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Message ID: 6017
Date: Tue Dec 21 01:59:52 GMT 2004
Author: flaumigevylke
Subject: getting agro (was Re: ok here we go agian...)
it's getting so pitiful with some wars when I'm playing my chanter i stand right next to them to cast at least that way they don't have to chase the mob to taunt it all they have to do is turn a little, and as I'm usually grouped with guildies the healer already has me on target when they pull.... and it's getting so I'll only group in BoT when I'm on my beast with a healer i know cause half the time if I'm using Sha's Revenge I'm going to get my behind kicked till the tank can get it off me. Full buffed I'm over 6500hp on my beast, over 3400hp on my 52 chanter offence still going up defense maxed on Flaumigehexe.
Feralkin Flaumigavylke
65 Barbarian Feral Lord
Silver Tears of Flame
Quellious -------Original Message-------
luv, -Su ======== At 2004-12-20, 14:00:00 you wrote: ======== Gotta agree with ya there Su. With my lvl 67 Shammy i find that my slows tend to pull agro away from the tank and i have to automatically start melee as soon as the mob gets close to me until the Tank can steal agro back until i cast my DoT on em and regain agro again lol. I have learned as well to not run away either cause that brief moment when you turn away could get ya killed a lot faster if you don't just stand there melee back and hope yer healer (druid/Shaman/ Cleric/ or even Ranger) can get a heal off on ya before too long. Prim example was last night in Harbingers and I wound up getting the agro form a Named and wound up melee cause we had a crap load of ads and even with my AoE slow i still managed to not only get the named but the adds at the same time . Luckily I had my Shammy 1.5 in hand and clicked it to help keep me alive till The cleric could get a heal off on me and the rest of the melee could draw the adds and such away form this almost dead shimmy =) Halyburton (the Recently Sol Ro flagged) 67 Barb Shammy 1.0/1.5 Enabled Legion of Vengeance Saryrn | |||
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