economy, add in item durability on armor, weapons
> and such. The appropriate trade skill could repair the items durability - IE
> smithing for armor and weapons, tailoring for clothing and tailor made
> items, bowyer/fletching to fix bows etc etc. If the player made repairs in a
> shop with all the "tools" needed are assume to be handy, then there'd be no
> reduction in the items durability. If it was done "out in the field", IE not
> in a shop with the proper tools, then there'd be a permanent reduction in
> the max durability of the item. Also, have NPC's that you could go to who
> could also make these repairs (of course the NPC would charge more). If the
> items durability hits zero, then there'd be a chance of it breaking every
> time it was used. If the item breaks, it would be permanently and totally
> useless.
>
> 2.) Have additional modes of transportation in the future add on - IE
> Horses, Flying Mounts etc. as an alternative to JBoots. The graphics are
> already in the game for them both. It would take some minor adjustments to
> add them in, and make them fully functional.
>
> 3.) Have NPC's in key locations that you could pay to bind you to an area.
> Would have fixed the need to remove the Ring of the Dead (which should have
> worked before they put it on the live servers). Instead, they removed the
> ring (another band aid patch).
>
> 4.) Have rubi as a lore, no drop quest loot for a long, involved and hard
> quest. Would have fixed the need to remove it to decrease camping/farming of
> the armor. Instead, they removed it.
>
> > Visit the EverQuest homepage at http://www.everquest.com
>