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Message ID: 479
Date: Mon Jun 21 23:25:26 BST 1999
Author: Machesta
Subject: Re: Languages !
> From: Wizard <wizard@...>
>
> Dear friends from EQ.
>
> I wish to divide with you my opinion on languages and how to enchant
> everquest using it better.
>
> Already in game is included languages, we have Troll, dark elf, halfling,
> elf and some secret languages. But what is use of this very important
> feature in game?
>
> Nearly nonexistent unfortunatly only some magic users use it for reading
> some lost magic books in long lost languages and nothing more.
>
> In all citys merchants speak common, people in remonte huts talk common,
> trolls talk common, elfs a nobile and arrogant race talk common you can go
> in every city and every place and all shop vendors speak common ALL PLAYERS
> talk perfect common also. So all other languages are nearly never used !!
> Why to waste this valuable resurce ?
>
> What we can do, as now in Verant they have under work a new race war
> server it will be nice to include this option in new code and enchant this
> interesting new idea!
>
> My points to change
>
> 1.) I think that some MAX knowelege based on inteligence and wisdom for any
> language can be imposted so that you can learn max awaful in dragon if you
> have inteligence under 60. It is very strange to have a Troll wich speak
> fluent and with melodic elf language or read a long lost book writen in
> combine language.
>
> 2.) all city vendors speak a local language and some rare speak also common
> in some degre. In some citys arogant high elfs can speak only their
> languages and will not hear any of beast races languages.
>
> 3.) All players start with a race language based on total inteligence and
> wisdom and common in some degre but not at maximum. On base of class i will
> add some rare aditional languages but only for casters some base of
> languages at wich are writen a basic spell books.
>
> 4.) all aditional lv of spells can be only writen if you have enough
> knowelege in language on wich a scroll is writen. This can create a
> traduction skills to translate spells from one language to another and so
> on. Some paterns instructions can be in a specific language.
>
> 5.) In spell research you must have a tome with instruction in one hand and
> a combine book in another and to create new spell is checked not only your
> skill but also a language knowelege for language in wich is writen a book.
>
> 6.) Npc will nor reply on your questions or trade with you if you dont know
> a language enough
>
> This are only some of possible uses of languages and there are many more im
> shure that some can be easily implemented right from start and others will
> require much work and maybe will not enter in game untio a everquest 2 but
> i think that here is hiden posibility to make a new profondity to this
> great game .
>
> Silverion
> High elf wizard (against all statistics eheheeh)
> Fenin Ro
>
> http://www.tip.it/wizard
>
> moderator mailto:_EQ_magic@onelist.com
>
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