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Message ID: 5447
Date: Tue Dec 30 22:52:06 GMT 2003
Author: Kent King
Subject: Re: [EverQuest] One hour to vote!


If you guys think I suck, then say "yes you suck". If
you'd like for me to stay in this community then reply
"no please don't go".

I've played everquest since 4/1/99, and I know a
little about playing monks since I've had one as my
main the whole time.

Up to you.

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--- Lorie C <mlchiello@...> wrote:
> Bards have limitations??? OMG!! No-one told me :)
> Actually, I am a fairly mellow bard. I don't solo at
> all /grin
>
> Monks and bards are awesome together as a pull team.
> That is how we do the Rathe Council :)
>
> Awulfie A'Mused
> ----- Original Message -----
> From: Gibson, Sara Michele
> To: EverQuest@yahoogroups.com
> Sent: Tuesday, December 30, 2003 1:19 PM
> Subject: RE: [EverQuest] Everquest interview...
>
>
> Personally, I love monks, and love to have a well
> played one in my group. Some of my closest friends
> are monks, and they play their role very well and
> are an asset to any group they are in. Including
> their ability to pull and melee. Some of the things
> in the last patch were designed to make them a more
> powerful class. However, I do seem to have had some
> problems with bards. Only met a couple that could
> play their class and be a benefit to the group they
> were in. If you don't think that you can be a
> benefit as a certain class, then maybe you should
> look into creating a different character. But
> remember, all classes have their limitations, and it
> is how you handle those limitations that makes the
> character an asset.
>
>
>
>
>
------------------------------------------------------------------------------
>
> From: Kent King [mailto:propellerheadus@...]
>
> Sent: Tuesday, December 30, 2003 1:13 PM
> To: EverQuest@yahoogroups.com
> Subject: Re: [EverQuest] Everquest interview...
>
>
>
> Ummmmmm, ok if you say so. I'm still paying my
> subscription so I am "dealing with it" obviously.
> My
> problem is not a small one. Bards have a role,
> monks
> do not. We can't tank. We can't harmony. We
> can't
> do melee damage like a Rogue or a Warrior. We are
> too
> stupid for trade skills (although that's what I
> spend
> most of my game time doing since groups only pick
> up
> monks as one of the "extra one or two".
>
> The idea of a monk class does rock, I agree, but
> since
> they took pulling away from us, and they took
> tanking
> away from us, all we can do is lay down and play
> dead
> and hope for a charitable group to pick us up once
> in
> a while.
>
> That's a thing.
>
> Quwi
> --- Lorie C <mlchiello@...> wrote:
> > You cannot whine about monks being nerfed. Bards
> > have been nerfed on almost every patch. Roll
> with it
> > and deal. Monks still rock.
> >
> > I would like to hear from the part of the dev
> team
> > that deals with the classes, and how the deal
> with
> > what they envision for the classes.
> >
> > And please, who coined the phrase, "Working as
> > intended." That kills me!
> >
> > Awulfie A'Mused
> > ----- Original Message -----
> > From: Kent King
> > To: EverQuest@yahoogroups.com
> > Sent: Monday, December 29, 2003 7:54 PM
> > Subject: Re: [EverQuest] Everquest
> interview...
> >
> >
> > LOL, not sure the name, but I'd love to hear
> from
> > who
> > the frock made the decision to nerf the monk
> class
> > out
> > of general usefulness. Brad? I have a
> message
> > for
> > him not suitable for minors who might read
> this
> > board,
> > but you can picture what it might be after all
> of
> > the
> > time I have invested in my monk. </em grins
> > evilly>
> >
> > Quwi Changkane Grandmaster of Fenin Ro
> >
> > --- goldleader <swany0916@...> wrote:
> > > I'm planning an interview with a developer
> or
> > > producer for
> > > Everquest. Who do you guys think would make
> an
> > > interesting interview?
> > >
> > > Any questions you'd like answered?
> > >
> > > Thanks,
> > >
> > > David
> > > VideoGameRadio.com
> > >
> > >
> >
> >
> > __________________________________
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> >
> > Visit the EverQuest homepage at
> > http://www.everquest.com
> >
> >
> >
> >
> >
>
>
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>
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