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Message ID: 599
Date: Tue Aug 3 23:47:06 BST 1999
Author: Avron Elselynn
Subject: SV: Re: New Survey
----- Original Message -----
From: David Rogers <derogers334@...>
To: <EverQuest@onelist.com>
Sent: Tuesday, August 03, 1999 6:51 PM
Subject: Re: [EverQuest] Re: New Survey
> From: David Rogers <derogers334@...>
>
> --- Avron <avron@...> wrote:
> > Well the problem now is that they are stopping
> > twinking by making items NO DROP, which ruins the
> > playerbased economy since you can't trade the
> > items at all,
>
> Perhaps, but IMO the main benefit of no-drop items is
> to elimiate item-farming casters who seem to *love* to
> camp tank equipment (BIBS, PGT and BI Crown come to
> mind as a few particularly common examples) and then
> proclaim over auction these items are for trade only,
> or are available only for incredibly high sums.
>
> ANYTHING that gets rid of the item-farmers is A GOOD
> THING for the game. Camp for an item you need/want,
> get it, move on. Don't sit there and collect a bunch
> so you can sell them. Others want to have fun getting
> stuff too you know.
>
> Level Caps would be A BAD THING. I think the damage
> caps and effect processing limits are sufficient. The
> only glaring offense that level caps would prevent is
> people twinking down their other characters/friends
> with stuff the other character(s) are incapable of
> purchasing or looting (like a Wizard getting PGT and
> Darkwood for his new Warrior or BS Tunic for his
> friend's Cleric).
>
> ===
> :D
> Dave's World
> -No matter where you go, there you are-
> "People will believe a lie either because they want to
> believe it's true, or because they fear it is." Wizard's
> First Rule, Sword of Truth, Terry Goodkind
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