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Message ID: 5837
Date: Wed Sep 29 15:09:32 BST 2004
Author: Wulfric Rennison
Subject: Re: Re: [EverQuest] Task system
----- Original Message -----From: SuSent: Wednesday, September 29, 2004 8:56 AMSubject: Re: Re: [EverQuest] Task systemWell, certain classes are able to solo mobs. I think skill is not the only issue. It's also a matter of gear, class, and internet connection. Classes with pets, slows, and snares have an advantage. Sure clerics can heal themselves, but only if they don't get interrupted. Since omens came out I have been fizzling a LOT more for no reason. Plus I have satellite internet which causes some upload latency. The way the damage system is setup I get damage misreports and take 100+ damage from an 18 damage hit. I was nearly owned by green mobs in straightup melee even with haste and a delay 18 weapon with a proc. My spells were interrupted, I lagged and couldn't get other spells off, and root was breaking instantly. I was told that if I had ornate or elemental armor I would have a better chance soloing.
I just wish they had tasks categorized as easy, medium, and difficult, as well as short, medium, etc..
Zoning can take a long time for me so running from DL to Sebilis can take more time than I want to spend doing a task.
I agree that it would be nice to get a more tangible reward.
-Su