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Message ID: 5015
Date: Sun Aug 31 18:15:37 BST 2003
Author: Mac
Subject: Re: Has this ever happened to you?? and what can you do when it does
--- In EverQuest@yahoogroups.com, Su <suceress@d...> wrote:
> Sweet! Thank you very much! I'll share this info on my guild board.
Would be
> fun to do the wars as a guild event.
> luv,
> -Su
>
> > To start the quest you should speak to Master Barkem in Shar Vahl
at the
> > smithing building. The first part of the quest can be found at
> > http://everquest.allakhazam.com/db/quest.html?quest=1542
> > You have to do this quest twice to get 2 carapaces.....then smith
the
> > carapaces with a tunic mold and nepeta oil, sold by Chialle near
the
> bridge
> > to shadeweavers, to make the bloodling mail.
> > Hand the tunic to Barkem to get the first hammer. Then you are
assigned
> the
> > task of repairing the bridge guard shields. Ask Barkem [What
repair
> order]
> > to get the order, then head to one of the two guards at the end
of each
> > bridge, Shadeweavers and Hollowshade. Handing them the order
gets you
> their
> > shield. Take the shield and hammer and combine in a forge to get
the
> > repaired shield, then hand the shield back to its owner before he
> respawns.
> > he will hand you a letter. Once you do all 4 guards, the 2 at
the end of
> > shadeweavers and the 2 at the end of hollowshade, you will then
be given
> an
> > anvil and told to make shadow disks. To make the disks you
combine 1
> > swirling shadow with 1 metal bit in a forge with the hammer and
anvil.
> > Barkem will hand you a box to put 10 in. After that, you move on
to the
> > humming orbs. Handing Barkem 3 orbs plus your hammer gets you
the hammer
> > used to make shadowscream armor.
> >
> > As for the substances, that requires running the war of
hollowshade. the
> > basics of the war is this.......
> > Each camp has a trigger, for the grimling camp in the south its
the
> Grimling
> > Chief, for the wolves east cave its Ghowlik, and for the owlbears
its the
> > named in back of the caves (was never good at remembering the bear
> > names....so oddballed.) Killing this trigger usually sets off
the enemy
> to
> > attack them. The war moves in one direction...the mobs
controling the
> north
> > cave always attacks the south camp, south camp always attacks the
east
> cave,
> > and east cave always attacks the north cave. So to get a mob you
want in
> > control of one area, you need to get them to the attacking camp,
then
> > trigger them to attack the one you want them at. Once a mob
controls 2
> > camps however, if they are attacked they do not spawn defenders
in the
> camp
> > under attack. The substances you want will drop off the owlbears
and
> sonic
> > wolves once they take the south camp area, rarely they drop off
the others
> > but its a once in a 100 kills. South camp kills are one almost
every
> other
> > kill. The wolves drop Shrieking substances, looks like a blueish
green
> > rock, and the owlbears drop wailing substances, looks like an
orange orb.
> > Combine 1 each of the substances with the hammer, anvil, one
metal ring,
> and
> > water to make the orb, then combine the right number of orbs,
swirling
> > shadows, and mold to make shadowscream armor.
> >
> > The info on the war is also listed at
> > http://everquest.allakhazam.com/db/quest.html?quest=1609
> >
> > The info on shadowscream armor is at
> >
> http://www.eqtraders.com/recipes/recipe_page.php?
article=128&rsa=Smithing&sb=item&sub=lchain&menustr=080100120000
> >
> > Btw...i had heard some trivs near lower 200s, but now see most
trivs in
> > higher 200s
> >
> >
> >
> > Visit the EverQuest homepage at http://www.everquest.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >