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Message ID: 481
Date: Tue Jun 22 00:51:12 BST 1999
Author: Thormael LGT
Subject: Re: Digest Number 76, languages
> From: Wizard <wizard@...>
>Subject: Languages !
>
>Dear friends from EQ.
>
>I wish to divide with you my opinion on languages and how to enchant
>everquest using it better.
>
>Already in game is included languages, we have Troll, dark elf, halfling,
>elf and some secret languages. But what is use of this very important
>feature in game?
>
>Nearly nonexistent unfortunatly only some magic users use it for reading
>some lost magic books in long lost languages and nothing more.
>
>In all citys merchants speak common, people in remonte huts talk common,
>trolls talk common, elfs a nobile and arrogant race talk common you can go
>in every city and every place and all shop vendors speak common ALL PLAYERS
>talk perfect common also. So all other languages are nearly never used !!
>Why to waste this valuable resurce ?
>
>What we can do, as now in Verant they have under work a new race war
>server it will be nice to include this option in new code and enchant this
>interesting new idea!
>
>My points to change
>
>1.) I think that some MAX knowelege based on inteligence and wisdom for any
>language can be imposted so that you can learn max awaful in dragon if you
>have inteligence under 60. It is very strange to have a Troll wich speak
>fluent and with melodic elf language or read a long lost book writen in
>combine language.
>
>2.) all city vendors speak a local language and some rare speak also common
>in some degre. In some citys arogant high elfs can speak only their
>languages and will not hear any of beast races languages.
>
>3.) All players start with a race language based on total inteligence and
>wisdom and common in some degre but not at maximum. On base of class i will
>add some rare aditional languages but only for casters some base of
>languages at wich are writen a basic spell books.
>
>4.) all aditional lv of spells can be only writen if you have enough
>knowelege in language on wich a scroll is writen. This can create a
>traduction skills to translate spells from one language to another and so
>on. Some paterns instructions can be in a specific language.
>
>5.) In spell research you must have a tome with instruction in one hand and
>a combine book in another and to create new spell is checked not only your
>skill but also a language knowelege for language in wich is writen a book.
>
>6.) Npc will nor reply on your questions or trade with you if you dont know
>a language enough
>
>This are only some of possible uses of languages and there are many more im
>shure that some can be easily implemented right from start and others will
>require much work and maybe will not enter in game untio a everquest 2 but
>i think that here is hiden posibility to make a new profondity to this
>great game .
>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>Fenin Ro