[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 528
Date: Thu Jul 1 21:48:26 BST 1999
Author: Avron
Subject: Re: Survey....


I am not sure when Verant stated this, but the survey has been up for a couple
of weeks now, just not that many votes.. Sorry the alternatives were too b&w
though, if I had not made that survey at 4am in the morning after playing EQ for
9 hours straight it might have been better.. hee hee..

I think changing the code so that it takes into account the damage dealth to
players would fix alot of things, not just kill stealing, for example I met a
level 27 player in Befallen about a week ago that was twinking a level 12 friend
by fetching kills and standing and just taunting and taking the damage from the
mob while the low level whopped it.. This would not work with fixed code..

- Avron -


"Daniel P. Sniderman" wrote:

> From: "Daniel P. Sniderman" <slide@...>
>
> I have to comment that I decline to respond to the questionnaire because I
> don't like the choices - it is too black and white...
>
> I don't kill-steal - and I don't think it is in the spirit of role-play.
> And I also don't think it "ruins" the game. I think that simply there are
> "problems" with the code as it is designed to determine who gets credit for
> the kill. I think that minor not drastic changes are in order.
>
> Regardless - you are a bit out of date in that Verant has acknowledged the
> problem and will be addressing it. They stated (and I'm paraphrasing) that
> the current system is such that it rewards solo over groups and they want to
> change it to tilt towards group - since their philosophy of the game is to
> promote grouping.
>
> The way I see it - the main problem is that it only looks at damage against
> the mob and doesn't incorporate the damage that the players receive...
>
> Slyde of Xegony
> Level 18 Bard