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Message ID: 4614
Date: Mon Apr 28 13:29:03 BST 2003
Author: alexander.jones@foreningssparbanken.se
Subject: RE: [EverQuest] Re: SK or Pali


http://www.landslide-guild.com
http://forum.landlide-guild.com



-----Original Message-----
From: Thumlin Safekeeper [mailto:thumlin@...]
Sent: den 28 april 2003 14:26
To: EverQuest@yahoogroups.com
Subject: RE: [EverQuest] Re: SK or Pali




Just curious what guild is that and on what server ? You seem to be from
Swedne thats why im asking as I'm to =)




>From: alexander.jones@...
>Reply-To: EverQuest@yahoogroups.com
>To: EverQuest@yahoogroups.com
>Subject: RE: [EverQuest] Re: SK or Pali
>Date: Mon, 28 Apr 2003 09:11:17 +0200
>
>As a guildleader for a pretty large (semi high end, were in the
>elemental
>planes) , I have to say that the damage/delay on weapons for a warrior has
>nothing to do with him holding aggro. The warrior class is very dependant
>on
>weapons that have an aggro producing proc attached on them. These weapons
>have an ok damage/delay but this has very little to do with the warrior
>actually holding aggro. In my opinion this makes the warrior class somewhat
>broken, but thats another story and wasnt part of the discussion.
>
>There are several weapons that have this some better some worse. Like
>the warrior epic, blade of carnage, Blade of war for example. Blade of
>war has the big advantage of beeing a 2hander to not having to take
>high ripostes. This is absolutely neccessary in some fights to keep the
>MT alive.
>
>Put 2 warriors beside each other on a mob have them taunt away, one
>using a "turbo" damage/delay weapon without a proc and the other with
>blade of war and I can guarantee who will hold aggro. Every time, all
>the time.
>
>As for giving an example on why you dont want to take ripostes, imagine
>fighting anything that hits 2000 or higher, and then imagine two
>ripostes instead of one. Thats a pretty big difference. Or imagine
>fighting a 3600 quadding mob, it can oneround you without defensive
>disc, try putting a SK or PAlly on this and the fight is over before it
>started. Im not saying that this is your average fight, but the do
>happen quite a bit. The "tankability"
>of a warrior >> any other class. The main problem is holding the aggro.
>
>On normal exp mobs a Pally or SK works fine as tank, or on special mobs
>with
>aggro wipes (some mobs memblur themselves for example) or mobs that proc
>detaunt on MT. In these situations it can be troublesome to usea Warrior as
>MT cause the aggro a warrior produces takes a little time, and if its wiped
>every other round it wont be firm aggro, taunting factor on sk or pally is
>high and is easier to control. But these kind of mobs typically arent very
>hard hitters to make them tankable for these non defensive disc classes.
>
>But this is all a highend description and is more intersting if you are
>65 and has a bunch of aa and raid every day. Its not the average exp
>group players everyday fights.
>
>Dont take this wrong, im jus ttrying to provide an insight into another
>world that I suspect most on this list have never seen and have a hard
>time to imagine.
>
>
>
>-----Original Message-----
>From: Nuada bobkins [mailto:ikestarwolf@...]
>Sent: den 26 april 2003 06:11
>To: EverQuest@yahoogroups.com
>Subject: RE: [EverQuest] Re: SK or Pali
>
>
>
>Must have missed a few mails hehe, anyway it looks like a typical "my
>class is better argument".
>
>What he means by DPS is Damage Per Second which is how Melees work out
>most efficient weapon combo's. As for a tank (Pure Warrior) not needing
>DPS that is not really true, Tanks have to keep aggro and best way to
>do this is by hurting the target the most, if the Tank isn't doing
>enough DPS then all the Taunting in the world won't stop the target
>hitting the Rangers/Rogues/Bards/Casters. As for the pally/SK being MT
>they don't have to many HP, but they can hold their own with decent
>gear <shrug>
>
>Aranon <Knights In Arms>
>
>53 Bard
>
>Druzil Ro
>
>
> >From: James
>
> >Reply-To: EverQuest@yahoogroups.com
> >To: EverQuest@yahoogroups.com
> >Subject: RE: [EverQuest] Re: SK or Pali
> >Date: Thu, 24 Apr 2003 10:11:12 -0700 (PDT)
> >
> >What did all that mean. Can u tell me what this bs meant?
> >
> >"LAINE. Mikael (Nol)" wrote:Kinda sux to ask high-end stuff here? =P
>rofl,
>one of the replys had a
> >decent advice and the rest was exactly what you said you didn't want.
> >
> >Another thing, dps means shit to a tank, a tank is about building
> >aggro
>and
>
> >beeing the main focus of your mobs.
> >
> >Pally is useless as a MT, SK is way better but why not a warrior if
>you're
> >looking for a MT? However, like the previous mail said, ogre SK would
> >probably be your best choice.
> >
> >-----Original Message-----
> >From: Xariak [mailto:xquocdbz@...]
> >Sent: den 21 april 2003 23:58
> >To: EverQuest@yahoogroups.com
> >Subject: [EverQuest] Re: SK or Pali
> >
> >
> >yeah hands down SKs are better dps than pallys id never say different
> >
> >
> >
> >Visit the EverQuest homepage at http://www.everquest.com
> >
> >
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