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Message ID: 5965
Date: Tue Dec 7 18:18:23 GMT 2004
Author: Wulfric Rennison
Subject: Re: [EverQuest] Re: Regular EQ


As for EQ2, beautiful graphics. That's about all I can say. I haven't
actually played the game so I'm not sure what game play is like.
Although one thing I've heard about and I kind of wish they would
include in EQ1 is the conning system. Now I guess instead of the little
color ring, you also get icons either above or below the NPC name that
shows exactly how tough they may be. Also if you have a mob and you
target one it shows you ALL the others that will come running if you attack.

Happy adventuring!
Durgaa; Ranger of the 32nd Season on Solusek Ro Server and member of
Mystic Crusaders
 
Yes, I do like that about EQ2.  It goes a little further into detail though.  As far as the conning system, you've got 7 colors instead of 5 like in eQ1.  The colors in EQ2 range as follows:  Grey, Green, Blue, White, Yellow, Orange, and Red.  On Grey mobs there will never be any xp.  A further indication of the mob's toughness are the arrow indicators above its name.  The arrows can point either up or down.  If the arrows point down it means the mob is weaker than its color implies, and if they point up, its tougher than the color implies.  So for example, you con a White mob and the message said it's evenly matched with ou, it should be a good fight.  If it has two arrows pointing up, chances are it's a little tougher than you are and you might need a back up heal.  this helps when deciding which mobs to take.  Another thing the conning system has is that it will indicate "Solo" or "Group" when you target it.  Any time you're soloing and it indicates Group in the target window, you better not even try it cause you won't live unless you got plenty of friends to help.  Another cool thing is that during combat you actually get to see the mana of your caster mobs.  When it runs out of mana it can no longer cast spells on you and it can only melee until the end of the confrontation.  this comes in as a good strategy during some higher level fights.  If the mob is focusing only on the tank, then the rest of the casters in your group can cast without being interrupted. 
 
 
As far as gameplay, that'll be up to individual preferences.   Me, personally, I think EQ2 is a bit more simlistic since it's been laid out better and things are explained in more detail.  there's no real guesswork in the quests.  But if you only play the game to have fun and not to have to think a lot, then it's good.  If you want quests where you have to try to figure out every single detail, then stick with EQ1.
 
 
Wulfric