Yes. Adventures are open to groups of
people. You must have a group where all the people are within 7 levels of
each other. The group can be a minimum of 4 people but I find adventures
are REALLY difficult with that few people. Once you have a group of
people looking for an adventure, the group leader will request an adventure
fromt he Adventure Recruiter . Adventures come in 3 basic types: collects,
assassinate, and rescue. In a collect you have to colelct so many of a
particular item in a 90 minute time period. In an assassinate, you have to
kil a specific named in a 90 minute time period, and in a rescue you have to
find a particular name and free them in a 90 minute time period. If you
succeed you are awardewd adventure points which you can later redeem with an
Adventure Merchant for cool items and spells. If you fail, then you have
an additional 30 minutes within the adventure zone to try and complete the
mission for a lesser number of adventure points.
Some things to know about adventures, the 90 minute
timer starts as soon as the first person enters the adventure zone, so better
make sure your grouped is buffed and ready with full mana when you enter.
You do have 20 minutes to get to the zone and prepare after the adventure is
requested.
Everyone in the group is guaranteed XP. It's
a quick way to gain xp fast. And depending on your level you could even
level quickly or gain AA points.
Mobs in an adventure zone DO NOT respawn!!
This is "A Very Good Thing" since when you die in an adventure you have to get
back to your corpse. Once the mob is dead, it stays dead.
There are generally a few traps set in the
adventure zone. These are generally triggered by moving into the trapped
area. Most of the times they are DOTs (damage over time spells) which can
be a constant drain on your group's health. Sometimes they can be objects
such as chests or boxes which will explode if you get too close.
Adventures can be easy, Normal, or Hard. The
number of points you receive for success vary depending on the difficulty of the
adventure. You get more points for a Hard adventure. The most
popular adventure is a Collect because they are generally the easiest to
finish.
You can start adventuring at level 20, but you can
get the adventure stone at level 15 in order to use the Magus at each camp to
translocate you from camp to camp.
Well, this is about all I can think of that you
should know for adventures. I am sure you will learn much more, but with
any luck you'll be getting good loot in no time! Good luck with your
adventures!
Raido Covenfall
55 ELF DRU
Cazic Thule Server
----- Original Message -----
Sent: Thursday, March 25, 2004 9:46
PM
Subject: [EverQuest] Adventuring
I haven't played in months. Just got back in a couple days
ago. My
Halfling Druid lvl 42 returned to Rivervale, and I got this
whispered
message to meet a NPC. I had seen the message before, but since I
had
nothing else going on, I responded. As a result I went searching for
a
camp of adventurers. I talked to whom I had been directed to, and
was
encouraged to go on missions for them. However, I haven't found
anyone
in the camp in Butcherblock nor the camp in East Commonlands who
will
give me a mission. Anyone know about this Adventure business, or
some
place I can look?
Oh, it was sure interesting spending the
night in East Commonlands. It
used to be lowbee heaven, but I found myself
actually fighting for my
life and wondering if I might actually have to
run. It was rather fun.
A positive change.
Barto Proudfoot
42nd
season Halfling Druid.
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